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Old July 4, 2016, 23:33   #1
Pete Mack
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Legendary stealth

So with the new(ish) changes to Rogue class, it is relatively easy to get legendary stealth. Walking around in a room with Carcharoth, Huan, and Kronos to pick up a potion of Life is pretty amusing. I killed Sauron in a battle with the Witch King and Draugluin in the next room. Not even the Witch-King woke up.
Edit: Legendary stealth is the rogue's version of zero fail. Together with full object detection, it makes for a very powerful class.

Last edited by Pete Mack; July 4, 2016 at 23:49.
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Old July 5, 2016, 08:34   #2
Pete Mack
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So I won with this character, my fastest win ever, by far. CL 43, 380K game turns, 77K/11K player turns. I could kill very little the first 48 levels, with primary weapon a main gauche of Slay Evil. Westernesse Rapier came next, and Elvenkind boots <+2,+9> was a huge find. I prefered them over Bos +10, since legendary stealth is so powerful. Other highlights included a RoS <+14> replaced by a Narya randart with +13 speed, lightning immunity, and a damage bonus. Paired with a ring of damage and a MoD +2 attacks, I was doing 595 damage/turn in melee when fully buffed (for an extra 20 vs unbuffed.)

But none of that mattered, since I found a randart light crossbow +2 attacks and might. That turned the character into the equivalent of a Ranger with Bard, which is a seriously unbalanced game. 1070 dam/turn with Mithril Holy Might, 780 damage with bolts of slay evil and Seeker bolts of Wounding. Total consumables used:
4 ? Holy Chant
4 !Heal
1 !*Heal*
15 !CCW
1 ?Mass Banishment
3 ? Banishment
12 ? Phase Door
28 Mithril Arrows of Holy Might (I teleported M away to reuse these.)
24 Seeker arrows of Wounding
(0 Bolts of Slay Evil)
I got an assist from the Witch-King, who teleported me away afer M summoned uniques.

All in all, a very easy fight. Sauron was more dangerous, as is often the case for me. I was trying to save consumables for M. AND he dropped the first usable source of pConf.

I also ended up using very different kits for S and M; for S I needed rDis and for M I needed a Crown of Might. I had a huge stack of very good randart armor, but no way to cover sustain CON or DEX without a swap.

Can't sleep; too many late night fireworks in Seattle.

Last edited by Pete Mack; July 5, 2016 at 08:41.
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Old July 5, 2016, 12:45   #3
Estie
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Gief dump!

The old ranged problem: if it doesnt do more damage than melee, noone is going to bother with the ammo hassle, if it does, it makes the endfight easy where hassle doesnt matter. I had suggested before to give S&M ( !! omg, hasnt anyone noticed this yet ?) some extra protection versus ammo, but how about this:

Make a few of the tough uniques "guardians", who have to be killed before S can be encountered. That would mean more important fights worthy of special ammo (and other consumables for that matter). If there is no reason to kill hard uniques, force the issue ?
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Old July 5, 2016, 18:19   #4
Derakon
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Quote:
Originally Posted by Estie View Post
Make a few of the tough uniques "guardians", who have to be killed before S can be encountered. That would mean more important fights worthy of special ammo (and other consumables for that matter). If there is no reason to kill hard uniques, force the issue ?
Awhile ago I suggested selecting a few uniques that would, once you reached their native depths, always be generated until you killed them. You could keep dodging them if you wanted to put the fight off, but they'd show up on every level until you got around to dealing with them. I still kind of like that idea and maybe should try implementing it sometime. Put a "GUARDIAN" tag on a few unique monster entries, say. ...and then see what happens if you add that tag to every single unique.

As for the ranged vs. melee thing, I think the solution honestly is to do away with branded/enchanted ammo, much like Sil has done. All enchantments go on the bow, and then you have a much easier time of balancing things because you don't have the "composite" enchantment issue where you have two items contributing to the damage the weapon deals.

