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#271 |
Knight
Join Date: Sep 2010
Location: England
Posts: 958
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Maybe not the greatest weapon overall, but I have to say I blinked a little bit at that damage bonus.
Code:
the Lucerne Hammer 'Mithlor' (2d5) (+9,+32) [+2] <+1> Found lying on the floor in a vault at 1850 feet (level 37). +1 constitution. Slays evil creatures, trolls. *Slays* demons. Provides resistance to cold. Cannot be harmed by acid, electricity, fire, cold. Grants the ability to see invisible things. Combat info: 3.5 blows/round. With +1 STR and +0 DEX you would get 3.8 blows With +0 STR and +2 DEX you would get 3.8 blows Average damage/round: 232.7 vs. evil creatures, 255.6 vs. trolls, 301.3 vs. demons, and 209.9 vs. others. Last edited by Nomad; September 27, 2013 at 22:10. |
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#272 |
Knight
Join Date: Sep 2010
Location: England
Posts: 958
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Same game, a little later:
Code:
the Golden Crown of Uronna [0,+12] <+3> Found lying on the floor in a vault at 2300 feet (level 46). +3 strength. Provides immunity to cold. Provides resistance to shards. Provides protection from blindness. Cannot be harmed by acid, electricity, fire, cold. Grants telepathy. |
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#273 |
Swordsman
Join Date: Jan 2011
Location: Sarf Laaaahdon
Posts: 323
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#274 |
Rookie
Join Date: Aug 2013
Posts: 15
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My hElf rogue is already dead and (probably not) buried, which doesn't come as a huge surprise, considering that RNG decided to give these two pieces of crap as my first two artifacts:
Code:
the Metal Cap 'Hundi' [3,+11] ----------------------------- Provides resistance to cold, dark. Cannot be harmed by acid, electricity, fire, cold. Grants the ability to see invisible things. Min Level 20, Max Level 52, Generation chance 18, Power 66, 2.5 lbs Based on Gorlim. Code:
the Pair of Leather Boots of Galroth [2,+17] -------------------------------------------- Provides resistance to fire, cold. Cannot be harmed by acid, electricity, fire, cold. Sustains wisdom. Min Level 19, Max Level 44, Generation chance 23, Power 55, 1.8 lbs Based on Pauraegen. ![]() On an entirely different note, this thing would've been lovely (and fun! w/ the aggro) for a powerdiver: Code:
the Augmented Chain Mail 'Agondin' (-2) [42,+27] <+3> ----------------------------------------------------- +3 strength, intelligence, wisdom, dexterity, constitution, stealth, infravision, tunneling, speed. Provides resistance to acid, lightning, fire, cold, poison, light, dark, sound, nether, chaos, disenchantment. Provides protection from fear, blindness, stunning. Cannot be harmed by acid, electricity, fire, cold. Sustains strength. Sustains your life force. Aggravates creatures nearby. When activated, it teleports you five levels down. Takes 155 to 209 turns to recharge. Min Level 100, Max Level 127, Generation chance 1, Power 775, 27.0 lbs Based on Bladeturner. |
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#275 |
Swordsman
Join Date: Jan 2011
Location: Sarf Laaaahdon
Posts: 323
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#276 |
Veteran
Join Date: Oct 2011
Location: Toronto, Canada
Posts: 2,392
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It's ok but +3 attacks would have made it better imo
__________________
Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.' |
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#277 |
Rookie
Join Date: Aug 2013
Posts: 15
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I'll take +3 charisma over +3 attacks any day.
![]() That's not even close being the best Bladeturner-variant on this thread, but I just love those random activations. I'm quite cautious and slow player, but if I'd find an artifact with Deep Descent as an activation, I'd spam that bastard like there's no tomorrow. |
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#278 |
Knight
Join Date: Sep 2010
Location: England
Posts: 958
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Very nice randart set in my last game, which went on to be my second ever winner. Managed to get three immunities and all protections and resistances covered apart from chaos (and feather falling, tragically), and this was the weapon I was wielding against Morgoth:
Code:
the Mace of Disruption of Aradamlor (6d8) (+5,+20) <+2> ------------------------------------------------------- +2 infravision. +10% to searching. Slays evil creatures, undead, orcs, trolls. *Slays* demons, undead. Branded with weak venom, lightning, flames. Provides resistance to acid, lightning. Cannot be harmed by acid, electricity, fire, cold. Slows your metabolism. Prevents paralysis. Sustains your life force. Grants the ability to see invisible things. Min Level 84, Max Level 127, Generation chance 3, Power 586, 40.0 lbs Based on Deathwreaker. |
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#279 |
Veteran
Join Date: Mar 2013
Location: Berkshire, UK
Posts: 1,213
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I see your Mace of Disruption, and I give you...
Code:
the Mace of Disruption 'Belfaur' (5d8) (+9,+44) [+28] <+3> ---------------------------------------------------------- +3 intelligence, wisdom. +15% to searching. Slays animals, evil creatures, undead, orcs, giants. *Slays* dragons, demons, undead. Branded with frost. Provides immunity to acid, fire. Provides resistance to poison, dark, nexus, nether. Provides protection from blindness. Cannot be harmed by acid, electricity, fire, cold. Blessed by the gods. Prevents paralysis. When activated, it raises your dexterity at the expense of a random attribute. Takes 205 to 325 turns to recharge. |
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#280 |
Prophet
Join Date: Dec 2009
Posts: 9,024
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Wow, with 5 blows/round and no other sources of +damage, you'd be doing 5*(10d8+44) ~= 445 damage/round vs. evil. Which doesn't sound like much, but you'd assuredly have more +damage somewhere on you (if nothing else, your STR score should be good for another +15 or so).
The dual immunities, useful resists, and other abilities are just icing on the cake, really. |
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