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Old February 10, 2017, 04:44   #51
clouded
Adept
 
Join Date: Jun 2012
Posts: 185
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Hi chris & everyone. For fun I added more uniques and some normal monsters, some copied from some other variants and some my own. elliptic has been helping me test and has added them to his fork, feel free to do so yourself. For anyone else, just copy the spoilered text and put it at the end of lib/edit/r_info.txt and then increase the limit for r_info in lib/edit/misc.txt.

Code:
# From XAngband
N:1133:Takeminakata, Drastic Measures
G:p:v
I:130:45d100:100:125:10:200
W:56:3:999:22200:0:0
B:HIT:HURT:6d10
B:HIT:HURT:6d10
B:HIT:COLD:8d12
B:KICK:HURT:12d12
F:UNIQUE | MALE | CAN_SPEAK | DROP_CORPSE | DROP_SKELETON 
F:FORCE_SLEEP | FORCE_MAXHP | OPEN_DOOR | BASH_DOOR |
F:ONLY_ITEM | DROP_1D2 | DROP_4D2 | DROP_GOOD |
F:NO_CONF | NO_SLEEP |
F:RES_FIRE | RES_COLD | RES_ELEC | RES_POIS | RES_TELE |
F:HAS_LITE_2
S:1_IN_4 | 
S:TPORT | SCARE | BLIND | CONF |
S:BO_COLD | BO_MANA | BO_ICEE | BA_COLD | BR_COLD |
S:S_KIN
P:Copy:Amberite:Chaos-Warrior
D:He is the son of the lord of Ashihara and resists Amaterasu's conquest.
D:He is brave and likes conflicts.

N:1134:Kotoshiro, the Oracle
G:p:B
I:120:50d100:100:100:0:150
W:60:3:999:35000:0:0
B:HIT:UN_BONUS:7d7
B:HIT:UN_BONUS:7d7
B:HIT:EAT_ITEM:5d5
B:HIT:EAT_ITEM:5d5
F:UNIQUE | MALE | CAN_SPEAK | SMART |
F:FORCE_SLEEP | FORCE_MAXHP | DROP_SKELETON | DROP_CORPSE |
F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD |
F:OPEN_DOOR | BASH_DOOR | NO_CONF | NO_SLEEP |
F:RES_ELEC | RES_POIS | RES_FIRE | RES_COLD | RES_TELE |
F:HAS_LITE_2
S:1_IN_2 |
S:BLINK | TPORT | TELE_AWAY | TELE_LEVEL |
S:HASTE | SLOW | SCARE | BLIND |
S:CAUSE_4 | BA_ACID | BA_WATE |
P:Copy:Amberite:Chaos-Warrior
D:He is the oracle of the country Ashihara, and he is the son of 
D:the lord of Ashihara. He do not like conflicts.

N:1135:Okuninushi, the Conqueror
G:p:U
I:130:55d100:100:100:0:250
W:67:3:999:35000:0:0
B:HIT:HURT:8d12
B:HIT:HURT:8d12
B:HIT:TERRIFY:8d12
F:UNIQUE | MALE | CAN_SPEAK | SMART |
F:OPEN_DOOR | BASH_DOOR | DROP_CORPSE | DROP_SKELETON |
F:FORCE_SLEEP | FORCE_MAXHP | NO_CONF | NO_SLEEP |
F:DROP_4D2 | DROP_1D2 | DROP_GOOD | DROP_60 | DROP_90 | ONLY_ITEM |
F:RES_FIRE | RES_ELEC | RES_POIS | RES_TELE |
F:REGENERATE | HAS_LITE_2
S:1_IN_3 |
S:TPORT | TELE_AWAY | TELE_TO | TRAPS |
S:SCARE | CONF | BLIND |
S:BO_FIRE | BA_FIRE | BA_ELEC | BA_WATE |
S:S_MONSTERS
P:Copy:Amberite:Chaos-Warrior
D:He obtained the country Ashihara defeating the brothers.
D:He and his wife cheated Susanoo to get his power.

N:1136:Omoikane, Spirit of Wisdom
G:p:g
I:130:48d100:100:100:10:200
W:68:3:999:35000:0:0
B:HIT:LOSE_INT:8d15
B:HIT:LOSE_WIS:8d15
B:TOUCH:LOSE_CHR
B:TOUCH:LOSE_CON
F:UNIQUE | MALE | CAN_SPEAK | SMART | POWERFUL |
F:FORCE_SLEEP | FORCE_MAXHP | OPEN_DOOR | BASH_DOOR |
F:DROP_4D2 | DROP_1D2 | DROP_GOOD | DROP_60 | DROP_90 | ONLY_ITEM |
F:RES_POIS | RES_ELEC | RES_COLD | RES_TELE |
F:NO_CONF | NO_SLEEP | | REGENERATE | HAS_LITE_2
F:DROP_CORPSE | DROP_SKELETON
S:1_IN_2 |
S:BLINK | TPORT | TELE_AWAY | SCARE | CONF | BLIND |
S:DRAIN_MANA | BRAIN_SMASH | CAUSE_3 | CAUSE_4 |
S:BO_MANA | BA_WATE | BA_CHAO |
S:HEAL | S_ANT | S_SPIDER | S_HOUND | S_KIN |
P:Copy:Amberite:Chaos-Warrior
D:He is the smartest spirit of the Takamagahara.
D:His knowledge is wider than the land, his intellects are higher than mountains, 
D:and his consideration is deeper than seas.

N:1137:Takemikazuchi, the Thunder
G:p:R
I:130:60d100:100:150:10:230
W:69:3:999:36000:0:0
B:HIT:FIRE:10d10
B:KICK:ELEC:10d10
B:SLASH:FIRE:50d1
B:SLASH:ELEC:50d1
F:UNIQUE | MALE | SMART | POWERFUL |
F:FORCE_SLEEP | FORCE_MAXHP | OPEN_DOOR | BASH_DOOR |
F:DROP_4D2 | DROP_1D2 | DROP_GOOD | DROP_60 | DROP_90 | ONLY_ITEM |
F:RES_POIS | RES_ELEC | RES_FIRE | RES_TELE |
F:AURA_ELEC | NO_CONF | NO_SLEEP | | REGENERATE | HAS_LITE_2
F:DROP_CORPSE | DROP_SKELETON
S:1_IN_5 |
S:TPORT | SCARE | CONF | BLIND |
S:BO_ELEC | BO_MANA | BA_ELEC | BR_ELEC | BR_MANA |
P:Copy:Amberite:Chaos-Warrior
D:He is the spirit of a thunder or swords. 
D:He is very brave and dauntless.

N:1138:Izanami, Spirit of Yomi
G:p:D
I:130:75d100:100:100:20:100
W:71:3:999:36500:0:0
B:HIT:POISON:8d15
B:HIT:EXP_VAMP:8d15
B:TOUCH:DISEASE:8d8
B:TOUCH:LOSE_ALL
F:UNIQUE | EVIL | FEMALE | CAN_SPEAK | SMART | UNDEAD |
F:OPEN_DOOR | BASH_DOOR |
F:FORCE_SLEEP | FORCE_MAXHP | NO_CONF | NO_SLEEP |
F:DROP_4D2 | DROP_1D2 | DROP_GOOD | DROP_60 | DROP_90 | ONLY_ITEM |
F:RES_ACID | RES_COLD | RES_POIS | RES_NETH |  RES_TELE | 
F:REGENERATE | ELDRITCH_HORROR
F:DROP_CORPSE | DROP_SKELETON
S:1_IN_4 |
S:BLINK | TPORT | TELE_TO | TRAPS | FORGET | DARKNESS |
S:SCARE | BLIND | CONF | MIND_BLAST |
S:CAUSE_3 | CAUSE_4 | BO_ACID | BO_NETH |
S:BA_ELEC | BA_POIS | BA_NETH | BA_DARK |
S:S_UNDEAD | S_HI_UNDEAD | S_SPIDER
P:Copy:Amberite:Chaos-Warrior
D:She was a beautiful spirit before, but she is a terrible spirit of 
D:the hell now. Fear its anger! 