Congrats on the victory, Pete!
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Old July 5, 2016, 18:52   #5
Pete Mack
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Other notes:
Used lots of deep descent, something like 25 levels skipped.
Would use Create Stairs if there were none nearby when I was done with a level or just decided I was overpowered for the current level.
Randart equipment is way overpowered when you find something like Taratol in the glove and cloak slots. Covering all resists was trivial. Lack of rConf rather made up for it; had to avoid all higher giants like the plague, though fighting an Ethereal Dragon like an umber hulk at one point towards the end was entertaining. (With 650 dam/turn, it doesn't matter which direction you attack in once you get the first two blows in for free.)
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Old July 5, 2016, 19:26   #6
Pete Mack
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It is the third shot that is so overwhelming. I don't mind the occasional randart that pops up to turn into an epic win. Epic wins are good when they are rare. Same with the occasional overwhelming Sling of Buckland--and those aren't overpowered nearly to such a degree because deadly sling ammo is (a) rare and (b) much lower damage than arrows and bolts.
But in an ordinary game, a ranger will see an x4 +20 or better bow, which gives an overall multiplier of 12 or 15. That is vastly better than the nearest competition, from Haradrim crossbows at 8x.
600 dam/turn is fairly common in melee: One MoD/BoC/SoS weapon of +2 shots or HA and you are nearly there. Add in damage from gloves, Dwarven shield, and a damage ring, and you are over 600, and approaching 700 for a warrior.

Doing the same with archery is OK: Less healing, but more summons to deal with. But doing 1100 dam/turn should be rare. That is roughly 2x too high. One epic game like this is fun. Every game ending this way is boring.
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Old July 6, 2016, 02:16   #7
Pete Mack
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Character posted here:

http://angband.oook.cz/ladder-show.php?id=19263
Accidentally resaved char dump after fight, so this shows a few more monsters killed. Character is shown fully buffed for correct damage calcs (it makes a significant difference with such a heavy weapon.)
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Old July 13, 2016, 18:06   #8
kandrc
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My most recent game was a very similar randart hobbit rogue. I had x6 crossbow, with a ridiculous iron helm giving +2 shots. Holy Might did 1436/round against M. The shield and gauntlets were even more ridiculous than the helm, frankly. Helm was from Gondor, shield from Gil-galad, and gauntlets from Balli Stonehand.

Was scumming for consumables with mediocre damage until I found the helm, then immediately finished up. Used one charge of rod of healing on S. M literally never hurt me.

Code:
  [Angband 4.0.3-348-g37e9cb3 Character Dump]

 Name   Saoirse      Age             27          Self  RB  CB  EB   Best
 Race   Hobbit       Height       2'11"   STR! 18/100  -2  +0  +3 18/110
 Class  Rogue        Weight    3st 12lb   INT! 18/100  +2  +1  +6 18/190
 Title  ***WINNER*** Turns used:          WIS:  18/93  +1  -3  +4 18/113
 HP     846/857      Game        260841   DEX! 18/100  +3  +3  +7 18/***
 SP     321/321      Standard     59648   CON! 18/100  +2  -1 +10 18/210
                     Resting      22858

 Level                 44    Armor      [44,+76]    Saving Throw     98%
 Cur Exp          3096015                           Stealth    Legendary
 Max Exp          3096015    Melee       3d8,+25    Disarm - phys.  100%
 Adv Exp          3240000    To-hit       75,+41    Disarm - magic  100%
                             Blows      5.0/turn    Magic Devices    105
 Gold              327296                           Infravision    40 ft
 Burden          202.8 lb    Shoot to-dam    +23    Speed             38
 Overweight       22.9 lb    To-hit       72,+32
 Max Depth   5000' (L100)    Shots        3/turn

 You are the only child of a Hobbit Miller.  You are a credit to the
 family.  You have brown eyes, straight black hair, and an average
 complexion.


rAcid:........+.... Nexus:......+......
rElec:......+.+++.. Nethr:..........+..
rFire:.....+..+.+.. Chaos:.............
rCold:........+++.. Disen:....+........
rPois:............. pFear:.+..+...+....
rLite:......+.+.... pBlnd:.............
rDark:+.....+++.... pConf:....+........
Sound:..........+.. pStun:..........+..
Shard:.....+....... HLife:.+..+.....+.+

Regen:........+.+.. Stea.:......++...+.
  ESP:+............ Infra:............+
Invis:+.........+.. Tunn.:.........+...
FrAct:+.........+.. Speed:.+++...+..++!
Feath:..........++. Blows:.............
S.Dig:............. Shots:.........+...
ImpHP:............. Might:.+...........
 Fear:............. Light:+...++.......
Aggrv:.............      :.............


