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Old December 27, 2016, 06:26   #11
Nick
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Originally Posted by Derakon View Post
I mean, technically you're right in that rangers are usually more physically-oriented than rogues in other settings. But the fact remains that in Angband, rogues are much more physically-oriented than rangers, being substantially better melee fighters and with a larger hit die and better physical stats. Armor weight limits don't match the rest of the character archetypes; it'd be a lot easier to bring the weight limits into line than it would be to rework the archetypes.
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Old December 27, 2016, 16:11   #12
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If you're going to make rangers be both amazing archers and good at melee, then they'd better lose all their magic.
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Old December 27, 2016, 16:36   #13
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If you're going to make rangers be both amazing archers and good at melee, then they'd better lose all their magic.
It's simple enough to remove the class and give the extra shot(s) to warriors. If you keep the slots tight, the warrior has to choose between multiple swap weapons and multiple ammo types, so can't be simultaneously excellent at both before finding an endgame-level weapon. This is yet another example that anyone talking about changing gameplay should give my mods a serious workout.
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Old December 27, 2016, 20:38   #14
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If you're going to make rangers be both amazing archers and good at melee, then they'd better lose all their magic.
Not a bad idea, although all I really meant was that there would be changes.

And yes, Eddie, I really should play with your mods.
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Old December 27, 2016, 22:14   #15
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Originally Posted by PowerDiver View Post
It's simple enough to remove the class and give the extra shot(s) to warriors. If you keep the slots tight, the warrior has to choose between multiple swap weapons and multiple ammo types, so can't be simultaneously excellent at both before finding an endgame-level weapon. This is yet another example that anyone talking about changing gameplay should give my mods a serious workout.
Why has everyone with good ideas for vanilla made their game completely different from vanilla. I tried Quickband, expecting short vanilla, and got a completely different feel right from the start, with monster movement totally different. In your game, you removed XP among other things. I wont even start about Sil, but thats ok since it never pretended to be vanilla.

I am sorry, but from what I read, your game doesnt sound enticing to me and I wont give it a serious workout, but I will keep talking about game changes and not feel inadequate for not having played your game.
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