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#31 | |
Swordsman
Join Date: Oct 2016
Location: Finland
Posts: 478
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Quote:
I would def try device class. Especially because i tend to overlook other devices besides TO/Speed/Tele. Would probably need a launcher nerf to that class. Something like reduced distance/dmg. |
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#32 |
Knight
Join Date: Jan 2017
Posts: 919
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I think devices are a dungeon constant rather than a class specialty. I don't like the idea of closing off parts of the game to non-specialists.
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#33 | |
Adept
Join Date: Feb 2018
Location: London
Posts: 158
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Quote:
I'm assuming that the spell-oriented class should be able to live happily device-free. This class would probably then need some other hoops to jump through, such as a massive str penalty (so that our magicians are finally forced to start wearing robes), or something else. |
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#34 | |
Adept
Join Date: Dec 2007
Location: Portsmouth, UK
Age: 55
Posts: 213
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Quote:
I also find Scarabtices annoying because every time I've ever found it I already have the four basic resistances anyway (getting those is one of my first goals in the game) so they're not even worth learning. The only ones I ever bother with in that book are Resistance and Shield. I think Scarabtices should have more useful single resists, like Nexus and Poison. |
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#35 |
Knight
Join Date: Jul 2009
Location: Prague,Czech Republic
Posts: 909
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Temporary resistance actually stacks with permanent resistance, though admittedly, even then, you usually want to cast Resistance rather than the single temp resist.
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#36 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 56
Posts: 9,317
Donated: $60
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I'm not thinking of anything being closed off. Other classes would still be able to use devices, but the device class would get the boosts mages currently get, the recharging mages currently get (while mages would keep the new turn-charges-into-mana) and some extra device-related spells.
__________________
One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#37 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,667
Donated: $40
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@sphara--sounds like a problem with randarts as much as with blackguard.
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#38 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,667
Donated: $40
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@gglibertine-
Raal's isn't worth carrying as a Ranger, either. Kelek's is worth carrying for a ranger: that is one of the three b8g avantages: shots, *destruction*, and Glyph of Warding. |
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#39 | |
Knight
Join Date: Jan 2017
Posts: 919
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Quote:
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#40 | |
Prophet
Join Date: Dec 2009
Posts: 9,024
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Quote:
If you want to remove magic devices from the mage (i.e. worsen mage device skill, lose the recharging spell(s)), then I agree with fizzix that they should be given to the rogue instead. But I'm not convinced that the status quo needs tinkering with. |
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