  [Character Equipment]

a) a Lochaber Axe of Gondolin (3d8) (+21,+18) <+1> {!d, ignore}
     Found lying on the floor of a labyrinth at 4900 feet (level 98)
     
     +1 light.
     Slays dragons, trolls, orcs, demons.
     Provides resistance to dark.
     Cannot be harmed by acid, fire.
     Prevents paralysis.  Grants telepathy.  Grants the ability to see
     invisible things.  
     Radius 1 light.
     
     Combat info:
     5.0 blows/round.
     Average damage/round: 372.5 vs. dragons, 372.5 vs. trolls, 372.5
     vs. orcs, 372.5 vs. demons, and 217.5 vs. others.
     
b) the Heavy Crossbow of Manir (x6) (+12,+23) <+2>
     Dropped by Golfimbul, the Hill Orc Chief at 4900 feet (level 98)
     
     +2 speed.
     +2 shooting power.
     Provides protection from fear.
     Cannot be harmed by acid, fire.
     Sustains your life force.  
     
c) a Ring of Speed <+11>
     Found lying on the floor at 4900 feet (level 98)
     
     +11 speed.
     
d) a Ring of Speed <+10>
     Found lying on the floor in a vault at 4850 feet (level 97)
     
     +10 speed.
     
e) the Necklace of Nerch <+4>
     Dropped by Bullroarer the Hobbit at 4900 feet (level 98)
     
     +4 intelligence.
     +4 constitution.
     +4 light.
     Provides resistance to disenchantment.
     Provides protection from fear, confusion.
     Sustains dexterity.
     Sustains your life force.  
     Radius 4 light.
     
f) the Star of Celemmin <+3>
     Found lying on the floor of a labyrinth at 4900 feet (level 98)
     
     +3 light.
     Provides resistance to fire, shards.
     Cannot be harmed by fire.
     Radius 3 light.
     
     When activated, it maps the area around you.
     Takes 224 to 440 turns to recharge at your current speed.
     Your chance of success is 96.1%
     
g) the Hard Leather Armour 'Cirethar' (-1) [16,+9] <+3>
     Found lying on the floor at 4900 feet (level 98)
     
     +3 constitution.
     +3 stealth.
     Provides resistance to lightning, light, dark, nexus.
     Cannot be harmed by acid, fire.
     
     When activated, it lights up an area and inflicts 2d8 damage on
     light-sensitive creatures.
     Takes 145 to 158 turns to recharge at your current speed.
     Your chance of success is 97.3%
     
h) the Elven Cloak 'Balauglor' [6,+8] <+4>
     Dropped by a Blue yeek at 4900 feet (level 98)
     
     +4 wisdom.
     +4 dexterity.
     +4 stealth.
     +4 speed.
     Provides resistance to dark.
     Cannot be harmed by acid, fire.
     
i) the Leather Shield of Rothrind [8,+9] <+3>
     Found lying on the floor of a cavern at 4900 feet (level 98)
     
     +3 strength.
     +3 dexterity.
     +3 constitution.
     Provides resistance to acid, lightning, fire, frost, light, dark.
     Provides protection from fear.
     Cannot be harmed by acid.
     Speeds regeneration.  
     
     When activated, it deals 120 damage to all creatures that you can
     see.
     Takes 396 to 484 turns to recharge at your current speed.
     Your chance of success is 91.6%
     
j) the Iron Helm 'Uliargor' [7,+10] <+2>
     Found lying on the floor in a vault at 4900 feet (level 98)
     
     +2 intelligence.
     +2 tunneling.
     +2 shooting speed.
     Provides resistance to lightning, frost.
     Cannot be harmed by acid.
     
k) the Set of Gauntlets of Menaron [3,+12] <+4>
     Dropped by a Snaga at 4900 feet (level 98)
     
     +4 speed.
     Provides resistance to lightning, fire, frost, sound, nether.
     Provides protection from stunning.
     Cannot be harmed by acid, fire.
     Feather Falling.  Speeds regeneration.  Prevents paralysis. 
     Sustains your life force.  Grants the ability to see invisible
     things.  
     
l) a Pair of Iron Shod Boots of Elvenkind [4,+13] <+2, +8>
     Found lying on the floor in a vault at 4850 feet (level 97)
     
     +2 stealth.
     +8 speed.
     Cannot be harmed by acid, fire.
     Feather Falling.  
     




