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#21 |
Swordsman
Join Date: Mar 2008
Location: Burlingame CA
Age: 58
Posts: 254
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Thanks! The step-by-step method worked, except that I had to do step 8 before step 5 so that the compiler could find the X libraries. Now trying to figure out the game!
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#22 |
Swordsman
Join Date: Mar 2008
Location: Burlingame CA
Age: 58
Posts: 254
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I'm having trouble getting the debug/wizard-mode commands to work in Poschengband. Is there a trick to that?
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#23 | |
PosChengband Maintainer
Join Date: Jan 2008
Posts: 702
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Quote:
[1] Recompile with _DEBUG defined. Find the CFLAGS line you are using in makefile.linux and add a switch like: Code:
-D"_DEBUG" |
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#24 |
Swordsman
Join Date: Mar 2008
Location: Burlingame CA
Age: 58
Posts: 254
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Thanks! I tried something similar but not quite that. Will give it a shot.
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#25 |
Swordsman
Join Date: Mar 2008
Location: Burlingame CA
Age: 58
Posts: 254
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This didn't work, because it enables code that tries to call other debug code that isn't enabled. But the first approach looks ok (so far). Thanks!
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#26 |
Apprentice
Join Date: Jan 2009
Posts: 69
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Multiple weapons and digging questions
I'm new to PosChengBand.
Is there a way for me to see how many attacks per round I'm getting with a melee weapon (wielded or carried)? If I wield two weapons (or more, depending on number of hands...), do they all act independantly with full number of attacks, or is one primary and the other(s) secondary with some sort of penalty? If I "Tunnel" while wielding two weapons does the game select the best digger, or apply both, or...? And what if one of them is an official digging tool like a pick - does it matter if it's in the (a) or (b) slot? It might be worth spending some time mining gold with an uber-digger in each hand! Thanks. |
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#27 | |||
PosChengband Maintainer
Join Date: Jan 2008
Posts: 702
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Quote:
Quote:
However, a couple of monster races offer the player multiple pairs of arms, either two pairs (Xorn and Xaren) or three pairs (Marilith). Each *pair* of arms functions independently as described in the preceding paragraph, so the player can choose to single wield or dual wield independently for each pair of arms. Use the weapon info screen to decide which is best. Also, additional pairs of arms are less effective then the primary pair: You get less max blows and are less accurate as well. Quote:
Good Luck! |
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#28 |
Apprentice
Join Date: Jan 2009
Posts: 69
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Thanks, very helpful info.
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#29 |
Veteran
Join Date: Oct 2011
Location: Toronto, Canada
Posts: 2,392
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Is there a reason why all you folks who are contributing to the flood of Possessor chardumps aren't uploading them to the comp ladder? I just took a brief look, but it looks like at least one of the winners would be 1st place atm...
Just sayin ![]()
__________________
Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.' |
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#30 |
Adept
Join Date: Dec 2010
Location: The Netherlands
Age: 37
Posts: 240
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I didn't because the possessor is a newer version so I thought it doesn't belong on it
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