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Old January 2, 2017, 20:32   #41
Pete Mack
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Raal's is useless for Ranger and Rogue. Attack Spells take way too much mana, and do less damage than melee or archery. Kelek is useful for a ranger for *Destruction* spell.
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Old January 3, 2017, 02:03   #42
Grotug
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I shuffled my gear around some more and if I wield DW (MoD on steroids) I do 866 vs dragons and those not resistant to fire, 669 vs Animals and Evil, 1260 vs Undead and my HP goes from 305 up to 391 (switching to Amrod from haradrim). My CON/STR/DEX are sustained, and my SP goes from 289 to 82 and every resistance is covered. So this may be a good endgame setup if I can find some CON potions. Not sure I want to use this setup right now, though, given my HP is still so low.

I assume aggravation ignores my stealth bonuses?
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Old January 3, 2017, 02:09   #43
Derakon
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Quote:
Originally Posted by Grotug View Post
I assume aggravation ignores my stealth bonuses?
Correct. Aggravation means that every time a monster within some minimum range of you gets a turn, they automatically wake up.
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Old January 3, 2017, 02:32   #44
Pete Mack
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Yep. 391 HP is not quite enough to use Deathwreaker at depth. But you are getting there. Remember, those damage calcs are nominal: against a lot of enemies, you will miss roughly half the time--or more.
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Old January 3, 2017, 12:47   #45
Grotug
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I'm faced with saving stuff at home issues: I Need to drop at least one weapon I'm saving but I can't decide between ToW, MoD Holy Avenger (+21 hurts Demons as well as Undead) or DW which seems maybe wholly unsuited for my approach.

Or I could drop the dwarven chaos armor or Arvedui but dropping arvedui would force me to wear Trickery for the final fights (for rNexus).

As fun and devastating as wielding DW would be, I think I would die while making the radical adjustment in playstyle I've been enjoying of sneaking and choosing my battles. I hate the idea of closing the door on that unique opportunity to do massive melee damage, though. Should I drop Tow? I'm saving ToW in the event I come to no longer need the INT and Speed boosts from Oromė since ToW does significantly better damage. I did drop Raal's.

I just found a ring of CON <+6> and quaffed another !CON and three !Experience so I'm CL40 now with 456HP. If I ditch all my good bolts (a lot of them) and take up Amrod (with only a handful of good arrows) my HP goes up to 496. Maybe it is time to switch to arrows since I'm CL40 Ranger, but I hate to throw away good bolts (slay demons, slay undead, slay evil, high to-dam wounding etc.)

Even with the lackluster amrod bow my holy might arrows do over 900 vs evil and 1058 vs demons and undead.
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Old January 3, 2017, 15:59   #46
Sky
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dude, you can buy a stack of 1d4 (+0, +0) arrows from the market and enchant them to frost or lightning (+12, +12), enough for 1k dmg.
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Old January 3, 2017, 18:29   #47
PowerDiver
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Quote:
Originally Posted by Grotug View Post
Or I could drop the dwarven chaos armor or Arvedui but dropping arvedui would force me to wear Trickery for the final fights (for rNexus).
Generally speaking, Arvedui is disposable. I've never used it at the end, don't remember seeing anyone else either.
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Old January 3, 2017, 19:33   #48
Pete Mack
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Time to switch to Deathwreaker and go kill Morgoth. The +4CON will take you to 750HP or better. That's enough to kill him with arrows, if you are careful and have enough suppplies. Do keep a sharp eye for slay evil/Holy Might seeker/Miithril. Wounding ammo will work very well too. Post a dump! Advice without one is often wrong.
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Old January 3, 2017, 21:06   #49
Grotug
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Latest Char Dump:

Code:
  [Angband 4.0.5 Character Dump]

 Name   Samwise      Age             24          Self  RB  CB  EB   Best
 Race   Hobbit       Height        2'8"   STR:  18/92  -2  +0  +5 18/122
 Class  Ranger       Weight     4st 3lb   INT:  18/70  +2  +2  +8 18/190
 Title  Pathfinder   Turns used:          WIS:     18  +1  -2  +4  18/30
 HP     496/496      Game        333006   DEX! 18/100  +3  +1  +1 18/150
 SP     55/305       Standard     52432   CON:     16  +2  -1 +11 18/100
                     Resting       1500