  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners] {!d!s!k@m1@p1@G1@b1}
b) a Book of Magic Spells [Conjurings and Tricks] {!d!s!k@m2@p2@G2@b2}
c) a Book of Magic Spells [Incantations and Illusions] {!d!s!k@m3@p3@G3@b3}
d) a Book of Magic Spells [Sorcery and Evocations] {!d!s!k@m4@p4@G4@b4}
e) a Book of Magic Spells [Resistances of Scarabtarices] {!d!s!k@m5@p5@G5@b5}
     Cannot be harmed by fire.
     
f) a Book of Magic Spells [Mordenkainen's Escapes] {!d!s!k@m7@p7@G7@b7}
     Cannot be harmed by fire.
     
g) 34 Potions of Cure Critical Wounds
h) 17 Potions of Healing
i) 7 Potions of *Healing*
     It can be thrown at creatures with damaging effect.
     
j) a Potion of Life
     It can be thrown at creatures with damaging effect.
     
k) 3 Potions of Restore Mana
l) 3 Rods of Magic Mapping
m) a Rod of Acid Balls
n) 4 Rods of Healing (1 charging)
     Cannot be harmed by lightning.
     
o) 6 Rods of Teleport Other (2 charging)
p) 10 Wands of Drain Life (51 charges)
q) 6 Wands of Annihilation (16 charges)
     Cannot be harmed by lightning.
     
r) a Staff of Healing (0 charges)
s) a Staff of Teleportation (8 charges)
t) a Teak Staff




  [Character Quiver]

0) 4 Seeker Bolts of Frost (4d5) (+10,+7)
     Branded with cold.
     
     Combat info:
     Hits targets up to 180 feet away.
     Average damage/round: 1179.3 vs. creatures not resistant to cold,
     and 786.3 vs. others.
     25% chance of breaking upon contact.
     
1) 12 Seeker Bolts of Venom (4d5) (+9,+10)
     Branded with poison.
     
     Combat info:
     Hits targets up to 180 feet away.
     Average damage/round: 1263.6 vs. creatures not resistant to
     poison, and 842.4 vs. others.
     25% chance of breaking upon contact.
     
2) 5 Seeker Bolts of Frost (4d5) (+10,+10)
     Branded with cold.
     
     Combat info:
     Hits targets up to 180 feet away.
     Average damage/round: 1263.6 vs. creatures not resistant to cold,
     and 842.4 vs. others.
     25% chance of breaking upon contact.
     
3) 24 Seeker Bolts of Holy Might (4d5) (+23,+16)
     Slays undead, demons, evil creatures.
     Cannot be harmed by acid.
     
     Combat info:
     Hits targets up to 180 feet away.
     Average damage/round: 1445.7 vs. undead, 1445.7 vs. demons, 1285.2
     vs. evil creatures, and 963.9 vs. others.
     25% chance of breaking upon contact.
     
4) 17 Seeker Bolts of Holy Might (4d5) (+22,+22)
     Slays evil creatures, demons, undead.
     Cannot be harmed by acid.
     
     Combat info:
     Hits targets up to 180 feet away.
     Average damage/round: 1436.4 vs. evil creatures, 1615.8 vs.
     demons, 1615.8 vs. undead, and 1077.3 vs. others.
     25% chance of breaking upon contact.
     
5) 6 Mithril Bolts of Wounding (3d5) (+19,+14)
     Cannot be harmed by acid.
     
     Combat info:
     Hits targets up to 180 feet away.
     Average damage/round: 861.
     25% chance of breaking upon contact.
     
6) 13 Mithril Bolts of Flame (3d5) (+10,+9)
     Branded with fire.
     Cannot be harmed by acid.
     
