![]() |
#21 | |
Swordsman
Join Date: Feb 2019
Location: Midwest
Age: 33
Posts: 395
![]() |
Quote:
Now, I dont know that it needs to be extra shots for slings and xbows, if we want to make things interesting. You could do something like rangers dont need ammo for slings (they are really good at foraging for rocks for their sling), and xbows ignore some fraction of AC, so they end up being much more accurate, or they have an enhanced crit rate or something. But I agree Rangers should get *something* for the other two classes of launchers. |
|
![]() |
![]() |
![]() |
#22 |
Adept
Join Date: Feb 2018
Location: London
Posts: 158
![]() |
I agree with what @Estie wrote.
Also, it would be good to have some class that primarily relies on shooting. I don't mind whether this is Ranger or Archer (... or Amazon... ![]() For what it's worth, in the olden days of Moria, the Ranger was a Warrior/Mage hybrid with no (or minimal) bonuses to missile weapons. |
![]() |
![]() |
![]() |
#23 |
Veteran
Join Date: Oct 2019
Posts: 1,004
![]() |
Seems to me that rangers are slowly taking on a more interesting and canon flavor of outdoorsmen, hunters and trackers. We can't tie them too closely to the Rangers of the North unless you want to restrict their race. And we shouldn't tie the class too closely to just one character, who happened to find Narsil on DL1. Legolas is of the ranger class, even though he's not a Ranger of the North. And for all we know, The Rangers might have mostly relied on bows.
There was a great suggestion to give rangers a Fletchery ability, which in practice just means they get more arrow drops. We're already calculating hearing range... Maybe Rangers could have an ESP-like ablitlity that functions within a certain hearing distance? I think the class is really strong and the main problem is ranged cheese, not the class. The class is fun. Cheese is not.
__________________
Please like my indie game company on Facebook! https://www.facebook.com/RatherFunGames |
![]() |
![]() |
![]() |
#24 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 56
Posts: 9,319
Donated: $60
![]() ![]() |
Thanks everyone for the excellent discussion, I am again amazed by this forum
![]() I agree with pretty much all the points made. So here's my current thinking:
Opinions on these, or other suggestions?
__________________
One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
![]() |
![]() |
![]() |
#25 | |
Swordsman
Join Date: Aug 2020
Location: London
Posts: 425
![]() |
Quote:
I honestly don't mind that rangers get bow bonuses, it feels true to the class. But I really think the extra shot bonus should be doubled. At the moment it's a bit too insignificant. |
|
![]() |
![]() |
![]() |
#26 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,670
Donated: $40
![]() |
@selkie
300hp is as much as 4.1 and earlier Paladin. It would change the class into a second paladin type, but with good ranged combat. |
![]() |
![]() |
![]() |
#27 |
Veteran
Join Date: Apr 2008
Location: Germany
Posts: 2,058
![]() |
wand -> arrows
staff -> bolts (non artifact) mithril item -> mithril shots |
![]() |
![]() |
![]() |
#28 | |
Adept
Join Date: Feb 2018
Location: London
Posts: 158
![]() |
Quote:
Wand/Staff -> Arrows (quality depends only on item used) Spell that takes no resources -> Bolts (quality depends only on clv) Pebbles/Shots never break. I appreciate that this would mean more work for Nick than three similar systems. |
|
![]() |
![]() |
![]() |
#29 | |
Veteran
Join Date: Apr 2008
Location: Germany
Posts: 2,058
![]() |
Quote:
![]() |
|
![]() |
![]() |
![]() |
#30 | |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 56
Posts: 9,319
Donated: $60
![]() ![]() |
Quote:
__________________
One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
|
![]() |
![]() |
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Display Modes | |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Ranger spell limit | Hinmaton | Vanilla | 10 | November 22, 2019 09:09 |
Sil-Q Review | Scatha | Sil | 62 | January 20, 2019 02:02 |
Review V 4.0.5 vs V 4.0.4 | khyung | Vanilla | 1 | April 23, 2016 17:06 |
Ranger new spell idea... | LanceDiamond | Vanilla | 20 | May 15, 2009 23:23 |
Review: UnAngband | TJA | Variants | 7 | August 23, 2007 19:10 |