 Level                 40    Armor     [25,+113]    Saving Throw     89%
 Cur Exp          1642367                           Stealth       Heroic
 Max Exp          1642367    Melee       4d6,+35    Disarming        99%
 Adv Exp          1750000    To-hit       55,+44    Magic Devices    101
                             Blows      5.0/turn    Perception   1 in 19
 Gold              138224                           Searching        36%
 Burden          137.3 lb    Shoot to-dam    +15    Infravision   120 ft
 Overweight      -42.6 lb    To-hit       90,+41    Speed             15
 Max Depth    4400' (L88)    Shots        3/turn

 You are the only child of a Hobbit Burglar.  You are a well liked
 child.  You have hazel eyes, wavy red hair, and a dark complexion.



rAcid:.?..+.+.....! Nexus:.?...........
rElec:.?..+.+.....! Nethr:.?....+......
rFire:++*...+.....! Chaos:.?...........
rCold:.?..+.+.....! Disen:.?...........
rPois:.?......+...! pFear:..+.....++...
rLite:+?........+.. pBlnd:.....+..+....
rDark:.?....+...... pConf:....+....+...
Sound:.?.......+... pStun:.?.......+...
Shard:.?.....+..... HLife:.?..........+

Regen:.++.......... Stea.:......++...+.
  ESP:..+.......... Sear.:.............
Invis:+.+.++....... Infra:+...+.......+
FrAct:.?+.+.....+.. Tunn.:.............
Feath:+?.........+. Speed:+.+........+!
S.Dig:.?+.......... Blows:.............
ImpHP:............. Shots:.............
 Fear:............. Might:.+...........
Aggrv:.?........... Light:+....+....+..


  [Character Equipment]

a) the Spear of Oromė (4d6) (+15,+15) <+4, +1> {!d!v!k@1!!}
     Found lying on the floor in a vault at 1600 feet (level 32)
     
     +4 intelligence.
     +4 infravision.
     +4 speed.
     Slays giants, animals.
     Branded with fire.
     Provides resistance to fire, light.
     Cannot be harmed by acid, fire.
     Blessed by the gods.  Feather Falling.  Grants the ability to see
     invisible things.  
     Radius 1 light.
     
     When activated, it turns rock into mud.
     Takes 17 turns to recharge at your current speed.
     Your chance of success is 97.0%
     
     Combat info:
     5.0 blows/round.
     Average damage/round: 405.5 vs. creatures not resistant to fire,
     405.5 vs. giants, 330.5 vs. animals, and 255.5 vs. others.
     
b) the Short Bow of Amrod (x4) (+12,+15) <+2> {special}
     Dropped by Itangast the Fire Drake at 4100 feet (level 82)
     
     You do not know the full extent of this item's powers.
     +2 strength.
     +2 constitution.
     +2 shooting power.
     Provides resistance to fire.
     Cannot be harmed by fire.
     Speeds regeneration.  
     
c) the Ring of Fire 'Narya' (+2,+2) <+1, +5>
     Found lying on the floor of a labyrinth at 4100 feet (level 82)
     
     +1 strength.
     +1 intelligence.
     +1 wisdom.
     +1 dexterity.
     +1 constitution.
     +5 speed.
     Provides immunity to fire.
     Provides protection from fear.
     Cannot be harmed by lightning.
     Sustains strength, constitution.
     Slows your metabolism.  Speeds regeneration.  Prevents paralysis. 
     Grants telepathy.  Grants the ability to see invisible things.  
     
     When activated, it grants you protection from evil for 1d25 plus 3
     times your character level turns.
     Takes 714 to 1400 turns to recharge at your current speed.
     Your chance of success is 91.0%
     
d) a Ring of Constitution <+6>
     Found lying on the floor in a vault at 4400 feet (level 88)
     
     +6 constitution.
     Sustains constitution.
     
e) the Pendant of Ingwė <+3, +4>
     Found lying on the floor in a vault at 4200 feet (level 84)
     
     +3 intelligence.
     +3 wisdom.
     +4 infravision.
     Provides resistance to acid, lightning, frost.
     Provides protection from confusion.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
     When activated, it deals five times your level's damage to all
     evil creatures that you can see.
     Takes 178 to 350 turns to recharge at your current speed.
     Your chance of success is 91.8%
     
f) a Lantern of True Sight (14579 turns) <+2>
     Bought from a store
     
     Provides protection from blindness.
     Cannot be harmed by fire.
     Grants the ability to see invisible things.  
     Radius 2 light.
     
g) the Soft Leather Armour 'Hithlomir' [10,+20] <+3>
     Dropped by a Quasit at 3450 feet (level 69)
     