N:1139:Izanagi, the Spirit
G:p:w
I:130:75d100:100:150:20:100
W:74:3:999:36500:0:0
B:HIT:HURT:8d12
B:HIT:HURT:8d12
B:HIT:UN_BONUS:10d10
B:TOUCH:UN_POWER
F:UNIQUE | MALE | CAN_SPEAK | SMART |
F:OPEN_DOOR | BASH_DOOR |
F:FORCE_SLEEP | FORCE_MAXHP | NO_CONF | NO_SLEEP |
F:DROP_4D2 | DROP_1D2 | DROP_GOOD | DROP_60 | DROP_90 | ONLY_ITEM |
F:RES_POIS | RES_ACID | RES_FIRE | RES_TELE
F:REGENERATE | HAS_LITE_2
F:DROP_CORPSE | DROP_SKELETON
S:1_IN_4 |
S:TPORT | TELE_TO | TELE_LEVEL | TELE_AWAY |
S:SCARE | BLIND | DRAIN_MANA |
S:CAUSE_3 | CAUSE_4 | BO_ACID | BO_WATE |
S:BA_ACID | BA_WATE | BA_CHAO | BA_LITE |
S:S_MONSTERS | S_ANGEL | S_HI_DRAGON
P:Copy:Amberite:Chaos-Warrior
D:He and his wife Izanami created many islands and gave birth to many spirits.
D:His power may not have become weak yet.

N:1140:Susanoo, the Angry
G:p:u
I:130:95d100:100:100:15:250
W:76:3:999:35500:0:0
B:HIT:HURT:15d15
B:HIT:HURT:15d15
B:SLASH:HURT:10d10
B:HIT:SHATTER:10d10
F:UNIQUE | MALE | CAN_SPEAK | SMART |
F:OPEN_DOOR | BASH_DOOR | KILL_WALL |
F:FORCE_SLEEP | FORCE_MAXHP | NO_CONF | NO_SLEEP |
F:DROP_4D2 | DROP_1D2 | DROP_GOOD | DROP_60 | DROP_90 | ONLY_ITEM |
F:RES_ACID | RES_FIRE | RES_ELEC | RES_POIS | RES_TELE |
F:REGENERATE | HAS_LITE_2
F:DROP_CORPSE | DROP_SKELETON
S:1_IN_4 |
S:HEAL | TPORT | TELE_TO | SCARE | BLIND | S_MONSTERS
P:Copy:Amberite:Chaos-Warrior
D:This child of Izanagi is very impatient.
D:He does not obey his father's instruction for lording the sea.

N:1141:Tsukuyomi, Spirit of Moon
G:p:b
I:130:85d100:100:100:15:100
W:78:3:999:35500:0:0
B:HIT:LOSE_INT:10d12
B:HIT:LOSE_WIS:10d12
B:HIT:LOSE_CON:12d12
B:TOUCH:UN_POWER
F:UNIQUE | MALE | CAN_SPEAK | SMART |
F:OPEN_DOOR | BASH_DOOR |
F:FORCE_SLEEP | FORCE_MAXHP | NO_CONF | NO_SLEEP |
F:DROP_4D2 | DROP_1D2 | DROP_GOOD | DROP_60 | DROP_90 | ONLY_ITEM |
F:RES_ACID | RES_COLD | RES_ELEC | RES_POIS | RES_NETH | RES_TELE
F:AURA_COLD | REGENERATE | SELF_LITE_1
F:DROP_CORPSE | DROP_SKELETON
S:1_IN_3 |
S:BLINK | TPORT | TELE_TO | TELE_AWAY | FORGET | TRAPS | DARKNESS |
S:SCARE | CONF | HOLD | BRAIN_SMASH | DRAIN_MANA |
S:CAUSE_3 | CAUSE_4 | BO_COLD | BO_ICEE |
S:BA_COLD | BA_NETH | BA_DARK |
S:S_ANGEL | S_HI_UNDEAD | S_KIN
P:Copy:Amberite:Chaos-Warrior
D:He is one of the 3 children of Izanagi who lords the country of the night.
D:There is no rumor that he get along well with the his elder sister Amaterasu.

N:1142:Amaterasu, Spirit of Sun
G:p:y
I:130:100d100:100:100:15:175
W:79:3:999:38500:0:0
B:HIT:FIRE:12d12
B:HIT:FIRE:12d12
B:HIT:UN_BONUS:10d10
B:TOUCH:LOSE_ALL
F:UNIQUE | GOOD | FEMALE | CAN_SPEAK | SMART |
F:OPEN_DOOR | BASH_DOOR |
F:FORCE_SLEEP | FORCE_MAXHP | NO_CONF | NO_SLEEP |
F:DROP_4D2 | DROP_1D2 | DROP_GOOD | DROP_60 | DROP_90 | ONLY_ITEM |
F:RES_COLD | RES_POIS | RES_ACID | RES_ELEC | IM_FIRE |
F:RES_PLAS | RES_TELE |
F:AURA_FIRE | REGENERATE | SELF_LITE_2
F:DROP_CORPSE | DROP_SKELETON
S:1_IN_3 |
S:TPORT | TELE_TO | TELE_AWAY | TELE_LEVEL |
S:CONF | BLIND | DRAIN_MANA |
S:CAUSE_4 | BO_MANA | BO_PLAS | BA_FIRE | BA_LITE |
S:HEAL | S_MONSTERS | S_ANGEL | S_HI_DRAGON
P:Copy:Amberite:Chaos-Warrior
D:She is the spirit of the sun that lords Takamagahara that is the country 
D:of heaven. Her brightness lights up the world. 
D:She and her children plot to conquest of countries of the ground.

# Demons from Vanilla
N:1151:Osyluth
G:U:W
I:130:40d100:20:145:40:100
W:65:3:999:13000:0:0
B:HIT:LOSE_CHR:8d8
B:HIT:LOSE_CHR:8d8
B:BITE:POISON:10d10
B:STING:LOSE_STR:9d9
F:FORCE_SLEEP | FORCE_MAXHP | NONLIVING |
F:ONLY_ITEM | DROP_2D2 | DROP_GOOD |
F:OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY
F:EVIL | DEMON | NO_CONF | NO_SLEEP | INVISIBLE |
F:RES_ACID | RES_ELEC | RES_POIS | RES_COLD | RES_FIRE 
P:Copy:Balrog:Mauler
S:1_IN_6 |
S:BA_ELEC | BA_COLD | BO_ICEE | SCARE | S_DEMON | S_KIN |
D:It is a demon made almost entirely out of bones. It is humanoid, but with
D:a large tail similar to that of a giant scorpion, and emits a foul smell
D:of decay and rot. They are despised even in the hells.

N:1152:Gelugon
G:U:w
I:130:45d100:20:120:40:250
W:69:3:999:14000:0:0
B:CLAW:COLD:6d10
B:CLAW:COLD:6d10
B:BITE:COLD:9d9
B:HIT:PARALYZE:8d8
F:FORCE_SLEEP | FORCE_MAXHP |
F:ONLY_ITEM | DROP_GOOD | DROP_2D2 | CAN_FLY | RES_POIS |
F:OPEN_DOOR | BASH_DOOR | POWERFUL | REGENERATE | CAN_SWIM |
F:EVIL | DEMON | IM_COLD | NO_CONF | NO_SLEEP |
P:Copy:Balrog:Mauler
S:1_IN_6
S:BR_COLD | BR_SHAR | BA_COLD | BO_ICEE | S_DEMON |
S:SLOW | SCARE | HOLD | S_KIN |
D:This demon from the ice planes is a truly terrifying sight. It has an
D:extremely large, insect-like body towering a full twelve feet tall, with
D:great claws on its hands and pincers on its mouth, and its head bulges
D:with great multi-faceted eyes. Its tail is covered with razor-sharp
D:spikes.

N:1153:Horned Reaper
G:U:B
I:130:50d100:40:140:40:250
W:72:3:999:18000:0:0
B:HIT:HURT:12d12
B:HIT:HURT:12d12
B:HIT:HURT:12d12
B:HIT:HURT:12d12
F:FORCE_SLEEP | FORCE_MAXHP | REGENERATE |
F:ONLY_ITEM | DROP_GOOD | DROP_3D2 | CAN_SWIM |
F:OPEN_DOOR | BASH_DOOR | KILL_BODY | POWERFUL |
F:EVIL | DEMON | NO_CONF | NO_SLEEP | CAN_FLY | 
F:RES_FIRE | RES_COLD | RES_POIS | RES_ACID | RES_ELEC 
P:Copy:Balrog:Mauler
S:1_IN_5 |
S:HASTE | SLOW | SCARE | S_DEMON | S_KIN |
D:A giant humanoid demon wielding a massive, heavy and sharp scythe. Feared
D:by foes and friends alike when it flies into one of its berserk rages, the
D:Horned Reaper will cut down anything in its path between it and you - even
D:the minions it has just summoned.