     Combat info:
     Hits targets up to 180 feet away.
     Average damage/round: 1151.1 vs. creatures not resistant to fire,
     and 767.4 vs. others.
     25% chance of breaking upon contact.
     
7) 7 Mithril Bolts of Wounding (3d5) (+17,+24)
     Cannot be harmed by acid.
     
     Combat info:
     Hits targets up to 180 feet away.
     Average damage/round: 1048.2.
     25% chance of breaking upon contact.
     
8) 8 Mithril Bolts of Flame (3d5) (+14,+12)
     Branded with fire.
     Cannot be harmed by acid.
     
     Combat info:
     Hits targets up to 180 feet away.
     Average damage/round: 1235.4 vs. creatures not resistant to fire,
     and 823.5 vs. others.
     25% chance of breaking upon contact.
     
9) 24 Mithril Bolts of Holy Might (3d5) (+16,+19)
     Slays evil creatures, demons, undead.
     Cannot be harmed by acid.
     
     Combat info:
     Hits targets up to 180 feet away.
     Average damage/round: 1272.9 vs. evil creatures, 1431.9 vs.
     demons, 1431.9 vs. undead, and 954.6 vs. others.
     25% chance of breaking upon contact.
     


  [Home Inventory]

a) a Book of Magic Spells [Raal's Tome of Destruction] {!d!s!k@m6@p6@G6@b6}
     Cannot be harmed by fire.
     
b) a Book of Magic Spells [Tenser's Transformations] {!d!s!k@m8@p8@G8@b8}
     Cannot be harmed by fire.
     
c) a Mushroom of Vigor
d) 2 Potions of Restore Life Levels
e) 4 Scrolls of *Destruction*
f) 4 Wands of Clone Monster (24 charges) {ignore}
g) a Wand of Dragon's Frost (0 charges) {ignore}
     Cannot be harmed by lightning.
     
h) a Staff of Mapping (8 charges)
i) 3 Staves of Teleportation (19 charges)
j) the Amulet 'Uilim' (charging)
     Found lying on the floor in a vault at 4900 feet (level 98)
     
     Provides resistance to light.
     Provides protection from blindness.
     Sustains dexterity.
     Speeds regeneration.  Sustains your life force.  
     
     When activated, it grants temporary resistance to electricity for
     1d10+10 turns.
     Takes 145 to 158 turns to recharge at your current speed.
     Your chance of success is 94.2%
     
k) the Elfstone of Celoki <+5>
     Found lying on the floor in a vault at 4900 feet (level 98)
     
     +5 intelligence.
     +5 wisdom.
     Provides immunity to frost.
     Provides resistance to sound.
     Sustains strength.
     Slows your metabolism.  Grants the ability to see invisible
     things.  
     
l) Multi-Hued Dragon Scale Mail (-2) [45,+17]
     Found lying on the floor at 4850 feet (level 97)
     
     Provides resistance to acid, lightning, fire, frost, poison gas.
     
m) the Law Dragon Scale Mail of Breglas (-2) [36,+18] <+4>
     Dropped by Gorlim, Betrayer of Barahir at 4900 feet (level 98)
     
     +4 wisdom.
     Provides resistance to acid, lightning, fire, frost, poison gas,
     light, sound, shards.
     Provides protection from fear, blindness.
     
     When activated, it heals 1200 hit points, cut damage, and cures
     stunning, poisoning, blindness, and confusion.
     Takes 646 to 871 turns to recharge at your current speed.
     Your chance of success is 96.9%
     
n) the Chaos Dragon Scale Mail of Coimorth (-2) [40,+36] <+4>
     Found lying on the floor in a vault at 4900 feet (level 98)
     
     +4 intelligence.
     Provides resistance to shards, chaos, disenchantment.
     Provides protection from blindness.
     
