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#1 |
Adept
Join Date: Dec 2007
Location: Portsmouth, UK
Age: 55
Posts: 216
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I've been losing at Angband for 20 years on and off, with no real expectation of actually winning. As I was playing earlier, and then again while I was responding to a post elsewhere on the forum, it occurred to me that there are some fairly basic things I just don't know about gameplay that I probably should.
I will mention that I'm a chick, because I know how much guys love explaining things to chicks and I am not above taking full advantage of that. 1. I know you get XP from killing things, successfully casting a spell for the first time, disarming a trap -- I assume there are other things though I can't think what offhand -- but mostly you get XP from killing things. So if I'm playing a character who needs to avoid combat until they're studly enough to handle it, how do I gain XP? Or am I just out of luck on that one? 2. I know it's good to start out with a light weapon that gives you multiple blows -- but at what point in the game do the heavy weapons become preferable, or do they ever, really? Is it a matter of stats, or player level, or dungeon level, or what? My best guess is that once you've maxed out your stats you can get more blows with heavier weapons, but are you really ever going to get multiple blows with, say, a lance? 3. There are quite a few wands/staves that I've just never found very useful, but that sell for pretty good money in town. Confuse Monster, Slow Monster, Sleep Monster, &c. -- in my experience, anything I actually want to use those on is immune to it anyway. I have used a Staff of Slow Monsters to good effect in rooms full of rapidly multiplying lice, but other than that, are there any monsters these are genuinely useful against? 4. I had this crackheaded idea that a Hobbit Paladin would be really cool, if I could get her strength up quickly enough. What say you? |
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#2 | |||||
Prophet
Join Date: Dec 2009
Posts: 9,024
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Maces of Disruption are about as heavy as lances are. I don't know the exact numbers off the top of my head, but they're both pretty ridiculous. Quote:
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#3 |
Knight
Join Date: Apr 2007
Posts: 977
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1. Part of the learning curve of Angband is to know what monsters you can kill and what are better to be avoided. If you are playing a flimsy character it is a good idea to rely on stealth and to avoid most monsters until you have better equipment. Some of the early not moving monsters grant good experience; try to kill them from afar with ranged attacks to get some levels.
Stronger characters can kill pretty much everything on early levels. Later in the game the use of probing rods and staffs can tell you how dangerous monsters might be and how many experience points you would get for killing them. Use phase door scrolls to attack moving monsters and get away. Also, it is vital to have means of escape like teleport level. 2. The modern angband versions tell you how many damage you will do with any weapon. Heavier weapons have better chances for critical hits. If your to hit ability is not too good more hits might be better than fewer just to increase chance of hitting. 3. Depends. I ususally don't use most of the staffs because they are heavy and block an inventory slot. They can be useful though. I use them when I find them in situations where they might help. Some uniques can be slowed which makes it easier to kill them. 4. Any class and race combo can win the game. A weak paladin might be a bit of a challenge. Hobbits have good stealth though and also good saving throws. |
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#4 | |||||
Adept
Join Date: Dec 2007
Location: Portsmouth, UK
Age: 55
Posts: 216
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Hmmmm... perhaps I'll try that next. I will admit, albeit shamefacedly, that I'm just too vain to play a dwarf or troll. Half-orcs are as far as I go. Orthodontia will fix that underbite, and I hear red worm mass hair removal is the very latest thing in all the top salons! Last edited by gglibertine; January 13, 2014 at 20:43. |
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#5 |
Prophet
Join Date: Dec 2009
Posts: 9,024
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Oh dear. Half-Trolls are fantastic fun to play. It's so liberating being able to just smash your face through every enemy you see in the first 1000' or so. You really should give one a shot sometime.
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#6 | |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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Get a bow. A longbow or xBow. Use it. Sling if there are nothing better in shops. Being able to kill from distance is very important on early survival, and stays important thorough entire game. Each turn monster uses to advance toward you is turn you didn't get any damage. |
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#7 |
Rookie
Join Date: Sep 2009
Location: Philly Burbs
Posts: 17
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Just wanna second that half trolls are really fun. They are my goto race anytime I start getting frustrated playing elves or hobbits. Mind you, I've never won the game but I always get a lot further with half trolls. They just mop up the floor with everything they come across.
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#8 | |
Apprentice
Join Date: Jun 2007
Location: Hellsinki, Finland
Posts: 86
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#9 |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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Shows the importance of HP I guess. I think H-Troll warrior is only combo that can get double-manastormed by Morgoth and walk away.
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#10 | |
Veteran
Join Date: Apr 2008
Location: Germany
Posts: 2,058
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More accurately, it shows the importance of speed. In the all important early game, str = speed. |
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