N:1154:Pit Fiend
G:U:o
I:130:60d100:30:140:35:300
W:77:3:999:22000:0:0
B:CLAW:FIRE:8d10
B:CLAW:FIRE:8d10
B:BITE:POISON:7d10
B:BITE:LOSE_CON:7d10
F:FORCE_SLEEP | FORCE_MAXHP | REGENERATE |
F:ONLY_ITEM | DROP_GOOD | DROP_3D2 |
F:OPEN_DOOR | BASH_DOOR | MOVE_BODY | POWERFUL | CAN_FLY |
F:EVIL | DEMON | RES_FIRE | RES_POIS | NO_CONF | NO_SLEEP |
P:Copy:Balrog:Mauler
S:1_IN_5 |
S:S_DEMON | S_HI_DRAGON | BR_FIRE | BR_POIS | BR_CHAO | BA_CHAO |
S:SCARE | BA_FIRE | CAUSE_4 | S_KIN |
D:Appearing as a giant, clawed and winged humanoid with a scaly red body
D:and massive fangs dripping a foul green liquid, the Pit Fiend is a
D:dreadful enemy from the lowest depths of the hells. They are often the
D:commanders of vast demon armies.

# Tomenet
N:1159:Cave Gorm
G:R:D
I:125:40d100:25:150:50:500
W:60:5:999:18000:0:0
B:GAZE:PARALYZE:5d3
B:BITE:DISEASE:15d10
B:BITE:DISEASE:15d10
F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | POWERFUL | FORCE_MAXHP
F:OPEN_DOOR | BASH_DOOR | EVIL | RES_FIRE | RES_COLD | RES_ACID |
F:RES_ELEC | RES_POIS | DROP_CORPSE | RES_NETH | RES_DARK |
F:ANIMAL | CAN_SWIM | HURT_LITE
P:Copy:Barbarian:Warrior
P:Life:105
P:Body:Giant Reptile
S:1_IN_4
S:BR_DARK
D:A large reptile in black scales, burning the earth with
D:the touch of hell where it steps.

# New things
N:1160:Nebiros, the Marquis
G:B:D
I:140:70d100:20:150:15:300
W:85:2:999:35000:0:0
B:CLAW:HURT:25d2
B:CLAW:HURT:25d2
B:BITE:HURT:6d12
B:GAZE:TERRIFY
F:UNIQUE | MALE | CAN_SPEAK | RES_COLD | RES_DARK | RES_NETH |
F:FORCE_SLEEP | FORCE_MAXHP | RES_ELEC | RES_FIRE | RES_ACID |
F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_GREAT | DROP_GOOD |
F:BASH_DOOR | CAN_FLY | DEMON | DROP_CORPSE | NO_FEAR |
F:RES_POIS | POS_GAIN_AC | 
F:EVIL | NO_CONF | NO_SLEEP | DROP_SKELETON |
P:Copy:Balrog:Mauler
P:Life:110
P:Body:Giant Bird
S:1_IN_3 | 
S:BR_DARK | BR_NETH | SCARE | BO_NETH | BA_DARK |
S:S_HI_UNDEAD | S_UNDEAD | S_DEMON | ANIM_DEAD |
D:Nebiros, the General of Hell keeps watch over all demons. One of the 
D:greatest necromancers in Hell, he appears in the form of a raven.

N:1161:Atropos, the Sister of Fate
G:p:G
I:130:96d100:50:130:8:130
W:90:4:999:48000:0:0
B:SLASH:HURT:30d1
B:SLASH:HURT:30d1
B:SLASH:TIME:30d1
B:SLASH:TIME:30d1
F:UNIQUE | FEMALE | CAN_SPEAK | POWERFUL | RES_TELE |
F:FORCE_SLEEP | FORCE_MAXHP | SMART | 
F:ONLY_ITEM | DROP_1D2 | DROP_2D2 | DROP_GREAT | DROP_GOOD |
F:OPEN_DOOR | BASH_DOOR |
F:EVIL | NO_CONF | NO_SLEEP |
F:DROP_CORPSE | DROP_SKELETON
P:Copy:Amberite:Priest
S:1_IN_3 | 
S:WORLD | S_MONSTERS | S_UNIQUE | S_AMBERITES |
S:SCARE | HOLD | BLIND | CONF | TPORT | HEAL | HASTE |
D:Atropos is the eldest of the sisters of fate and cuts the threads of 
D:life with her shears. She has decided that your time is up.

N:1162:Greater naga
G:n:r
I:120:30d100:30:130:7:600
W:55:4:999:17000:0:0
B:CRUSH:SUPERHURT:10d10
B:BITE:HURT:10d10
B:SPIT:BLIND:4d4
B:SPIT:ACID:8d8
F:FORCE_MAXHP | FORCE_SLEEP | OPEN_DOOR | BASH_DOOR |
F:MOVE_BODY | RES_FIRE | RES_POIS | RES_ACID | DROP_2D2 | DROP_GOOD |
F:DROP_CORPSE | DROP_SKELETON | POS_GAIN_AC | CAN_SWIM | COLD_BLOOD |
F:RIDING
P:Copy:Half-Ogre:Warrior-Mage
P:Body:Naga
S:1_IN_5
S:BR_POIS

N:1163:Nagaraja
G:n:G
I:120:30d100:30:130:7:600
W:60:4:999:17000:0:0
B:CRUSH:HURT:10d10
B:BITE:HURT:10d10
B:SPIT:BLIND:4d4
B:SPIT:BLIND:4d4
F:FORCE_MAXHP | FORCE_SLEEP | POWERFUL | OPEN_DOOR | BASH_DOOR |
F:MOVE_BODY | RES_FIRE | RES_POIS | RES_ACID | DROP_2D2 | DROP_GOOD |
F:DROP_CORPSE | DROP_SKELETON | POS_GAIN_AC | CAN_SWIM | COLD_BLOOD |
F:RIDING |
P:Copy:Half-Ogre:Warrior-Mage
P:Body:Naga
S:1_IN_3
S:BR_POIS | S_HYDRA | BA_ACID | BA_FIRE | BO_MANA |
S:SCARE | CONF | HOLD | SLOW | BLIND
D:A king of the naga.

N:1164:Vasuki, the Serpent King
G:n:o
I:130:79d79:50:150:7:1500
W:70:3:999:42000:0:0
B:CRUSH:HURT:25d2
B:BITE:HURT:25d2
B:SPIT:POISON:50d1
F:FORCE_MAXHP | FORCE_SLEEP | POWERFUL | UNIQUE | CAN_SWIM | MALE |
F:MOVE_BODY | IM_POIS | NO_CONF | NO_SLEEP |
F:OPEN_DOOR | BASH_DOOR | DROP_3D2 | DROP_2D2 | DROP_GOOD | DROP_GREAT |
F:DROP_CORPSE | DROP_SKELETON | POS_GAIN_AC | COLD_BLOOD | RIDING
P:Copy:Half-Ogre:Warrior
P:Body:Naga
S:1_IN_2
S:BR_POIS | S_KIN
D:A grand nagaraja. The gods and demons used him to churn the ocean and 
D:create amrita, causing poison to envelop the world.

N:1165:Shesha, the Infinite
G:n:W
I:130:99d99:50:160:12:3000
W:80:3:999:55000:0:0
B:BITE:HURT:14d10
B:BITE:HURT:14d10
B:BITE:BLIND:14d10
B:BITE:CONFUSE:14d10
F:FORCE_MAXHP | FORCE_SLEEP | POWERFUL | UNIQUE | CAN_SWIM | MALE |
F:MOVE_BODY | RES_POIS | NO_CONF | NO_SLEEP |
F:OPEN_DOOR | BASH_DOOR | DROP_4D2 | DROP_3D2 | DROP_GOOD |
F:RES_TIME | DROP_GREAT |
F:DROP_CORPSE | DROP_SKELETON | POS_GAIN_AC | COLD_BLOOD | RIDING
P:Copy:Half-Titan:Mauler
P:Body:Jormungand
P:Life:120
S:1_IN_4
S:BR_TIME | BR_DISI | S_KIN
D:A serpent with 1000 heads, upon which Vishnu rests.