     When activated, it heals cut damage, and cures all stunning,
     poison, blindness and confusion.
     Takes 321 to 356 turns to recharge at your current speed.
     Your chance of success is 96.9%
     
o) a Robe of Permanence [2,+31]
     Dropped by Atlas, the Titan at 4900 feet (level 98)
     
     Provides resistance to acid, lightning, fire, frost, light.
     Cannot be harmed by acid, fire.
     Sustains strength, intelligence, wisdom, dexterity, constitution.
     Sustains your life force.  
     
p) a Steel Helm of Telepathy [9,+17]
     Found lying on the floor in a vault at 4900 feet (level 98)
     
     Grants telepathy.  
     
q) the Set of Gauntlets of Seangor [3,+12] <+3>
     Dropped by Bill the Stone Troll at 4900 feet (level 98)
     
     +3 strength.
     +3 speed.
     Provides resistance to lightning, frost.
     Cannot be harmed by acid, fire.
     
     When activated, it deals 120 damage to all creatures that you can
     see.
     Takes 396 to 484 turns to recharge at your current speed.
     Your chance of success is 96.1%
     
r) the Executioner's Sword of Naurhur (4d5) (+10,+11) [+8] <+4>
     Dropped by Qlzqqlzuup, the Emperor Quylthulg at 4900 feet (level
     98)
     
     +4 wisdom.
     +4 dexterity.
     Slays evil creatures, undead (powerfully).
     Provides resistance to fire, poison gas, chaos.
     Provides protection from confusion.
     Cannot be harmed by acid.
     Sustains constitution.
     Blessed by the gods.  Prevents paralysis.  Grants the ability to
     see invisible things.  
     
     When activated, it deals 60 damage to all evil creatures that you
     can see.
     Takes 321 to 356 turns to recharge at your current speed.
     Your chance of success is 96.1%
     
     Combat info:
     5.0 blows/round.
     Average damage/round: 235.5 vs. evil creatures, 441 vs. undead,
     and 167.5 vs. others.
     
s) the Pike 'Thrim' (4d5) (+7,+12) <+4>
     Found lying on the floor in a vault at 4900 feet (level 98)
     
     +4 dexterity.
     +4 constitution.
     Slays demons (powerfully), dragons (powerfully), undead
     (powerfully).
     Branded with acid.
     Provides resistance to acid, lightning, fire, dark, sound, nether.
     Cannot be harmed by acid, fire.
     Sustains wisdom.
     Grants the ability to see invisible things.  
     
     Combat info:
     5.0 blows/round.
     Average damage/round: 297.5 vs. creatures not resistant to acid,
     428 vs. demons, 428 vs. dragons, 428 vs. undead, and 166.5 vs.
     others.
     
t) a Long Bow of Extra Might (x4) (+12,+18) <+1>
     Found lying on the floor at 1700 feet (level 34)
     
     +1 shooting power.
     
u) 40 Bolts of Frost (1d5) (+9,+8)
     Branded with cold.
     
     Combat info:
     Hits targets up to 180 feet away.
     Average damage/round: 954.6 vs. creatures not resistant to cold,
     and 636.3 vs. others.
     25% chance of breaking upon contact.
     
v) 40 Bolts of Flame (1d5) (+8,+9)
     Branded with fire.
     
     Combat info:
     Hits targets up to 180 feet away.
     Average damage/round: 982.8 vs. creatures not resistant to fire,
     and 655.2 vs. others.
     25% chance of breaking upon contact.
     
w) 20 Mithril Bolts of Frost (3d5) (+8,+9)
     Branded with cold.
     Cannot be harmed by acid.
     