     +3 stealth.
     Provides resistance to acid, lightning, fire, frost, dark, nether.
     Cannot be harmed by acid, fire.
     
h) a Cloak of Aman [1,+25] <+3>
     Found lying on the floor in a vault at 4200 feet (level 84)
     
     +3 stealth.
     Provides resistance to shards.
     Cannot be harmed by acid, fire.
     
i) the Leather Shield of the Haradrim (+5,+5) [9,+15] <+2>
     Found lying on the floor in a vault at 4200 feet (level 84)
     
     +2 strength.
     +2 constitution.
     Provides resistance to poison gas.
     Provides protection from fear, blindness.
     Cannot be harmed by acid.
     Sustains strength, constitution.
     
     When activated, it puts you in a berserker rage for d50+50 turns.
     Takes 175 turns to recharge at your current speed.
     Your chance of success is 95.3%
     
j) a Jewel Encrusted Crown of Serenity [0,+15]
     Found lying on the floor in a vault at 4200 feet (level 84)
     
     Provides resistance to sound.
     Provides protection from fear, confusion, stunning.
     Cannot be harmed by acid.
     
k) the Set of Leather Gloves 'Cammithrim' (+5,+5) [1,+11] <+1>
     Found lying on the floor in a vault at 3000 feet (level 60)
     
     Provides resistance to light.
     Cannot be harmed by acid, fire.
     Sustains constitution.
     Prevents paralysis.  
     Radius 1 light.
     
     When activated, it fires a magic missile with damage 3d4.
     Takes 7 turns to recharge at your current speed.
     Your chance of success is 97.3%
     
l) a Pair of Iron Shod Boots of Elvenkind [4,+17] <+3, +6>
     Found lying on the floor in a vault at 4200 feet (level 84)
     
     +3 stealth.
     +6 speed.
     Cannot be harmed by acid, fire.
     Feather Falling.  
     




  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners] {@1}
b) a Book of Magic Spells [Conjurings and Tricks]
c) a Book of Magic Spells [Incantations and Illusions] {@2}
d) a Book of Magic Spells [Sorcery and Evocations] {@3}
e) a Book of Magic Spells [Resistances of Scarabtarices] {@4}
     Cannot be harmed by fire.
     
f) a Book of Magic Spells [Mordenkainen's Escapes] {@5}
     Cannot be harmed by fire.
     
g) 13 Potions of Cure Serious Wounds
h) 12 Potions of Cure Critical Wounds
i) 3 Potions of Healing
j) 2 Potions of *Healing*
     It can be thrown at creatures with damaging effect.
     
k) 2 Potions of Enlightenment
l) 28 Scrolls of Phase Door
m) 11 Scrolls of Teleportation {!*}
n) a Scroll of Banishment
o) 3 Wands of Teleport Other (11 charges)
p) 2 Staves of Mapping (7 charges)
q) a Staff of Healing (3 charges)
r) 2 Staves of Power (0 charges) {!u}




  [Character Quiver]

0) 20 Arrows of Venom (1d4) (+5,+5)
     Branded with poison.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 491.4 vs. creatures not resistant to poison,
     and 280.8 vs. others.
     35% chance of breaking upon contact.
     
1) 20 Arrows of Flame (1d4) (+4,+4)
     Branded with fire.
     Cannot be harmed by fire.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 469.5 vs. creatures not resistant to fire,
     and 268.2 vs. others.
     35% chance of breaking upon contact.
     
2) 20 Arrows of Venom (1d4) (+6,+6)
     Branded with poison.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 513.3 vs. creatures not resistant to poison,
     and 293.1 vs. others.
     35% chance of breaking upon contact.
     
3) 24 Seeker Arrows of Lightning (4d4) (+16,+15)
     Branded with lightning.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 882 vs. creatures not resistant to
     lightning, and 504 vs. others.
     35% chance of breaking upon contact.
     
4) 10 Mithril Arrows of Wounding (3d4) (+16,+21)
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 548.1.
     35% chance of breaking upon contact.
     


