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Old November 22, 2016, 18:22   #31
Thraalbee
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New to the thread so this may already be known. Anyway I will test nightlies a while from now and follow the thread

I have a Ring of Teleportation <+2> {cursed}. When I wear it I get the usual "Oops! It feels cold" but I can unwear it without problems or replace it with another ring. When I put it back I get the "Ooop!.." message again

EDIT: ?Remove curse results in "You have no curses to remove."

angband-4.0.3-504-g35c4104

Last edited by Thraalbee; November 22, 2016 at 19:03.
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Old November 22, 2016, 19:03   #32
Ingwe Ingweron
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Yeah, the curses thing is still not quite worked out. My current @ has a ring of Damage that is cursed, but Identify spells don't give any information about the curse, Remove Curse spells and scrolls say that I don't have anything to uncurse. Until the Damage ring curse gets identified by use, I can't remove the curse. It's not the sticky curse, since that would have identified by use immediately when @ wielded it and tried to take it off. The teleportation "??", even the One Ring "??" seem related.

By the way on the One Ring, the insta-CRASH occurs if @ is already wearing rings and wields the One. If @ is not wearing rings, the crash doesn't occur when the One is wielded.
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Old November 22, 2016, 21:13   #33
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Quote:
Originally Posted by Ingwe Ingweron View Post
By the way on the One Ring, the insta-CRASH occurs if @ is already wearing rings and wields the One. If @ is not wearing rings, the crash doesn't occur when the One is wielded.
Thanks, that will help.
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Old November 25, 2016, 04:36   #34
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Seconded on the curses... I'm confused as to the desired functionality.
Remove Curse doesn't work on any ordinary cursed items, so I thought that was just for the sticky curse, but I thought I saw a *remove curse* which I thought was for the sticky curse. And yah, identify fails miserably at identifying some curses but not others (iirc)

I found a real Mac OS X crash bug. This one on the nightlies.
Just recalled to town with 3 unidentified scrolls: "anio mills" Immediately reading them, Angband hangs and gives me the spinny ball of death.

This is 504-g25c4104-dirty and El Capitan 10.11.5 on an 11" Macbook Air.

I've gotten intermittent crashes on OS X, but usually in the middle of a dungeon run with no recent save file, so this one was convenient that it happened just after I got to town. I re-loaded the save and sold the scroll to ID it. Trap Creation. So maybe you can't make traps in town?
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Old November 25, 2016, 11:28   #35
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So maybe you can't make traps in town?
Correct, thank you. This will be an easy fix.
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Old November 25, 2016, 18:08   #36
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If anyone can help me debug wiz-stats I'd be very appreciative.

Apparently there's a crash that occurs on exactly this line of cave_generate in generate.c

Code:
chunk = dun->profile->builder(p);
There appears to be nothing wrong with the specific profile it chose. The crash only occurs after several hundred iterations. I'm guessing there's a memory leak of some sort that's causing problems, which is why you don't see it unless you try to generate hundreds of levels in a single session. However, I don't really have access to valgrind on windows so I am not entirely sure how to track it down.
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Old November 26, 2016, 12:20   #37
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Staff of Remove Curse

Staff of Remove Curse:

When it is unidentified, using it gives the following message:
Quote:
You have no curses to remove.
The staff then remains unidentified.

Last edited by Nivra; November 27, 2016 at 06:52.
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Old November 27, 2016, 06:55   #38
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Terrain Bug:

A lesser Balrog breathed Fire over an unidentified Glaive. I received the message: "The Glaive was unaffected."

I killed the Balrog. Then I went to ID the Glaive. It remained unidentified.
I figured it was just {average}. Then, later after walking back over that spot, I was prompted whether I wanted to step into the Lava.

Oh, I figured, there was lava generated under the Glaive. So I walked over to it, attempted to pick up the Glaive, and then the Glaive disappeared on me, and all that remained was lava.
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Old November 27, 2016, 09:13   #39
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Teleport Away failed to work when Saruman was standing on rubble.
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Old November 27, 2016, 10:42   #40
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Non reproducable bug. I used "x" (roguelike keyset) to Look into a vault. When I got to the "You see a rune of dragonsong, 2N, 31E." I got assertion failed.
That particular trap was next to the outer permawall at 4 o' clock of the vault.
File: cave-square.c, line 464
Expression square_in_bounds(c, y, x)
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