N:1166:Thanatos, God of Death
G:P:D
I:145:132d84:20:175:8:700
W:88:2:999:66000:0:0
B:SLASH:LOSE_CON:8d18
B:SLASH:LOSE_STR:8d18
B:TOUCH:DISEASE:9d9
B:TOUCH:TERRIFY:7d7
F:UNIQUE | MALE | CAN_SPEAK | MOVE_BODY | BASH_DOOR |
F:FORCE_SLEEP | FORCE_MAXHP | EVIL | DROP_GREAT | CAN_FLY |
F:ONLY_ITEM | DROP_1D2 | DROP_4D2 | DROP_GOOD |
F:NO_SLEEP | NO_CONF | NO_STUN | HURT_LITE | RES_DARK |
F:RES_POIS | RES_COLD | RES_FIRE | RES_ACID | RES_ELEC |
F:DROP_CORPSE | DROP_SKELETON |
P:Copy:Half-Titan:Chaos-Warrior
S:1_IN_5
S:BO_MANA | BO_NETH | TELE_TO |
S:HASTE | HEAL | ANTI_MAGIC | 
D:"I win greater honor when the victims are young."

N:1169:Chitauli
G:R:W
I:130:133d65:60:120:1:300
W:89:12:999:35000:0:0
B:GAZE:PARALYZE:20d20
B:GAZE:UN_BONUS:2d5
F:FORCE_SLEEP | FORCE_MAXHP | REGENERATE | CAN_SPEAK |
F:ONLY_ITEM | DROP_GOOD | DROP_3D2 | SMART | DROP_4D2 |
F:OPEN_DOOR | BASH_DOOR | MOVE_BODY | POWERFUL | NO_STUN |
F:EVIL | IM_ACID | RES_FIRE | RES_COLD | RES_ELEC | 
F:IM_POIS | NO_CONF | NO_SLEEP | RES_DARK
F:DROP_CORPSE | DROP_SKELETON
P:Copy:Half-Titan:Chaos-Warrior
S:1_IN_3 |
S:BR_POIS | BR_ACID | BR_DARK | 
S:MIND_BLAST | CAUSE_4 | S_MONSTERS | TELE_TO |
D:"And there is another name by which these creatures are known. This name is 
D:Chitauli. Now, the word Chitauli means "the dictators, the ones who tell us 
D:the law". In other words, they who tell us, secretly, what we are to do."

N:1170:Umbaba-Samahongo
G:R:s
I:130:150d100:70:160:1:500
W:92:6:999:50000:0:0
B:GAZE:PARALYZE:20d20
B:GAZE:UN_BONUS:10d8
B:GAZE:UN_BONUS:10d8
F:UNIQUE | MALE | FORCE_SLEEP | FORCE_MAXHP | CAN_SPEAK |
F:ONLY_ITEM | DROP_4D2 | DROP_GOOD | DROP_GREAT |
F:SMART | OPEN_DOOR | BASH_DOOR | MOVE_BODY | REGENERATE | 
F:EVIL | RES_FIRE | RES_COLD | RES_ELEC | IM_POIS | IM_ACID |
F:NO_CONF | NO_SLEEP | POWERFUL | NO_STUN | RES_DARK
F:DROP_CORPSE | DROP_SKELETON
P:Copy:Half-Titan:Chaos-Warrior
S:1_IN_3 | 
S:BR_POIS | BR_ACID | BR_DARK | HASTE
S:BRAIN_SMASH | S_KIN | S_MONSTERS | BA_NUKE | TELE_TO
D:"The lord king, the great father of the terrible eyes. And this god is 
D:waiting for the day when the surface of the Earth will be cleared of 
D:human beings so that he, and his children, the Chitauli, can come out 
D:and enjoy the heat of the Sun."

# Tomenet
N:1171:Star Blade
G:A:R
I:130:90d100:100:155:255:250
W:90:6:999:40000:0:0
B:GAZE:TERRIFY:7d4
B:HIT:HURT:50d5
B:HIT:HURT:50d5
F:FORCE_SLEEP | FORCE_MAXHP | GOOD | SELF_LITE_2 
F:ONLY_ITEM | DROP_90 | DROP_3D2 | DROP_GOOD | DROP_GREAT
F:SMART | KILL_ITEM | OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY |
F:RES_ACID | RES_FIRE | RES_COLD | RES_ELEC | RES_POIS | RES_LITE | AURA_FEAR
F:NO_CONF | NO_SLEEP | CAN_FLY | KILL_WALL | NO_FEAR | REFLECTING | RES_TELE | NO_STUN |
F:POS_HOLD_LIFE | POS_SEE_INVIS | POS_GAIN_AC | POS_DETECT_MONSTERS | POS_BLESSING | POS_HEROISM | POS_MAPPING
P:Copy:Archon:Paladin
S:1_IN_3 |
S:TELE_TO | BR_MANA | BR_DISE | S_ANGEL
D:An undeviable presence, designated to watch the stars and the void and maintain
D:their balance. Its aura is pure beyond expression, its eyes reflect supreme
D:laws beyond comprehension, daring to look at it will drive you insane,
D:let alone fighting it!

N:1172:Michael, the Guardian Overlord
G:A:U
I:130:69d199:100:175:255:255
W:98:3:999:77777:0:0
B:GAZE:TERRIFY:7d4
B:HIT:HURT:50d7
B:HIT:HURT:50d7
F:FORCE_SLEEP | FORCE_MAXHP | GOOD | SELF_LITE_2 |
F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD | DROP_GREAT
F:SMART | KILL_ITEM | OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY |
F:RES_ACID | RES_FIRE | RES_COLD | RES_ELEC | RES_POIS | RES_LITE | AURA_FEAR
F:AURA_ELEC | ESCORT | UNIQUE | REGENERATE | NO_STUN | MALE
F:NO_CONF | NO_SLEEP | CAN_FLY | KILL_WALL | NO_FEAR | REFLECTING | RES_TELE
F:POS_HOLD_LIFE | POS_SEE_INVIS | POS_GAIN_AC |
P:Copy:Archon:Paladin
P:Stats:2:2:5:2:2:5
P:Speed:+10
S:1_IN_3 |
S:TELE_TO | BR_MANA | BR_DISE | BR_CONF | S_ANGEL | S_MONSTERS
S:BA_LITE | BO_MANA | BO_WATE | BRAIN_SMASH |
S:HASTE | HEAL | ANTI_MAGIC | DRAIN_MANA
D:Through many succeeding cycles of time, as ray after ray provided The pathway
D:for the descent of new spirits, lord Michael has remained as the guardian
D:overlord of the angelic host, the elemental kingdom and humanity. He shall
D:not fold his cosmic wings about him to return home until the final angelic
D:being is freed, the last man is redeemed and the last elemental returned to
D:its perfect state.

N:1173:Tik'srvzllat
G:G:v
I:142:103d103:60:170:0:120
W:98:3:999:50000:0:0
B:GAZE:TIME:10d10
B:GAZE:BLIND:10d10
B:GAZE:CONFUSE:10d10
B:GAZE:TERRIFY:10d10
F:UNIQUE | 
F:FORCE_SLEEP | FORCE_MAXHP | CAN_SPEAK | CAN_FLY | HAS_DARK_2 |
F:ONLY_ITEM | DROP_3D2 | DROP_4D2 | DROP_GOOD | DROP_GREAT |
F:INVISIBLE | COLD_BLOOD | PASS_WALL | WEIRD_MIND | ELDRITCH_HORROR |
F:EVIL | UNDEAD | IM_COLD | RES_NETH | AURA_COLD | POWERFUL | SMART |
F:IM_POIS | NO_CONF | NO_SLEEP | NO_STUN | RES_DARK | RES_TIME |
F:AURA_FEAR | NO_FEAR
F:POS_SEE_INVIS | POS_HOLD_LIFE | POS_DETECT_MONSTERS
P:Copy:High-Elf:Rogue
S:1_IN_2 |
S:S_UNDEAD | S_DEMON | S_DRAGON |
S:S_UNIQUE | S_AMBERITES |
S:S_HI_UNDEAD | S_HI_DRAGON | S_KIN |
S:BR_DISI | BR_NETH
D:A disembodied and barely sentient mind, Tik'srvzllat floated
D:through the void for eons before being awakened by sorcery, pulled
D:into the nether realm, and shaped into the being you see before you.
D:A flickering purple outline of a sphere, with eerie yellow-purple
D:mist circling rapidly around it, Tik'srvzllat threatens your sanity
D:with its appearance alone.

