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Old December 18, 2016, 04:59   #1
Dragget
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Question [priest] Question about armor limitations

"The weight of your armor encumbers your movement"

This message appears when I equip a shield currently. I am not over the total weight limit (inventory window shows a positive value for weight remaining and I am not slowed) so there seems to be some restriction for priest in total weight of armor equipped, independent of carrying capacity in general. Is this limit modified at all by stats and/or character level, or is it a hard-coded limit? In any event, is there some way to find out what the limit is, aside from experimentally adding and removing gear to narrow down the range somewhat? The equipment list doesn't give a total weight like the inventory list does, so I have to total up the items in that window myself. Also, I experimented a bit and determined that weapon and ammunition weight does not affect this number, so there is that, at least.
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Old December 18, 2016, 05:12   #2
Pete Mack
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It has to do with the total weight of armor equipped. You lose 1mp for every pound over the limit. The limited is lowest for mage, then priest, ranger, rogue, paladin (I think.) It's not a big deal for characters with lots of mana, but it can be crippling for low level characters.
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Old December 18, 2016, 05:20   #3
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You can see the values for this in lib\gamedata\class.txt - priest, for example, has
Code:
magic:1:350:2:9
and the 350 means for every pound of armor over 35 you lose 1 SP.

Could be better documented
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Old December 26, 2016, 06:38   #4
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Looking in the file it looks like the values are the following:

Mage 30 lbs
Priest 35
Rogue 35
Ranger 40
Paladin 40

I was wondering what the limits were. Thanks!
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Old December 26, 2016, 21:14   #5
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Quote:
Originally Posted by mrfy View Post
Rogue 35
Ranger 40
Well this is backwards.
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Old December 27, 2016, 03:54   #6
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Quote:
Originally Posted by Derakon View Post
Well this is backwards.
Did it change? The values I posted are from the last 4.0.5 release version.

I can also verify that's the case with my current Ranger character, he has 47.7 lb armor right now and is getting a -7 hit to SP.
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Old December 27, 2016, 03:57   #7
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Yeah, I'm commenting that it's conceptually wrong, not that it's a bug or changed or something. Sorry for the lack of clarity. Rogues are the "heavy" arcane casters, analogous to a paladin; rangers are more lightweight.
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Old December 27, 2016, 04:10   #8
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Quote:
Originally Posted by Derakon View Post
Yeah, I'm commenting that it's conceptually wrong, not that it's a bug or changed or something. Sorry for the lack of clarity. Rogues are the "heavy" arcane casters, analogous to a paladin; rangers are more lightweight.
Agreed. The only reason my current ranger is overweight on armor is that he found a set of Balance Dragon Scale Mail on level 36. A 7 SP penalty was low enough for me to accept, if it was 12 SP, I'd probably reconsider. Rangers should be wearing light armor.
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Old December 27, 2016, 04:18   #9
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Quote:
Originally Posted by Derakon View Post
Yeah, I'm commenting that it's conceptually wrong, not that it's a bug or changed or something. Sorry for the lack of clarity. Rogues are the "heavy" arcane casters, analogous to a paladin; rangers are more lightweight.
My conception of this is the opposite. Rogues are stealthy characters, who avoid force, therefore need to be lighter. Rangers are forest paladins, fighters who prefer a bow and get some magic.

Angband play styles have altered your view to the point where the trope that the classes are based on have gone.
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Old December 27, 2016, 05:21   #10
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Quote:
Originally Posted by Carnivean View Post
My conception of this is the opposite. Rogues are stealthy characters, who avoid force, therefore need to be lighter. Rangers are forest paladins, fighters who prefer a bow and get some magic.

Angband play styles have altered your view to the point where the trope that the classes are based on have gone.
I mean, technically you're right in that rangers are usually more physically-oriented than rogues in other settings. But the fact remains that in Angband, rogues are much more physically-oriented than rangers, being substantially better melee fighters and with a larger hit die and better physical stats. Armor weight limits don't match the rest of the character archetypes; it'd be a lot easier to bring the weight limits into line than it would be to rework the archetypes.
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