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#1 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
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FAangband 1.3
FAangband 1.3 is now available from the download page. Thanks to pav for hosting, and to everyone who has sent feedback.
The big changes for this release are:
I have also updated the page summarising the state of play with Shockbolt's tiles - there are gaps, but mostly I've plugged them with 32x32 tiles. Obviously I would like to see them filled properly, but I expect Shockbolt may have one or two other things to be doing ![]() It's worth noting too that there are RPMs for a number of linux distributions, and both Carbon and Cocoa versions for OSX.
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#2 |
Angband Devteam member
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Congrats on the release (and on the rapid production of RPMs!). What made you decide to make autoscum switchable? (And doesn't the new "hard mode" somewhat duplicate it? How do they interact?)
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"3.4 is much better than 3.1, 3.2 or 3.3. It still is easier than 3.0.9, but it is more convenient to play without being ridiculously easy, so it is my new favorite of the versions." - Timo Pietila |
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#3 | |
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It just seemed like more fun for the player. I tend to favour more choice where possible.
Quote:
![]() For the statistically minded, I have a room distribution R(n), where n is the room type, and replaced it with nR(n). This is crude and easy to implement, but brutally effective.
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#4 |
Adept
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Congrats on the release, and well done on this sort of a "hard mode" that should indeed make for some interesting times.
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#5 |
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One thing I forgot to mention - the old wilderness map is still available as a birth option, but the new compressed one is the default.
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#6 |
Swordsman
Join Date: Apr 2007
Location: Deepest, darkest Yorkshire...
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Well done, Nick - looking forward to trying the new version. Have any particular wilderness branches been excised or is it more like ramping the danger level changes from 1 and 2, to 2 and 4 respectively?
Also, has this replaced the 'open wilderness' plan or is this still a future prospect? |
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#7 | ||
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Quote:
![]() Quote:
I blame you.
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#8 |
Prophet
Join Date: May 2008
Location: Indiana, USA
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I'll be glad to once I get around to it. I'm mildly obsessed with HoMist right now. There's no real magic making a world map. I just took screen shots (smallest font) from the in game M)ap, and then stitched them together in a photo editor.
I wouldn't mind making something prettier if Shockbolt would lend permission to use his his minimap tiles... and then produce some depicting trees and mountains, etc. Hmm, it might be easier if... "Hey, Shockbolt..."
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www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012. My banding life on Buzzkill's ladder. |
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#9 |
Adept
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Now that this sizable hump has been cleared, what's the state of the plan of attack or rough order of events to come for the First Age here beyond 1.3 heading towards some other nifty integer or some such?
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#10 |
Vanilla maintainer
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I don't have specific plans for FA at this point - I'm planning to put a fair bit of time into Beleriand next. That said, I will be doing bugfixes to FA (I have some already), and will add new features if I think of any I want to add.
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