     Combat info:
     Hits targets up to 180 feet away.
     Average damage/round: 1151.1 vs. creatures not resistant to cold,
     and 767.4 vs. others.
     25% chance of breaking upon contact.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       408     50'  Reached level 2
       408     50'  Reached level 3
      1126    100'  Reached level 4
      1306    150'  Reached level 5
      1460    150'  Reached level 6
      1888    250'  Reached level 7
      2470    350'  Reached level 8
      3372   1200'  Reached level 9
      3564   1200'  Reached level 10
      4214   1200'  Reached level 11
      6600   1250'  Reached level 12
      8544   1450'  Killed Grip, Farmer Maggot's dog
      8678   1500'  Reached level 13
      8869   1500'  Killed Wormtongue, Agent of Saruman
      8880   1500'  Reached level 14
      8954   1500'  Reached level 15
      9701   1550'  Reached level 16
     11150   1550'  Reached level 17
     12336   1600'  Reached level 18
     14014   1700'  Reached level 19
     14828   1750'  Reached level 20
     14843   1750'  Reached level 21
     15091   1750'  Reached level 22
     16087   1750'  Reached level 23
     16251   1800'  Killed Fang, Farmer Maggot's dog
     16692   1750'  Killed Brodda, the Easterling
     16726   1750'  Found the Great Hammer of Gwarn (LOST)
     16946   1750'  Reached level 24
     17433   1800'  Found the Iron Helm of Dorimanya (LOST)
     17879   1800'  Reached level 25
     18405   1850'  Reached level 26
     19230      0'  Killed Farmer Maggot
     19574   1850'  Reached level 27
     20526   1900'  Killed Grishnkh, the Hill Orc
     20557   1850'  Killed Mughash the Kobold Lord
     20836   1850'  Found the Robe 'Arfelegon' (LOST)
     20906   1850'  Killed Sangahyando of Umbar
     20906   1850'  Reached level 28
     20921   1850'  Killed Angamait of Umbar
     22395   1850'  Found the Phial of Fearagol (LOST)
     22726   1850'  Killed Nr, the Dwarf
     22727   1850'  Reached level 29
     23142   1950'  Killed Gorbag, the Orc Captain
     26443   3650'  Reached level 30
     26443   3650'  Reached level 31
     28572   4900'  Killed Ulwarth, Son of Ulfang
     28586   4900'  Killed Bullroarer the Hobbit
     28597   4900'  Found the Necklace of Nerch
     28604   4900'  Found the Set of Gauntlets of Menaron
     28640   4900'  Killed Golfimbul, the Hill Orc Chief
     28648   4900'  Found the Heavy Crossbow of Manir
     29449   4900'  Found the Pick of Imrath (LOST)
     31175   4900'  Killed Tom the Stone Troll
     31179   4900'  Killed Bert the Stone Troll
     31184   4900'  Killed Bill the Stone Troll
     31199   4900'  Found the Set of Gauntlets of Seangor
     31307   4850'  Reached level 32
     31307   4850'  Reached level 33
     31454   4850'  Reached level 34
     32049   4900'  Found the Star of Celemmin
     32079   4900'  Killed Shagrat, the Orc Captain
     32082   4900'  Found the Metal Scale Mail of Eradregor (LOST)
     32502   4900'  Killed Bolg, Son of Azog
     32937   4850'  Killed Uvatha the Horseman
     32944   4850'  Killed Adunaphel the Quiet
     32966   4850'  Found the Bastard Sword 'Anamir' (LOST)
     33647   4850'  Killed Ibun, Son of Mm
     33671   4850'  Killed The Queen Ant
     33671   4850'  Reached level 35
     34390   4850'  Reached level 36
     34414   4850'  Found the Full Plate Armour of Hamahil (LOST)
     36738   4900'  Found the Leather Shield of Rothrind
     36883   4900'  Found the Serpent Ring of Tauglin (LOST)
     37343   4900'  Killed Ji Indur Dawndeath
     37694   4850'  Killed Ulfast, Son of Ulfang
     38025   4850'  Killed The Cat Lord
     38615   4900'  Found the Hard Leather Armour 'Cirethar'
     39471   4900'  Killed Harowen the Black Hand
     39471   4900'  Reached level 37
     39796   4900'  Killed Khm, Son of Mm
     40397   4900'  Killed Lugdush, the Uruk
     41169   4900'  Killed Lagduf, the Snaga
     41382   4900'  Found the Amulet 'Uilim'
     41588   4900'  Killed Uglk, the Uruk
     41997   4900'  Killed Lorgan, Chief of the Easterlings
     42314   4900'  Killed Uldor the Accursed
     42315   4900'  Found the Elfstone of Celoki
     42973   4900'  Reached level 38
     44056   4900'  Killed Atlas, the Titan
     44232   4900'  Killed Draebor, the Imp
