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#61 |
Swordsman
Join Date: Apr 2020
Location: DC Area
Posts: 272
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The irony of the Herbal Curing spell for rangers is that higher level rangers rarely get touched by ring wraiths. Between creating diagonal tunnels with stone to mud and 2.x shots a turn, anything that doesn't violate the physical walls of the dungeon is easy pickings.
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#62 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,669
Donated: $40
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Yes, i found the same. I understand it makes sense in an RPG way, but it'd help if the spell worked outside an area of such limited use.
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#63 |
Swordsman
Join Date: Feb 2019
Location: Midwest
Age: 33
Posts: 395
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Herbal Healing has been improved in the latest pre-release I believe. It's in the first book now, and it cures Stunning and Poison(?) as well I believe.
I often made use of it to clear up stunning in my recent Ranger run. It's not the spell you get excited about in the first book (that would be Stone to Mud), but it's got its uses now. |
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#64 |
Swordsman
Join Date: Aug 2020
Location: London
Posts: 424
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When you start with useful items on birth as a ranger, those two rations of food are junk. Your first spell is satisfy hunger and you can level up to that on the first dungeon level.
I realise this is the most minor gripe in the world, and I sound incredibly petty. |
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#65 | |
Swordsman
Join Date: Feb 2019
Location: Midwest
Age: 33
Posts: 395
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Quote:
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#66 | |
Swordsman
Join Date: Aug 2019
Posts: 273
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Quote:
Since the starting kit is specified by class, it would be easy to leave off the food (or reduce its amount) for rangers. Last edited by backwardsEric; August 11, 2021 at 20:13. Reason: add sentence about food for rangers |
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#67 |
Adept
Join Date: Feb 2009
Posts: 239
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#68 | |
Veteran
Join Date: Nov 2013
Posts: 1,531
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Quote:
Or maybe a pair of spells: "Fashion bolts from rubble" and "Fashion pebbles from rubble". I also think that mithril ammo should have significantly less breakage. arrows currently break 30% of time, mithril arrows should break 3X less often (so 10% of the time). mithril bolts should thus break 7% of the time. Iron shots should break 2% of the time and mithril shots 0% of the time. @Estie a dragon-horn bow would be awesome! I love this idea. I'd like it to be significantly less common than Lorien bows but native power X5, not X4 (and maybe extra shots not possible to appear on non-artifact dragon-horn bows). I'd prefer over extra shots the bow to increase in might at various strength and/or DEX thresholds (not too dissimilar to how blows increase).
__________________
Beginner's Guide to Angband 4.2.3 Part 2: https://youtu.be/sbFvvalyU1Q Detailed account of my Ironman win here. |
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