N:1174:Dor
G:e:w
I:125:55d100:50:50:0:1000
W:97:4:999:50000:0:0
B:GAZE:TERRIFY
F:ONLY_ITEM | DROP_2D2 | CAN_SWIM |
F:DROP_GOOD | DROP_GREAT |
F:UNIQUE | NEVER_MOVE | FORCE_MAXHP | FORCE_SLEEP |
F:RES_ACID | RES_POIS | RES_COLD | RES_ELEC | RES_NETH | RES_NEXU |
F:RES_CHAO | EMPTY_MIND | NONLIVING | REGENERATE | RES_SHAR
F:NO_CONF | NO_SLEEP | RES_CHAO |
F:COLD_BLOOD | RES_DISE | NO_STUN | POWERFUL |
F:POS_TELEPATHY | POS_GAIN_AC | POS_HOLD_LIFE
F:DROP_CORPSE |
P:Copy:High-Elf:High-Mage
P:Body:Cyaegha
S:1_IN_1 |
S:ROCKET
D:This golem beholder is a perfect sentry and won't let anything come close.
D:White mouldy flesh covered by metal plating holds a black lidless eye,
D:slowly turning around and around forever.

# new
N:1191:The Maw of Hell
G:v:r
I:140:103d99:30:175:0:0
W:93:2:999:60000:0:0
F:UNIQUE | FORCE_MAXHP | DROP_GREAT | NEVER_MOVE | NONLIVING | EMPTY_MIND |
F:DROP_3D2 | DROP_2D2 | DROP_GOOD | POWERFUL | NEVER_BLOW
F:IM_FIRE | IM_POIS | RES_NETH | RES_PLAS | RES_TELE |
F:NO_CONF | NO_FEAR | NO_SLEEP | NO_STUN | AURA_FIRE |
F:POS_GAIN_AC | POS_HOLD_LIFE
P:Copy:Zombie:Rage-Mage
P:Stats:-3:0:0:0:0:0
P:Body:Vortex8
S:1_IN_1
S:BA_NETH | BO_PLAS | BR_FIRE | BR_DARK | S_DEMON | S_UNDEAD | SHRIEK |

# v from FA
N:1192:Wiruin, the Maelstrom
G:v:w
I:130:70d95:100:175:0:0
W:91:4:999:40000:0:0
B:ENGULF:COLD:35d5
B:ENGULF:CONFUSE:35d5
F:UNIQUE | FORCE_MAXHP | FORCE_SLEEP | NONLIVING | EMPTY_MIND |
F:IM_COLD | IM_POIS | RES_SOUN | RES_SHAR | RES_TELE | MOVE_BODY |
F:NO_CONF | NO_FEAR | NO_SLEEP | NO_STUN | AURA_COLD | BASH_DOOR |
F:RAND_50 | RAND_25 | CAN_FLY |
F:POS_GAIN_AC | POS_HOLD_LIFE
P:Copy:Zombie:Rage-Mage
P:Stats:-3:0:0:0:0:0
P:Body:Vortex8
S:1_IN_2
S:BR_COLD | BR_SOUN | S_KIN
D:A violent icy whirlpool, brought from the frozen wastes of the Helcaraxe 
D:by Morgoth as guard and entertainment.  Smaller vortices arise on its edges, 
D:and you feel as if you will never be free of its deafening roar.

N:1193:The Storm of Unmagic
G:v:v
I:130:65d97:100:125:0:0
W:90:4:999:40000:0:0
B:ENGULF:EXP_20:7d7
B:ENGULF:UN_POWER:7d7
B:ENGULF:UN_BONUS:7d7
B:ENGULF:LOSE_ALL:7d7
F:UNIQUE | FORCE_MAXHP | FORCE_SLEEP | NONLIVING | EMPTY_MIND |
F:RES_COLD | RES_FIRE | RES_ACID | RES_ELEC | IM_POIS | RES_TELE | RES_DISE | 
F:NO_CONF | NO_FEAR | NO_SLEEP | NO_STUN | AURA_COLD | RES_CHAO | RES_TIME |
F:RAND_50 | RAND_25 | CAN_FLY | ATTR_ANY | KILL_WALL | MOVE_BODY | BASH_DOOR |
F:POS_GAIN_AC | POS_HOLD_LIFE
P:Copy:Zombie:Rage-Mage
P:Stats:-3:0:0:0:0:0
P:Body:Vortex8
S:1_IN_2
S:BR_CHAO | BR_DISE | BR_TIME |
D:Howling through the disintegrating dungeon, this awesome whirlpool of 
D:Unmagic rips the enchantments from everything it touches.

N:1194:Beelzebub, Lord of the Flies
G:I:D
I:130:113d87:40:175:10:1000
W:90:2:999:41100:0:0
B:HIT:BLIND:15d15
B:HIT:BLIND:15d15
B:HIT:DISEASE:37d8
F:UNIQUE | MALE | CAN_SPEAK | CAN_FLY |
F:FORCE_SLEEP | FORCE_MAXHP | NO_STUN |
F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD |
F:OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY |
F:EVIL | DEMON | HURT_LITE | RES_DARK |
F:RES_COLD | RES_ELEC | RES_ACID | RES_POIS | NO_CONF | NO_SLEEP
F:POS_HOLD_LIFE | POS_SEE_INVIS | POS_GAIN_AC
P:Copy:Balrog:Mauler
S:1_IN_4 |
S:BR_DARK | BR_CONF | BR_INER | S_DEMON |
D:The prince of evil.

N:1195:Lucifer, the Fallen
G:A:W
I:135:157d100:50:250:255:235
W:97:2:999:65100:0:0
B:HIT:HURT:15d15
B:HIT:HURT:15d15
B:GAZE:LOSE_WIS:5d5
B:GAZE:LOSE_CHR:5d5
F:UNIQUE | MALE | CAN_SPEAK | CAN_FLY | AURA_REVENGE |
F:FORCE_SLEEP | FORCE_MAXHP | REGENERATE |
F:ONLY_ITEM | DROP_3D2 | DROP_4D2 | DROP_GOOD | DROP_GREAT |
F:OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY | SMART | 
F:AURA_COLD | EVIL | RES_TELE | NO_STUN |
F:IM_COLD | RES_POIS | NO_CONF | NO_SLEEP |
F:POS_HOLD_LIFE | POS_SEE_INVIS | POS_GAIN_AC |
P:Copy:Archon:Paladin
S:1_IN_4 |
S:BR_COLD | BR_SHAR | PSY_SPEAR | S_ANGEL | 

N:1196:The Lurking Horror
G:H:D
I:120:20d100:2:50:4:1000
W:42:3:999:35000:0:0
B:BITE:PARALYZE:3d10
B:BITE:POISON:3d10
B:CLAW:TERRIFY:3d10
B:CLAW:HURT:10d10
F:FORCE_SLEEP | FORCE_MAXHP | SELF_DARK_1 | SELF_DARK_2 | AURA_FEAR |
F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_GOOD | EMPTY_MIND | UNIQUE |
F:OPEN_DOOR | BASH_DOOR | MOVE_BODY | RES_POIS | RES_DARK | NO_CONF |
F:COLD_BLOOD |
S:1_IN_5 |
S:DARKNESS | BLIND | CONF | SCARE | TELE_TO | BR_DARK
D:It waits for you in the ink-black of the dungeon.
D:It seems to be made entirely of claws and of teeth.