  [Home Inventory]

a) a Book of Magic Spells [Tenser's Transformations]
     Cannot be harmed by fire.
     
b) 26 Potions of Cure Critical Wounds
c) 5 Potions of *Healing*
     It can be thrown at creatures with damaging effect.
     
d) a Potion of Life
     It can be thrown at creatures with damaging effect.
     
e) 8 Potions of Restore Mana
f) 3 Scrolls of Mass Banishment
g) 3 Scrolls of Rune of Protection
h) a Scroll of *Destruction*
i) a Rod of Teleport Other
j) a Ring of Intelligence <+6> {!d!v!k}
     +6 intelligence.
     Sustains intelligence.
     
k) the Ring of Tulkas <+4> {special}
     Found lying on the floor in a vault at 4200 feet (level 84)
     
     You do not know the full extent of this item's powers.
     +4 strength.
     +4 dexterity.
     +4 constitution.
     
     When activated, it hastens you for d75+75 turns.
     Takes 528 to 1050 turns to recharge at your current speed.
     Your chance of success is 91.0%
     
l) an Amulet of Weaponmastery (+4,+4) <+3>
     Found lying on the floor in a vault at 4200 feet (level 84)
     
     +3 strength.
     Provides resistance to disenchantment.
     Provides protection from fear.
     Sustains strength, constitution.
     Prevents paralysis.  
     
m) an Amulet of Trickery <+3, +1, +5>
     Dropped by Itangast the Fire Drake at 4100 feet (level 82)
     
     +3 dexterity.
     +1 stealth.
     +5 searching skill.
     +5 infravision.
     +3 speed.
     Provides resistance to poison gas, nexus.
     Sustains dexterity.
     
n) Chaos Dragon Scale Mail (Dwarven) (-2) [40,+39] <+1, +2, +3>
     Found lying on the floor of a labyrinth at 4100 feet (level 82)
     
     +1 strength.
     +2 constitution.
     +3 infravision.
     Provides resistance to chaos, disenchantment.
     Prevents paralysis.  
     
o) the Chain Mail of Arvedui (-2) [40,+15] <+2>
     Found lying on the floor of a cavern at 2200 feet (level 44)
     
     +2 strength.
     Provides resistance to acid, lightning, fire, frost, shards,
     nexus.
     Cannot be harmed by acid.
     
p) the Hard Leather Armour of Himring [20] {special}
     Taken from a chest found at 4400 feet (level 88)
     
     You do not know the full extent of this item's powers.
     
     It can be activated.
     
q) the Cloak 'Colluin' [1,+15]
     Found lying on the floor of a cavern at 3900 feet (level 78)
     
     Provides resistance to acid, lightning, fire, frost, poison gas.
     Cannot be harmed by acid, fire.
     
     When activated, it grants temporary resistance to acid,
     electricity, fire, cold and poison for 1d20+20 turns.
     Takes 388 turns to recharge at your current speed.
     Your chance of success is 97.7%
     
r) a Wicker Shield of Elvenkind [2,+13] <+2>
     Taken from a chest found at 3450 feet (level 69)
     
     +2 stealth.
     Provides resistance to acid, lightning, fire, frost, poison gas.
     Cannot be harmed by acid.
     
s) the Pair of Leather Boots 'Dal-i-thalion' [2,+15] <+5>
     Dropped by an Easterling warrior at 4400 feet (level 88)
     
     +5 dexterity.
     +5 speed.
     Provides resistance to nether.
     Provides protection from confusion.
     Cannot be harmed by acid, fire.
     Sustains constitution.
     Prevents paralysis.  
     
     When activated, it cures you of fear and poison.
     Takes 17 turns to recharge at your current speed.
     Your chance of success is 97.3%
     
t) a Pair of Iron Shod Boots of Speed [4] <+10> {splendid}
     Found lying on the floor in a vault at 4200 feet (level 84)
     
     You do not know the full extent of this item's powers.
     +10 speed.
     
u) the Trident of Wrath (3d10) (+16,+18) <+2>
     Dropped by a Dark elven druid at 2450 feet (level 49)
     
     +2 strength.
     +2 dexterity.
     Slays evil creatures, undead (powerfully).
     Branded with poison.
     Provides resistance to light, dark.
     Cannot be harmed by acid, fire.
     Blessed by the gods.  Grants the ability to see invisible things. 
     
     
     Combat info:
     5.0 blows/round.
     Average damage/round: 475 vs. creatures not resistant to poison,
     386 vs. evil creatures, 653.5 vs. undead, and 297 vs. others.
     
v) the Mace of Disruption 'Deathwreaker' (7d8) (+18,+18) <+6, +4>
     Found lying on the floor at 4250 feet (level 85)
     
     +6 strength.
     +4 tunneling.
     Slays dragons, animals, evil creatures, undead (powerfully).
     Branded with fire.
     Provides immunity to fire.
     Provides resistance to dark, chaos, disenchantment.
     Cannot be harmed by acid, fire.
     Aggravates creatures nearby.  
     
