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#21 |
Veteran
Join Date: Oct 2011
Location: Toronto, Canada
Posts: 2,392
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It's a safety mechanism. The internet is trying to protect you.
__________________
Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.' |
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#22 |
Veteran
Join Date: Apr 2008
Location: Germany
Posts: 2,059
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http://www.zaimoni.com/zaiband/Angband.ref/
TOME -> tome-235-win.zip for the latest windows executable. |
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#23 |
Apprentice
Join Date: May 2013
Posts: 65
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#24 |
Adept
Join Date: Mar 2012
Posts: 120
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ToME2 is on a whole different level than most roguelikes.
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#25 |
Apprentice
Join Date: May 2013
Posts: 65
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In what way? Would like more specifics.
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#26 | |
Veteran
Join Date: Jun 2007
Posts: 1,388
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Quote:
There's also my fork which contains a bunch of fixes, but only minor gameplay changes (as of yet, at least). The source is available from Gitorious, and somebody posted a link to an untested-by-me Window build in the T2 forum: Linky. |
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#27 |
Adept
Join Date: Mar 2012
Posts: 120
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Well, given enough experience(Somewhere in the range of 2 billion, I garner) and a few potions of speed, an alchemy character could conceivably make a ring of +200 attacks, if not more. When you get to that point, the quality of your weapon doesn't even matter, nor does your 2000+ SP.
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#28 | |
Veteran
Join Date: Jun 2007
Posts: 1,388
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Quote:
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#29 |
Prophet
Join Date: Dec 2009
Posts: 9,024
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I thought the real way to cheese Alchemy was to make indestructible wands of Manathrust that dealt a hundred thousand unresistable damage each time they're used and can be recharged with zero chance of failure.
I mean, grinding artifacts until you have millions of HP and can kill any enemy in a single round of combat is cool and all, but it takes months of effort to accomplish, while AIUI (I haven't played an Alchemist in ages) the wand approach is pretty straightforward. |
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#30 |
Knight
Join Date: Jan 2008
Posts: 926
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@Derakon, I think you're thinking of the mage staff trick where you push spell-power through the roof?
@AnonymousHero, maybe get rid of artifact creation? |
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