N:1197:The Shadow Fiend
G:U:v
I:120:30d100:35:100:80:1000
W:48:3:999:27000:0:0
B:HIT:HURT:8d8
B:HIT:HURT:8d8
B:TOUCH:EXP_80:2d5
B:TOUCH:EXP_80:2d5
F:FORCE_SLEEP | FORCE_MAXHP | CAN_FLY | SELF_DARK_2 | UNIQUE |
F:ONLY_ITEM | DROP_2D2 | DROP_4D2 | DROP_GOOD | NONLIVING |
F:OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY | 
F:EVIL | DEMON | RES_COLD | RES_ELEC | RES_POIS | NO_CONF | NO_SLEEP |
F:POS_HOLD_LIFE | POS_SEE_INVIS | POS_GAIN_AC
P:Copy:Balrog:Chaos-Warrior
S:1_IN_3 |
S:HAND_DOOM | CAUSE_2 | CAUSE_3 | CAUSE_4 | DISPEL | CONF | BLIND |
S:BRAIN_SMASH | MIND_BLAST | FORGET | ANIM_DEAD |

# golems from Vanilla
N:1198:Bronze golem
G:g:o
I:120:55d100:25:170:50:1000
W:65:3:999:26000:0:0
B:HIT:HURT:10d10
B:HIT:HURT:10d10
B:HIT:HURT:10d10
B:HIT:HURT:10d10
F:FORCE_MAXHP | FORCE_SLEEP | EMPTY_MIND | COLD_BLOOD | RES_COLD | RES_ACID | 
F:OPEN_DOOR | BASH_DOOR | IM_FIRE | RES_ELEC | IM_POIS | RES_TELE |
F:NO_CONF | NO_SLEEP | NO_STUN | NO_FEAR | NONLIVING |
F:RES_LITE | REFLECTING 
S:1_IN_3 |
S:BO_PLAS | BA_FIRE | BR_FIRE | BA_ELEC | S_DEMON | TELE_TO
D:A gigantic four-armed animated bronze statue, glowing with great heat. 

N:1199:Bone golem
G:g:w
I:120:45d100:20:170:50:1000
W:65:3:999:23000:0:0
B:HIT:UN_BONUS:8d8
B:HIT:UN_BONUS:8d8
B:HIT:LOSE_STR:6d6
B:HIT:LOSE_STR:6d6
F:FORCE_SLEEP | FORCE_MAXHP | EMPTY_MIND | 
F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | NO_STUN | 
F:EVIL | UNDEAD | RES_COLD | RES_POIS | RES_FIRE | RES_ELEC | RES_TELE | 
F:NO_CONF | NO_SLEEP | NO_FEAR | NONLIVING
S:1_IN_3 | 
S:TELE_TO | CAUSE_4 | DRAIN_MANA | 
S:BRAIN_SMASH | BA_NETH | S_HI_UNDEAD
D:A skeletal form, black as night, constructed from the bones of its 
D:previous victims. 

N:1200:Pandemonium
G:E:v
I:140:88d88:50:50:75:1000
W:94:3:999:50000:0:0
B:ENGULF:CONFUSE:30d2
B:ENGULF:EXP_VAMP:30d2
B:ENGULF:LOSE_STR:30d2
B:ENGULF:ACID:30d2
F:UNIQUE | RES_TELE | NONLIVING |
F:FORCE_SLEEP | FORCE_MAXHP | PASS_WALL | RES_ELEC | RES_CHAO |
F:SHAPECHANGER | ATTR_MULTI | ATTR_ANY | NO_STUN |
F:ONLY_ITEM | DROP_4D2 | DROP_GOOD | DROP_GREAT | DROP_90 |
F:SMART | OPEN_DOOR | BASH_DOOR | REGENERATE | RES_COLD |
F:RES_ACID | RES_POIS | RES_FIRE | NO_CONF | NO_SLEEP | POWERFUL |
F:POS_HOLD_LIFE | POS_SEE_INVIS | POS_GAIN_AC
P:Copy:Balrog:Warrior-Mage
S:1_IN_2 |
S:TELE_TO | TPORT | BR_GRAV | 
S:BA_CHAO | BA_FIRE | BA_DARK | BA_NETH | BA_ACID | BA_COLD | BRAIN_SMASH | 
S:CAUSE_4 | PSY_SPEAR | BO_MANA | HEAL | HASTE | MIND_BLAST | BA_LITE | BA_ELEC |
S:S_DEMON | S_CYBER | S_HI_UNDEAD | S_HI_DRAGON | S_MONSTERS | S_UNIQUE | 
S:S_ANGEL | S_HOUND |

# some steam stuff
N:1201:Countess Bathory
G:V:w
I:130:50d100:20:100:10:170
W:58:4:999:30000:0:0
B:BITE:EXP_VAMP:14d8
B:BITE:EXP_VAMP:14d8
B:BITE:EXP_VAMP:10d8
B:BITE:EXP_VAMP:10d8
F:UNIQUE | FEMALE | AURA_FEAR |
F:FORCE_SLEEP | FORCE_MAXHP | SMART | CAN_SPEAK |
F:ONLY_ITEM | DROP_1D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD |
F:OPEN_DOOR | BASH_DOOR | REGENERATE | UNDEAD | COLD_BLOOD |
F:EVIL | HURT_LITE | NO_CONF | NO_SLEEP | ESCORT | NO_STUN | RES_TELE |
F:POS_HOLD_LIFE | POS_SEE_INVIS | POS_DETECT_MONSTERS | POS_MAPPING | POS_IDENTIFY
F:DROP_CORPSE |
P:Copy:Vampire:Rogue
P:Body:Vampire
S:1_IN_3 |
S:HEAL | HASTE |
D:The Countess Elizabeth Bathory stands before you, a strikingly
D: beautiful young woman with an aura of tremendous power. You
D: immediately notice the blood dripping from her face and covering
D: most of her body, and her eyes glint with an inhuman
D: bloodlust as she launches herself towards you, fangs bared and
D: razor-sharp nails glinting as they rake through the air intent on
D: drawing your blood that she may bathe in it.

N:1202:Steam-Powered Mechanical Dragon
G:g:D
I:125:84d100:80:120:100:500
W:69:7:999:24000:0:0
B:CLAW:HURT:10d10
B:CLAW:HURT:10d10
B:BITE:FIRE:13d13
B:BITE:HURT:2d2
F:FORCE_SLEEP | FORCE_MAXHP | RES_TELE | KILL_WALL |
F:EMPTY_MIND | COLD_BLOOD | OPEN_DOOR | BASH_DOOR | MOVE_BODY |
F:DRAGON | RES_FIRE | RES_COLD | RES_ELEC | RES_COLD | IM_POIS | CAN_SWIM |
F:NO_CONF | NO_SLEEP | NO_FEAR | NONLIVING | RIDING |
F:RES_LITE | RES_DARK | RES_NEXU | RES_NETH | RES_SHAR | RES_SOUN | RES_CHAO |
F:RES_DISE | RES_ACID |
F:DROP_3D2 | DROP_4D2 | DROP_2D2 | DROP_1D2 | DROP_GOOD |
F:POS_GAIN_AC | POS_HOLD_LIFE
F:DROP_CORPSE |
P:Copy:Golem:Mauler
P:Body:Dragon
S:1_IN_6 |
S:BR_FIRE | BA_WATE 
D:Before you stands a huge automated guardian of the depths made
D:to look like a dragon. It idly bites a large chunk of the wall, the better
D:to power its hellish furnace; you can feel the heat from here. You consider
D:your options...

N:1203:The Grand Inquisitor
G:p:r
I:120:25d100:15:80:25:170
W:50:3:999:17000:0:0
B:SLASH:FIRE:2d40
B:SLASH:FIRE:2d40
B:GAZE:PARALYZE:15d5
B:GAZE:CONFUSE:20d5
F:UNIQUE | MALE | CAN_SPEAK | DROP_CORPSE | FORCE_SLEEP | FORCE_MAXHP |
F:ONLY_ITEM | DROP_2D2 | DROP_GOOD | DROP_GREAT | HUMAN | SMART | 
F:RES_ACID | RES_COLD | RES_POIS | RES_FIRE | RES_ELEC | NO_CONF |
F:NO_SLEEP | ESCORT | ESCORTS | NO_FEAR | OPEN_DOOR | BASH_DOOR |
S:1_IN_2 |
S:BA_FIRE | BO_FIRE | HEAL | HASTE | SLOW | TPORT | BLINK
S:S_KIN | S_MONSTERS | BLIND | SCARE |
P:Copy:Dunadan:Warrior
D:"... and at that moment the cardinal himself, the Grand Inquisitor,
D: passes by the cathedral. He is an old man, almost ninety, tall and
D: erect, with a withered face and sunken eyes, in which there is
D: still a gleam of light. He is not dressed in his gorgeous cardinal's
D: robes, as he was the day before, when he was burning the enemies
D: of the Roman Church -- at this moment he is wearing his coarse, old,
D: monk's cassock."