     45716   4900'  Found the Small Metal Shield 'Urialfin' (LOST)
     46002   4900'  Reached level 39
     46400   4900'  Found the Mithril Shield of Teluin (LOST)
     47689   4900'  Killed The Balrog of Moria
     48009   4900'  Killed Kronos, Lord of the Titans
     48201   4900'  Reached level 40
     48673   4900'  Found the Elven Cloak 'Balauglor'
     48712   4900'  Killed Ren the Unclean
     48732   4900'  Found the Jewel of Radalarth (LOST)
     49016   4900'  Killed Qlzqqlzuup, the Emperor Quylthulg
     49040   4900'  Found the Executioner's Sword of Naurhur
     49062   4900'  Killed Orfax, Son of Boldor
     49329   4900'  Found the Ring of Riach (LOST)
     49440   4900'  Killed Ariel, Queen of Air
     49529   4900'  Found the Chaos Dragon Scale Mail of Coimorth
     50391   4900'  Killed Lokkak, the Ogre Chieftain
     50437   4900'  Killed Akhorahil the Blind
     50482   4900'  Reached level 41
     50666   4900'  Found the Dagger 'Bargelen' (LOST)
     50682   4900'  Found the Mithril Plate Mail of Uluin (LOST)
     50720   4900'  Killed El, the Dark Elf
     50778   4900'  Found the Pike 'Thrim'
     50798   4900'  Found the Quarterstaff of Edhron (LOST)
     51475   4900'  Killed Dwar, Dog Lord of Waw
     51504   4900'  Killed Itangast the Fire Drake
     52749   4850'  Reached level 42
     53482   4900'  Killed Azog, King of the Uruk-Hai
     53482   4900'  Found the Set of Alchemist's Gloves of Falen (LOST)
     53839   4900'  Killed Vargo, Tyrant of Fire
     53924   4900'  Killed Polyphemus, the Blind Cyclops
     53929   4900'  Found the Sling of Mirunglas (LOST)
     54392   4900'  Killed Castamir the Usurper
     55103   4900'  Killed Mm, Betrayer of Turin
     55305   4900'  Killed Gorlim, Betrayer of Barahir
     55313   4900'  Killed Medusa, the Gorgon
     55325   4900'  Found the Law Dragon Scale Mail of Breglas
     55353   4900'  Killed Khamûl, the Black Easterling
     55353   4900'  Reached level 43
     55407   4900'  Killed Ar-Pharazn the Golden
     55446   4900'  Killed Khamûl, the Black Easterling
     55907   4900'  Killed Tselakus, the Dreadlord
     56115   4900'  Killed The Phoenix
     56161   4900'  Found the Iron Helm 'Uliargor'
     56389   4900'  Killed Shelob, Spider of Darkness
     57304   4900'  Found the Ball-and-Chain of Cualorn (LOST)
     57381   4900'  Found the Quarterstaff of Lostir (LOST)
     59222   4950'  Killed Sauron, the Sorcerer
     59222   4950'  Reached level 44
     59226   4950'  Found the Heavy Crossbow of Talanden (LOST)
     59500   5000'  Killed Hoarmurath of Dir
     59615   5000'  Killed Morgoth, Lord of Darkness
     59624   5000'  Found the Massive Iron Crown of Morgoth
     59641   5000'  Found the Mighty Hammer 'Grond'


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : yes (show_damage)
Use old target by default                    : yes (use_old_target)
Always pickup items                          : yes (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : yes (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : yes (purple_uniques)
Automatically clear '-more-' prompts         : yes (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : no  (mouse_movement)
Notify on object recharge                    : yes (notify_recharge)

  [Birth]

Randomise the artifacts (except a very few)  : yes (birth_randarts)
Use previous set of randarts                 : no  (birth_keep_randarts)
Generate connected stairs                    : no  (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : no  (birth_start_kit)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Know all runes on birth                      : yes (birth_know_runes)
kandrc is offline   Reply With Quote
Old July 13, 2016, 19:08   #9
Pete Mack
Prophet
 
Join Date: Apr 2007
Location: Seattle, WA
Posts: 3,885
Donated: $40
Pete Mack is on a distinguished road
@kandrc--
Impressive, and yes, a very similar character, though a good bit faster to win. Like I said, this kind of thing is OK for the occasional randart. But the Ranger class--as a whole--is broken. (I think I played it once. The endgame is a joke: Pick up ammo. Brand ammo. Kill high monster. Repeat. Occasionally *Destruct* spell, because you have no suitable ammo.)
Pete Mack is offline   Reply With Quote
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