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#21 |
Prophet
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,025
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I'm not entirely convinced that it's correct that the wand/rod versions of spells do more damage than the spell version. They're certainly more efficient with regard to mana (although you can lose them to recharging.) The biggest downside to rods/wands is that they take up an inventory slot.
I think it might be interesting for the spells in Raals to scale less with level and do more flat damage. Part of the problem is that uniques have so many more hitpoints than other monsters, so it's difficult for a mage to kill them with a limited pool. I think there's a lot of paths forward on this. Maybe a first step would be bumping up the damage of stuff like explosion and fireball, or even reducing the mana cost further. |
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#22 |
Prophet
Join Date: Dec 2009
Posts: 9,024
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I know there are players that want the mage to be the "I don't need to worry about weapons/consumables because I have a spell for every occasion" class, but is that really the direction we want to go in? If spells are more powerful than devices, then some of the tactics of playing a mage go away -- you just throw spells at things until they die. I mean, I guess you can make the spells so much more expensive than devices that the mage can't feasibly use spells and must supplement with devices, but that feels like it accomplishes the same effect that the boosted devices currently do, just in a more painful way.
In my opinion the guiding principle for the mage should be that they have to survive by being smart and using the best tool for the job. Sometimes that should be a spell, sometimes a wand, sometimes a bow or a sword. Ideally all of these would be competitive in different circumstances. Where we run into trouble is if one of those is dominant over the others. |
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#23 |
Prophet
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,025
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I think right now it's hard to find a good use for most of the spells in Raals, or damage spells in general. Part of this is due to the nonlinear nature of SP. When you find Raals you don't have enough mana to cast the spells regularly and reliably. By the time you have the SP, those spells are outclassed by other options. I guess in the grand scheme I'd be ok with a mage using spells for weaker enemies and devices for uniques and tougher enemies. Right now devices are the most damaging and the most efficient (with cheap and accessible recharging).
I also admit that your description of a "mage" aligns more with my description of a "rogue". |
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#24 |
Veteran
Join Date: Apr 2008
Location: Germany
Posts: 2,058
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I dont see why there shouldnt be a class whos best option to kill monsters are spells.
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#25 |
Swordsman
Join Date: Oct 2016
Location: Finland
Posts: 478
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Mage certainly has enough firepower to kill everything without the wands. The problem reaching the endgame is finding Kelek and I believe most mages do find it before lvl99. Just based on that premise, I don't understand why mages are the strongest class with devices.
Angband lategame spells/prayers are massively powerful but some of them makes me think.. just why?? Why would you have enchantment spells that encourage to scummy behavior? I mean it's not scummy if it is in the design but jesus christ when I cast enchant/fail/rest/cast enchant on my weapons and armour I really did think I should just go with the current equipment. Recharging spell falls into this same category. I have never ever ran outta charges of my main wands and staves reaching the endgame. Never tried to kill M with annihilation wand but if that is the most efficient way, why does this possibility even exist? Chaos strike spell kills Morgy so easy that only comparable easiness could be lvl50 ranger with HMight arrows and that scummy shooting possibility the game allows (and that Ingwe demonstrated for me) ![]() |
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#26 |
Adept
Join Date: Mar 2018
Posts: 191
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Mordy missing
Am I clueless, or has Mordenkainen's Escapes been stripped from v4? I've been hunting for it,and then went into autoignore setup and only eight spellbooks listed? Eh?
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#27 |
Prophet
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,025
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#28 | |
Veteran
Join Date: Nov 2013
Posts: 1,531
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Quote:
__________________
Beginner's Guide to Angband 4.2.3 Part 2: https://youtu.be/sbFvvalyU1Q Detailed account of my Ironman win here. |
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#29 | |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 56
Posts: 9,317
Donated: $60
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Quote:
__________________
One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#30 |
Knight
Join Date: Sep 2013
Posts: 527
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It would depend on the implementation, but I would be for it. When I play mages I have always ignored devices.
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