N:1204:Jack the Ripper
G:p:D
I:150:80d100:100:120:4:150
W:90:2:999:50000:0:0
B:HIT:SUPERHURT:15d10
B:HIT:TERRIFY:15d10
B:HIT:LOSE_ALL:15d10
B:HIT:LOSE_ALL:15d10
F:MALE | FORCE_MAXHP | CAN_SPEAK |
F:REGENERATE | NO_CONF | NO_SLEEP | NO_STUN |
F:HUMAN | EVIL |
F:ONLY_ITEM | DROP_1D2 | DROP_2D2 | DROP_GOOD | DROP_GREAT | UNIQUE |
F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | SMART | POWERFUL |
F:DROP_SKELETON | DROP_CORPSE | POS_TELEPATHY
S:1_IN_6
S:HASTE | HEAL | BLINK | TPORT | TELE_TO | DARKNESS | TRAPS 
D:Pure evil needs no introduction.
P:Copy:High-Elf:Rogue
P:Skills:0:0:0:7:0:0:0:0
P:Life:90
P:Speed:+15

N:1205:The Babbage Analytical Engine
G:g:B
I:140:100d100:2:130:30:500
W:96:6:999:60000:0:0
F:FORCE_SLEEP | FORCE_MAXHP | RES_TELE | POWERFUL |
F:EMPTY_MIND | COLD_BLOOD | NEVER_BLOW | NEVER_MOVE | NONLIVING
F:RES_FIRE | RES_COLD | RES_ELEC | RES_COLD | RES_ACID | IM_POIS |
F:NO_CONF | NO_SLEEP | NO_FEAR | UNIQUE | NO_STUN |
F:DROP_4D2 | DROP_2D2 | DROP_GOOD | DROP_GREAT |
F:POS_GAIN_AC | POS_HOLD_LIFE
P:Copy:Golem:Mage
S:1_IN_1
S:SHRIEK | S_KIN | BR_ELEC | BR_FIRE
D:Charles Babbage must have gone on to create this heinous monster after
D: the creation of his useful difference engine. This must be the source of
D: all the automata that you have been destroying. You are sure that if
D: you destroy this monstrosity that it will end the terrible mechanical scourge.
D: That is much easier said than done, however, as you see a
D: steady stream of automata appearing
D: and moving towards you in an attempt to protect their master.

# originally had S:SHOTGUN, could just do special messages?
N:1206:The Marquis de la Tour
G:p:r
I:130:155d10:20:50:20:170
W:40:4:999:17000:0:0
B:HIT:HURT:6d15
F:UNIQUE | MALE | CAN_SPEAK | DROP_CORPSE | FORCE_SLEEP | FORCE_MAXHP |
F:ONLY_ITEM | DROP_4D2 | DROP_GOOD | NO_CONF |
F:NO_SLEEP | NO_FEAR | OPEN_DOOR | BASH_DOOR |
S:1_IN_2 |
S:SHOOT | HEAL | BLINK | TPORT
D:Seemingly out of nowhere, a gentleman steps towards you.
D: He is wearing a fine suit covered by a dark cloak. He
D: tips his top hat towards you. "Good evening", he says
D: with a smile. Suddenly he pulls a shotgun from under
D: his cloak and points it towards you. His form seems
D: to blur for a second and then resolidifies in the form
D: of a humanoid tiger: a Rakshasa! "A good evening
D: indeed," he growls, "A pity you will not live to enjoy it!".

N:1207:The Etheric Dimensional Phase Automaton
G:g:b
I:150:255d20:100:255:0:50
W:96:6:999:55000:0:0
B:HIT:HURT:20d10
B:HIT:HURT:20d10
B:HIT:HURT:20d10
F:FORCE_SLEEP | FORCE_MAXHP | NO_STUN |
F:EMPTY_MIND | COLD_BLOOD | NO_CONF | NO_SLEEP | NO_FEAR | UNIQUE | NONLIVING |
F:RES_FIRE | RES_COLD | RES_ELEC | RES_COLD | RES_ACID | IM_POIS |
F:DROP_90 | DROP_2D2 | DROP_GOOD | DROP_GREAT | RES_TIME | INVISIBLE |
F:POS_GAIN_AC | POS_HOLD_LIFE | OPEN_DOOR | BASH_DOOR |
P:Copy:Golem:Mage
S:1_IN_2
S:BR_ELEC | BR_GRAV | BR_TIME | BO_MANA | BA_DARK |
S:TPORT | TELE_TO | BLINK | 
D:There was once a universe where a brilliant scientist lived. Greater
D: than any man of science had ever been, his inventions were countless
D: and grander than any race's inventions had a right to be. However, hubris
D: is not just a human concept. One day, believing himself to 
D: be infallible, he invented the Etheric Dimensional Phase Automaton.
D: It promptly killed him and began exterminating life anywhere it could
D: find it; since it can travel to any place and to any time, that 
D: is quite a bit of life indeed.

# new
N:1208:Anubis, Keeper of the Balance
G:H:D
I:130:80d100:20:155:0:130
W:88:2:999:50000:0:0
B:HIT:UN_BONUS:12d4
B:HIT:UN_BONUS:12d4
B:HIT:UN_BONUS:12d4
B:HIT:UN_BONUS:12d4
F:UNIQUE | MALE | MOVE_BODY | OPEN_DOOR | BASH_DOOR |
F:FORCE_SLEEP | FORCE_MAXHP | POWERFUL |
F:ONLY_ITEM | DROP_1D2 | DROP_4D2 | DROP_GOOD | DROP_GREAT |
F:NO_SLEEP | NO_CONF | NO_STUN | RES_LITE | RES_DARK |
F:RES_POIS | RES_COLD | RES_FIRE |
F:DROP_CORPSE |
P:Copy:Amberite:Chaos-Warrior
S:1_IN_3
S:BR_LITE | BR_DARK | BA_LITE | BA_DARK | HAND_DOOM |
S:TPORT | TELE_AWAY | HEAL | DISPEL | ANTI_MAGIC |
D:The jackal headed god that weighs the hearts of the dead against the 
D:feather of Ma'at, the goddess of truth. Those that are lighter are 
D:guided to Osiris, those that are not are devoured by Ammit.

N:1209:Ammit, the Devourer
G:H:U
I:135:60d100:30:135:80:530
W:66:2:999:30000:0:0
B:BITE:FIRE:12d12
B:BITE:TERRIFY:12d12
B:BITE:FIRE:12d12
B:BITE:TERRIFY:12d12
F:UNIQUE | FEMALE | KILL_BODY | OPEN_DOOR | BASH_DOOR |
F:FORCE_SLEEP | FORCE_MAXHP | EVIL | DEMON | CAN_SWIM |
F:ONLY_ITEM | DROP_3D2 | DROP_4D2 | DROP_GOOD |
F:NO_SLEEP | NO_CONF | RES_DARK | RIDING |
F:RES_POIS | RES_FIRE | AURA_FIRE | AURA_FEAR |
F:DROP_CORPSE | DROP_SKELETON
P:Copy:Half-Giant:Mauler
P:Body:Hound
S:1_IN_4
S:BR_NETH | BR_FIRE | BR_DARK | BR_PLAS | 
D:Ammit annihilates the souls deemed unworthy to enter Sekhet-Aaru. She 
D:watches Anubis weigh the hearts of the dead in the Hall of Two Truths.