     Combat info:
     4.3 blows/round.
     With +0 STR and +3 DEX you would get 4.7 blows
     Average damage/round: 720.4 vs. creatures not resistant to fire,
     720.4 vs. dragons, 551.1 vs. animals, 551.1 vs. evil creatures,
     1059.3 vs. undead, and 381.4 vs. others.
     
w) a Mace of Disruption (Holy Avenger) (5d8) (+19,+21) [+3] <+3>
     Found lying on the floor in a vault at 4200 feet (level 84)
     
     +3 wisdom.
     Slays evil creatures, demons, undead.
     Provides protection from fear.
     Sustains constitution.
     Blessed by the gods.  Grants the ability to see invisible things. 
     
     
     Combat info:
     4.0 blows/round.
     With +6 STR and +0 DEX you would get 4.3 blows
     With +0 STR and +3 DEX you would get 4.3 blows
     Average damage/round: 406.8 vs. evil creatures, 517.6 vs. demons,
     517.6 vs. undead, and 296 vs. others.
     
x) 23 Seeker Arrows of Holy Might (4d4) (+18,+23)
     Slays evil creatures, demons, undead.
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 907.2 vs. evil creatures, 1058.4 vs. demons,
     1058.4 vs. undead, and 604.8 vs. others.
     35% chance of breaking upon contact.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       160      0'  Killed Farmer Maggot
       300    100'  Killed Grip, Farmer Maggot's dog
       300    100'  Reached level 2
       300    100'  Reached level 3
       345    100'  Reached level 4
       535    150'  Reached level 5
      1134    200'  Reached level 6
      1627    200'  Reached level 7
      2354    250'  Reached level 8
      3546    400'  Reached level 9
      3891    400'  Reached level 10
      4387    450'  Reached level 11
      5130    600'  Killed Fang, Farmer Maggot's dog
      5576    650'  Reached level 12
      5877    650'  Killed Brodda, the Easterling
      6061    650'  Reached level 13
      6604    650'  Reached level 14
      7727    650'  Reached level 15
      7772    650'  Reached level 16
      7816    650'  Reached level 17
      7855    650'  Reached level 18
      7978    650'  Reached level 19
      8890    900'  Reached level 20
      9857   1000'  Reached level 21
     10838   1100'  Killed Orfax, Son of Boldor
     10892   1100'  Killed Boldor, King of the Yeeks
     10897   1100'  Found the Long Sword 'Elvagil' (LOST)
     11677   1350'  Killed Nįr, the Dwarf
     11797   1350'  Reached level 22
     12164   1400'  Reached level 23
     13637   1450'  Reached level 24
     14745   1600'  Reached level 25
     14745   1600'  Reached level 26
     14907   1600'  Reached level 27
     15600   1600'  Found the Broad Axe 'Barukkheled' (LOST)
     15631   1600'  Found the Spear of Oromė
     16187   1600'  Killed Ibun, Son of Mīm
     16511   1600'  Killed Wormtongue, Agent of Saruman
     17659   1600'  Reached level 28
     17749   1600'  Killed Draebor, the Imp
     17752   1600'  Found the Phial of Galadriel (LOST)
     18900   1900'  Killed Sangahyando of Umbar
     18915   1900'  Killed Angamaitė of Umbar
     18932   1900'  Found the Flail 'Totila' (LOST)
     19300   2200'  Found the Chain Mail of Arvedui
     19810   2200'  Reached level 29
     22356   2450'  Found the Trident of Wrath
     22836   2450'  Reached level 30
     23414   2600'  Killed Bullroarer the Hobbit
     24358   2550'  Reached level 31
     25822   2650'  Killed Gorbag, the Orc Captain
     25887   2650'  Killed Beorn, the Shape-Changer
     25900   2650'  Found the Executioner's Sword 'Crisdurian' (LOST)
     26829   2650'  Reached level 32
     28906   2900'  Reached level 33
     29706   2900'  Killed Uvatha the Horseman
     29806   2900'  Killed Golfimbul, the Hill Orc Chief
     30065   2900'  Killed Bert the Stone Troll
     30081   2900'  Killed Bill the Stone Troll
     30101   2900'  Killed Grishnįkh, the Hill Orc
     30158   2900'  Killed Tom the Stone Troll
     31963   3000'  Killed Rogrog the Black Troll
     32008   3000'  Found the Set of Leather Gloves 'Cammithrim'
     32202   3000'  Killed Lorgan, Chief of the Easterlings
     32220   3000'  Killed Lokkak, the Ogre Chieftain
     32227   3000'  Found the Amulet of Carlammas (LOST)
     32619   3250'  Reached level 34
     33829   3350'  Killed Uldor the Accursed
     35152   3450'  Killed Akhorahil the Blind
     35152   3450'  Reached level 35
     35619   3450'  Found the Soft Leather Armour 'Hithlomir'
     35836   3450'  Killed The Cat Lord
     36745   3500'  Found the Leather Scale Mail 'Thalkettoth' (LOST)
     36772   3500'  Killed The Queen Ant
     37075   3500'  Killed Khīm, Son of Mīm
     38531   3500'  Killed Ulfast, Son of Ulfang
     38531   3500'  Killed Mughash the Kobold Lord
     38537   3500'  Found the Rapier 'Careth Asdriag' (LOST)
     38768   3500'  Reached level 36
     39667   3550'  Killed Harowen the Black Hand
     39826   3550'  Killed Castamir the Usurper
     39829   3550'  Found the Necklace of the Dwarves (LOST)
     41256   3900'  Found the Cloak 'Colluin'
     41771   4000'  Killed Bolg, Son of Azog
     42200   4050'  Killed Lagduf, the Snaga
     43302   4100'  Killed Gorlim, Betrayer of Barahir
     43644   4100'  Reached level 37
     43684   4100'  Found the Ring of Fire 'Narya'
     44418   4100'  Killed Itangast the Fire Drake
     44431   4100'  Found the Short Bow of Amrod
     44465   4100'  Found the Lucerne Hammer 'Turmil' (LOST)
     44953   4200'  Killed Smaug the Golden
     45011   4200'  Killed Ulwarth, Son of Ulfang
     45412   4200'  Killed Shagrat, the Orc Captain
     46082   4200'  Found the Mithril Chain Mail 'Belegennon' (LOST)
     46241   4200'  Killed Ufthak of Cirith Ungol
     46243   4200'  Found the Leather Shield of the Haradrim
     46521   4200'  Reached level 38
     46597   4200'  Killed Vargo, Tyrant of Fire
     46643   4200'  Found the Ring of Tulkas
     47060   4200'  Found the Pendant of Ingwė
     47135   4200'  Killed Scatha the Worm
     48556   4250'  Found the Mace of Disruption 'Deathwreaker'
     48915   4250'  Reached level 39
     49045   4250'  Found the Pair of Steel Shod Boots of Thrór (LOST)
     49662   4350'  Killed The Lernaean Hydra
     50311   4400'  Reached level 40
     51220   4400'  Found the Hard Leather Armour of Himring
     51255   4400'  Found the Pair of Leather Boots 'Dal-i-thalion'


