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#1 |
Rookie
Join Date: Jul 2009
Posts: 9
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Advice Request: Slime Pits
I've lost way more characters and items to slime pits than I care to admit.
Can you provide me with some advice on how best to deal with these? |
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#2 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 56
Posts: 9,320
Donated: $60
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Just walk away. Leave the level if necessary. Here lies only pain.
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#3 |
Rookie
Join Date: Jul 2009
Posts: 9
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#4 |
Swordsman
Join Date: Apr 2007
Posts: 441
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I don't think you're even missing out on much in the way of lame items. No ijm, except the gelatinous cube has ever carried anything at all in Vanilla AFAIK, and gelatinous cubes don't carry anything special.
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One Ring to rule them all. One Ring to bind them.
One Ring to bring them all and in the darkness interrupt the movie. |
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#5 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 56
Posts: 9,320
Donated: $60
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There are no items in the pit, only monster drops; most slimes drop nothing, and the ones that do drop don't drop anything especially good. You are much better finding other stuff to kill.
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#6 |
Knight
Join Date: May 2009
Posts: 560
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At best: Jelly pit gives some xp
At almost worst: Jelly pit damages your armor, lowers your stats and level, and burns up your books and scrolls. (EDIT) and freezes some potions and shocks some wands/rods. At worst: You're rolling another @. |
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#7 | |
Apprentice
Join Date: Nov 2008
Location: Indiana, USA
Posts: 50
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Quote:
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Little Willie was a chemist Willie is no more. What he thought was H2O was H2SO4. |
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#8 |
Adept
Join Date: Jul 2009
Location: Arlington TN U.S.A
Age: 66
Posts: 168
Donated: $20
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I would also like to add that for high level characters like my LCC3, animal zoos are also not worth the bother. I just skipped one.
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Lonnie Courtney Clay - see: http://groups.google.com/group/lonni...ney-clay?hl=en |
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#9 | |
Knight
Join Date: Apr 2007
Posts: 590
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Quote:
If you absolutely must lower your turns/xp, turns/gold, and turns/cool items ratios, the simplest way to handle these is ball spells. It is critically important not to release anything mobile prematurely. Wands of Heal Monster actually have some use in this respect. Wands do not count. A large stack of rods of ball spells does count, but the plausibility of acquiring such while the time spent on a jelly pit doesn't cause worse monsters to spawn is pretty minimal. All of this assumes that you actually can open the door without exposing yourself to unacceptable risk, such as magic mushroom line of sight. Do include monster hockeypucks in these calculations. |
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#10 |
Scout
Join Date: Feb 2009
Location: Seattle
Posts: 33
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