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#261 |
Swordsman
Join Date: Jan 2011
Location: Sarf Laaaahdon
Posts: 323
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#262 |
Prophet
Join Date: Dec 2009
Posts: 9,024
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Slays multiply the dice damage, and have no effect on pluses. This weapon would deal 15d3 - 7 damage to demons, which honestly isn't too bad...
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#263 | |
Knight
Join Date: Sep 2010
Location: England
Posts: 958
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Quote:
...And 8 vs. everything else. |
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#264 |
Adept
Join Date: Oct 2009
Posts: 207
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At least its a good sink for Enchant scrolls.
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#265 | |
Swordsman
Join Date: Jan 2011
Location: Sarf Laaaahdon
Posts: 323
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Quote:
I've never stuck around long enough to break a *heavy curse*. Do regular Enchants have any chance of breaking one? Is it currently a dice roll to break, or is it an incremental decursification process? |
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#266 |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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Every scroll has chance to break the curse. Even when actual enchantment failed. Also priest "dispel curse" breaks heavy curses (dungeon book spell, not the "remove curse" -version). Those spells have been removed from 3.4, but they are in 3.3 (I think).
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#267 |
Knight
Join Date: Sep 2010
Location: England
Posts: 958
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The damage is too low for my late-game warrior to get much use out of this now, but otherwise wow:
Code:
the Short Sword of Fearad (1d7) (+6,+16) <+4> Found lying on the floor in a vault at 3800 feet (level 76). +4 dexterity. Slays giants, dragons. Provides immunity to lightning, cold. Provides resistance to disenchantment. Provides protection from fear. Cannot be harmed by acid, electricity, fire, cold. Grants telepathy. |
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#268 | |
Veteran
Join Date: Mar 2013
Location: Berkshire, UK
Posts: 1,213
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Quote:
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#269 |
Veteran
Join Date: Mar 2013
Location: Berkshire, UK
Posts: 1,213
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It's not THAT stupid.
(But it is probably the best name ever for a heroic sword of yore.) Code:
t) the Main Gauche 'Moron' (2d5) (+8,+5) Dropped by Lagduf, the Snaga at 1350 feet (level 27). Slays orcs. Cannot be harmed by acid, electricity, fire, cold. Grants the ability to see invisible things. Combat info: 1.1 blows/round. With +3 STR and +0 DEX you would get 1.3 blows With +0 STR and +2 DEX you would get 1.3 blows Average damage/round: 39.4 vs. orcs, and 24.9 vs. others. |
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#270 | |
Prophet
Join Date: Apr 2008
Posts: 2,914
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Quote:
__________________
PWMAngband variant maintainer - check http://powerwyrm.monsite-orange.fr (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant! |
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