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#61 | |
Swordsman
Join Date: Mar 2016
Posts: 450
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Quote:
How do people feel currently about the acid destruction mechanic? |
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#62 |
Knight
Join Date: May 2008
Location: Saratoga, California (in the midst of Silicon Valley)
Posts: 513
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I find the loss of "Cloak of Protection" to be annoying; I'm sure there are reasons.
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#63 |
Knight
Join Date: May 2008
Location: Saratoga, California (in the midst of Silicon Valley)
Posts: 513
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Possible bug: I note that "Song of Delvings" doesn't seem to work right around the edges, and particularly not in the corners, of the map. I'm guessing that there is some sort of "range" on the effect, and once your distance to the edge is less than the range, it stops working. Or something like that. I admit I have not investigated the issue very closely.
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#64 |
Swordsman
Join Date: Oct 2013
Posts: 294
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#65 | ||
Swordsman
Join Date: Mar 2016
Posts: 450
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Quote:
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Any thoughts, Microchasm? |
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#66 |
Veteran
Join Date: Jan 2012
Location: Linux
Age: 39
Posts: 1,206
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How about reverting Morgoth's difficulty & aggression back to his 1.4.1 version? Consensus says that was the toughest Morgoth, period.
__________________
My best try at PosChengband 7.0.0's nightmare-mode on Angband.live: https://www.youtube.com/watch?v=rwAR0WOphUA If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other. As of February 18th, 2022, my YouTube username is MidgardVirtuoso |
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#67 | |
Apprentice
Join Date: Feb 2020
Posts: 53
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I appreciate the tiles critiques so far, Infinitum. I have already modified the chasm tile to be darker than the blackness tile, which is something that I should have done a long time ago. I see the issue with the forges as well. It looks like a mix-up with tile assignments and should be an easy fix.
Quote:
A similar issue was brought up in an earlier release about the vampires looking too human. I made them more bestial and I think they are better for it. They are probably still too humanoid for some people, but here I would be more inclined to argue for my right to artistic interpretation. |
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#68 |
Swordsman
Join Date: Oct 2013
Posts: 294
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Well, good thing Tolkien was never big on descriptions. It would be an awful lot of wolves to pose in 16x16 pixels. One alternate look for the werewolves might be going full "attack on titan" maybe; screwing up their proportions a bit? Something proportioned more like this could still be wolflike enough but distinct? Re-reading of Bereth and Luthien and imagining WolfMan in lieu of a more canine Carc does get pretty ridiculous fast though.
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#69 | |
Rookie
Join Date: Oct 2013
Posts: 17
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Quote:
Acid destruction feels a little clunky and not quite in-theme, but I do like the gameplay effect of nameless things and crawling H as slow monsters that you really, really do not want to let get a turn while you're still standing next to them, and nothing inspires that quite like equipment degradation. |
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#70 |
Prophet
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,578
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Infinitum's kill looks reasonable. That's crazy evasion + saithnar. It seems reasonable to me that that power level without saithnar should work, otherwise anyone aiming for the kill will smith to guarantee the weapon.
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