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : yes (use_sound)
Show damage player deals to monsters         : no  (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : yes (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : no  (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)

  [Birth]

Randomise the artifacts (except a very few)  : no  (birth_randarts)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Don't stack objects on the floor             : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : no  (birth_no_stairs)
Don't show level feelings                    : no  (birth_no_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Use previous set of randarts                 : yes (birth_keep_randarts)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Force player descent                         : no  (birth_force_descend)
MY HP is 496 and my SP 305. I'm currently trying to finish off a pit of As. I used all 7 charges of my staves of power per PowerDivers suggestion, but I still struggled when I phased into a fairly large square room and had to teleport to safety since 4 Istars were all in the room with me and my health was down to 246 from a mana bolt. I really want to finish of the Istars so I can get all the loot left in the pit including a !CON and !Augmentation.

EDIT: Cleared the pit: So far I've already found from the drops !*Healing*, 2 !healings, !CON, !INT, !AUG, 3 wands of TO, a rod of TO, several !Enlightenments, 2 ?Destruction, 2 ?DeepDescents and gained another CL with the death of the last Blue Wizard. My HP is now 551.

Last edited by Grotug; January 3, 2017 at 21:43.
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Old January 3, 2017, 21:17   #50
fph
Knight
 
Join Date: Apr 2009
Location: Berlin / Italy
Posts: 513
fph is on a distinguished road
Why do you wear those +6 boots of Elvenkind instead of the +10 speed boots? To me, stealth and feather falling seem much, much less important than 4 points of speed -- especially if you are below +20, because that means getting double-breathed.
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