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Old November 5, 2016, 10:56   #1
Ingwe Ingweron
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Bugs in Nightlies

Just started a new thread, since I've lost track of which thread is currently the one for reporting bugs for the development nightlies.

The latest nightlie, revision e844e55, has been crashing quite often, but I have not yet located a probable cause. As soon as I do, I will provide a savefile.
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Old November 5, 2016, 12:13   #2
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Cool, thanks. Reportedly earthquake traps are causing crashes, but I'm sure that's not all.
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Old November 6, 2016, 00:44   #3
Ingwe Ingweron
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Quote:
Originally Posted by Nick View Post
Cool, thanks. Reportedly earthquake traps are causing crashes, but I'm sure that's not all.
How about something to do with a Nexus Q? That seems to be the common denominator in the recent crashes I've been seeing.
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Old November 6, 2016, 11:47   #4
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I have saved a halftroll warrior whos game already crashed 2 times on the current level, if there is interest.
Also, he is wearing a cursed ring of reckless attacks that occasionally makes a loud noise and was identified a while ago (by scroll on a different item) but has returned to (??) displayed as well as "not fully known" description.
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Old November 6, 2016, 12:16   #5
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Quote:
Originally Posted by Estie View Post
I have saved a halftroll warrior whos game already crashed 2 times on the current level, if there is interest.
Also, he is wearing a cursed ring of reckless attacks that occasionally makes a loud noise and was identified a while ago (by scroll on a different item) but has returned to (??) displayed as well as "not fully known" description.
If you could post the savefile, that would be great.
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Old November 6, 2016, 12:21   #6
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http://www.filedropper.com/gabriel-crash
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Old November 6, 2016, 12:32   #7
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Also, he has found a ring with +2 speed an and unknown rune that doesnt teleport me even after resting through 2 lanterns worth of oil and exploring 2 level 1s. I dont know if this is a bug, but it is definitely unexpected behaviour.

Edit: the game crashes constantly, to the point where it gets really annoying. Is there any chance of doing a quick fix to eliminate at least some of the crashes ?

Last edited by Estie; November 6, 2016 at 16:32.
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Old November 6, 2016, 19:41   #8
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Quote:
Originally Posted by Estie View Post
Also, he has found a ring with +2 speed an and unknown rune that doesnt teleport me even after resting through 2 lanterns worth of oil and exploring 2 level 1s. I dont know if this is a bug, but it is definitely unexpected behaviour.

Edit: the game crashes constantly, to the point where it gets really annoying. Is there any chance of doing a quick fix to eliminate at least some of the crashes ?
Thanks for the savefile. As for the quick fix, we'll have to see how quick I am finding the problem...
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Old November 6, 2016, 19:52   #9
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Quote:
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Thanks for the savefile. As for the quick fix, we'll have to see how quick I am finding the problem...
I just got a stack trace, the queue code is calling abort():
Code:
#2  0x000000000071182b in q_push (q=0x603000239c50, item=33) at z-queue.c:44
#3  0x000000000040dcee in cave_update_flow (c=0x60b00006f018) at cave-map.c:663
#4  0x00000000005d4bd9 in update_stuff (p=0x61900000e188) at player-calcs.c:2342
#5  0x000000000045f236 in process_player_cleanup () at game-world.c:593
#6  0x000000000045fefb in process_player () at game-world.c:669
#7  0x0000000000462359 in run_game_loop () at game-world.c:857
#8  0x0000000000655d43 in play_game (new_game=false) at ui2-game.c:436
#9  0x000000000071a8f5 in main (argc=1, argv=0x7fffffffdec8) at main.c:516
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Old November 6, 2016, 20:04   #10
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Quote:
Originally Posted by t4nk View Post
I just got a stack trace, the queue code is calling abort():
Code:
#2  0x000000000071182b in q_push (q=0x603000239c50, item=33) at z-queue.c:44
#3  0x000000000040dcee in cave_update_flow (c=0x60b00006f018) at cave-map.c:663
#4  0x00000000005d4bd9 in update_stuff (p=0x61900000e188) at player-calcs.c:2342
#5  0x000000000045f236 in process_player_cleanup () at game-world.c:593
#6  0x000000000045fefb in process_player () at game-world.c:669
#7  0x0000000000462359 in run_game_loop () at game-world.c:857
#8  0x0000000000655d43 in play_game (new_game=false) at ui2-game.c:436
#9  0x000000000071a8f5 in main (argc=1, argv=0x7fffffffdec8) at main.c:516
Yeah, thanks - I'd done a "simplification" to cave flow updates which was just wrong.

Fix is now building and the new nightlies should be up shortly.
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