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Old November 27, 2016, 11:10   #41
Thraalbee
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Quote:
Originally Posted by Nivra View Post
Teleport Away failed to work when Saruman was standing on rubble.

This is hardly a bug. Is it?
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Old November 27, 2016, 11:39   #42
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Thanks for all these, keep them coming. I'm in the middle of some structural stuff at the moment, but I should be back to bugfixing before too long - and best of all, the structural stuff should introduce new bugs!
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Old December 1, 2016, 22:32   #43
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Originally Posted by Thraalbee View Post
This is hardly a bug. Is it?
Good question. I was going off the assumption that if I can see it and/or shoot at it, I can teleport it. But maybe he ducks behind the rubble when he sees me pull out my wand?
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Old December 1, 2016, 22:51   #44
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Good question. I was going off the assumption that if I can see it and/or shoot at it, I can teleport it. But maybe he ducks behind the rubble when he sees me pull out my wand?
I can imagine rubble either always preventing teleport (and other spells), always allowing, or something in between. What do people think?
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Old December 2, 2016, 01:11   #45
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I can imagine rubble either always preventing teleport (and other spells), always allowing, or something in between. What do people think?
I don't much care whether it blocks or doesn't, but I'd rather it be 100% consistent, whichever method is chosen.

I believe right now spells and missiles can't hit enemies in walls; why don't we just keep that behavior?
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Old December 2, 2016, 02:25   #46
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Originally Posted by Derakon View Post
I don't much care whether it blocks or doesn't, but I'd rather it be 100% consistent, whichever method is chosen.

I believe right now spells and missiles can't hit enemies in walls; why don't we just keep that behavior?
+1 here. Oh, and just as an aside, the fact that monsters CAN cast spells and breath from inside walls, but are completely immune to player attacks until they leave the wall, has always been, to me, the balance for the player's knight move for spells and missiles against monsters.
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Old December 5, 2016, 03:54   #47
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Walls are traditionally absolute protection against anything other than melee, and there are plenty of good reasons why that should remain so. The question is whether things that aren't quite solid walls (like piles of rubble, or some of the exotic terrain types that have been discussed) should count the same way. I'm inclined to think that the answer is no, or at least that they should only provide partial protection. It makes sense that rubble fouls up archery or bolt spells, but beam, ball, and breath effects should probably hit the target that's standing in the middle of it, as these normally can penetrate obstacles. And different features might have different combinations of permeability; perhaps a windowed wall allows bolts and beams to penetrate, but blocks the propagation of a ball or breath effect which is centered to one side of it.
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Old December 5, 2016, 07:49   #48
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Originally Posted by luneya View Post
Walls are traditionally absolute protection against anything other than melee, and there are plenty of good reasons why that should remain so. The question is whether things that aren't quite solid walls (like piles of rubble, or some of the exotic terrain types that have been discussed) should count the same way. I'm inclined to think that the answer is no, or at least that they should only provide partial protection. It makes sense that rubble fouls up archery or bolt spells, but beam, ball, and breath effects should probably hit the target that's standing in the middle of it, as these normally can penetrate obstacles. And different features might have different combinations of permeability; perhaps a windowed wall allows bolts and beams to penetrate, but blocks the propagation of a ball or breath effect which is centered to one side of it.
Just wait until we have the quantum double slit experiment. A new spell for Raal's - Quantum wave, ... or is it particle...
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Old December 21, 2016, 07:06   #49
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Stone to Mud doesn't work for diagonal down-left.

Wasted my only 2 wand charges trying it. Then saved, and wanted to confirm, so entered wizard mode.
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