N:1210:Horus, the Ancient
G:B:o
I:150:85d100:30:140:255:100
W:92:4:999:50000:0:0
B:BITE:HURT:10d10
B:CLAW:HURT:12d12
B:CLAW:HURT:12d12
F:UNIQUE | MALE | BASH_DOOR | CAN_FLY | FRIENDLY |
F:FORCE_SLEEP | FORCE_MAXHP | GOOD | DROP_GOOD |
F:ONLY_ITEM | DROP_1D2 | DROP_4D2 | DROP_GREAT |
F:NO_SLEEP | NO_CONF | RES_LITE | RES_DARK | AURA_FIRE | AURA_COLD |
F:RES_POIS | RES_FIRE | RES_NETH | RES_CHAO | RIDING |
F:DROP_CORPSE | DROP_SKELETON |
P:Copy:Dunadan:Mystic
P:Body:Giant Bird
S:1_IN_2
S:BR_LITE | BR_FIRE | BR_COLD | SPECIAL |
S:S_MONSTERS

N:1211:Apophis, the Primordial Chaos
G:J:v
I:130:100d100:70:175:100:700
W:89:2:999:45000:0:0
B:GAZE:PARALYZE:15d10
B:BITE:POISON:15d10
B:CRUSH:SHATTER:15d10
B:CRUSH:SHATTER:15d10
F:UNIQUE | BASH_DOOR | CAN_SPEAK |
F:FORCE_SLEEP | FORCE_MAXHP | EVIL | DROP_GOOD | MOVE_BODY |
F:ONLY_ITEM | DROP_3D2 | DROP_4D2 | DROP_1D2 | RES_TELE |
F:NO_SLEEP | NO_CONF | NO_STUN | HURT_LITE | RES_DARK |
F:RES_POIS | RES_FIRE | RES_COLD | RES_ELEC | RES_ACID | 
F:RES_NETH | RES_CHAO | RIDING |
F:DROP_CORPSE | DROP_SKELETON
P:Copy:Half-Giant:Mauler
P:Life:115
P:Body:Jormungand
S:1_IN_3
S:BR_CHAO | BR_DARK | BR_SOUN | BR_STORM | S_DEMON
D:Existing from the beginning of time and before creation, Apophis the 
D:serpent god embodies chaos and darkness.

N:1212:Thoth, the Voice of Ra
G:Y:g
I:125:45d100:20:95:50:100
W:60:2:999:30000:0:0
B:HIT:HURT:5d5
B:HIT:HURT:5d5
F:UNIQUE | OPEN_DOOR | BASH_DOOR | MALE |
F:FORCE_SLEEP | FORCE_MAXHP | SMART | POWERFUL |
F:ONLY_ITEM | DROP_2D2 | DROP_GREAT | DROP_GOOD |
F:NO_SLEEP | NO_CONF |
F:DROP_CORPSE | DROP_SKELETON
P:Copy:Human:Mage
S:1_IN_2
S:BA_ELEC | BA_COLD | BO_ICEE | BO_MANA | CAUSE_4 | S_UNIQUE |
S:TPORT | BLINK | TELE_AWAY |
D:The wisest of Egyptian gods and creator of writing and language, he
D:fights with cunning and patience.

N:1213:Sekhmet the Mistress of Fury
G:f:r
I:140:130d100:100:200:0:120
W:97:5:999:70000:0:0
B:BITE:SUPERHURT:20d10
B:BITE:SUPERHURT:20d10
B:CRUSH:TERRIFY:25d1
B:CLAW:LOSE_DEX:50d1
F:UNIQUE | FEMALE | CAN_SPEAK | FORCE_SLEEP | FORCE_MAXHP |
F:ONLY_ITEM | DROP_4D2 | DROP_3D2 | DROP_GOOD | DROP_GREAT |
F:OPEN_DOOR | BASH_DOOR | NO_CONF | NO_SLEEP
F:IM_FIRE | KILL_BODY | AURA_FIRE |
F:DROP_CORPSE | DROP_SKELETON | POS_GAIN_AC | POS_SEE_INVIS
P:Copy:Half-Titan:Mauler
P:Body:Hound
S:1_IN_3 |
S:BR_FIRE | BR_SOUN | S_KIN | S_HI_DRAGON | TELE_TO
D:A terrible god of violence and wrath, Sekhmet destroys all in her path.

N:1214:The Wizard of Yendor
G:@:v
I:125:49d92:22:70:89:120
W:55:2:999:40000:0:0
B:CLAW:EAT_ITEM:2d12
F:UNIQUE | MALE | CAN_SPEAK | FORCE_SLEEP | FORCE_MAXHP |
F:ONLY_ITEM | DROP_3D2 | DROP_GOOD | DROP_GREAT |
F:OPEN_DOOR | BASH_DOOR | NO_CONF | NO_SLEEP | INVISIBLE |
F:SMART | POWERFUL | HUMAN | REFLECTING | REGENERATE |
F:RES_FIRE | RES_ACID | RES_POIS |
F:DROP_CORPSE | DROP_SKELETON |
P:Copy:Amberite:High-Mage
S:1_IN_2 |
S:BRAIN_SMASH | BO_MANA | HEAL | HASTE | BO_WATE | SHRIEK | 
S:S_MONSTERS | BO_PLAS | BO_NETH | BO_ICEE |
S:DRAIN_MANA | ANTI_MAGIC | POLY |
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Old February 10, 2017, 04:51   #52
elliptic
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(Posting here in hopes that chris sees it at some point... also, skillmasters are great!)

As many here know, I play a modified version of poschengband with a bunch of changes (by me and several other people), most with fairly minor gameplay impact. The repository is at https://github.com/elliptic/elliposchengband. The git history is a bit messy because of merging and/or rebasing on new versions of poschengband as they are released, so I've organized the changes from vanilla poschengband into a changelog (for more details and proper attribution, see the actual commits):

https://github.com/elliptic/elliposc.../changelog.txt

Anyway, I'd love to see some of these changes get into regular poschengband. Certainly I don't expect everything there to be accepted, but I imagine a decent number of them might be of interest. Personally I find a lot of the "interface" changes to be pretty substantial quality of life improvements, and I've been happy with the actual gameplay changes as well (e.g. clouded's new monsters are quite good).
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Old February 10, 2017, 18:59   #53
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Quote:
Originally Posted by HugoTheGreat2011 View Post
This has probably been mentioned already:
You can escape from ambushes if the nearby monsters are asleep during the ambush. And occasionally, sleeping monsters DO show up during ambushes.

Edit: I keep mentioning this because [1] ambushes by sleeping monsters and [2] being able to flee from ambushing sleeping monsters just don't seem right.
Isn't this just PCB's way of dealing with stealth? You get ambushed but you manage to hide anyway. So monsters are asleep because that's how stealth works here.
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Old February 10, 2017, 22:10   #54
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Quote:
Originally Posted by Regalia View Post
Isn't this just PCB's way of dealing with stealth? You get ambushed but you manage to hide anyway. So monsters are asleep because that's how stealth works here.
This has happened *a lot* with many of my own characters with Bad Stealth

And clouded's new monsters should be incorporated into future official releases of chris's PosChengband!!!!!
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Last edited by HugoTheGreat2011; February 11, 2017 at 01:25.
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Old February 11, 2017, 07:36   #55
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Quote:
Originally Posted by clouded View Post
Hi chris & everyone. For fun I added more uniques and some normal monsters, some copied from some other variants and some my own. elliptic has been helping me test and has added them to his fork, feel free to do so yourself. For anyone else, just copy the spoilered text and put it at the end of lib/edit/r_info.txt and then increase the limit for r_info in lib/edit/misc.txt.
Michael, Tik, Star Blades... Great Luckily, we don't have sanity in here and turn based action. Did you also add the Ring of Phasing?
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Old February 11, 2017, 12:34   #56
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Now I have to add the new uniques- The Marquis de la Tour is my character- I was the first one to beat Steamband. I actually created a bunch of monsters and equipment for it as well. Good memories.

Now if I could actually beat Pos...
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Old February 13, 2017, 11:51   #57
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Maybe the skillmaster help page could use a word of caution about combining archery and riding? From my one attempt at this combo, there is a -30 to hit penalty to shoot when riding, which makes it pretty unplayable. Looking at the code calc_bonuses() in xtra1.c if I'm seeing it right, Beastmaster and cavalry classes can get a reduced penalty but skillmaster does not.
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Old February 17, 2017, 06:14   #58
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huh, it doesn't work on windows xp any more

who uses win xp anyway

upd.

works on win7 with no problems but apparently it's all because some library thing, maybe i can make it work on win xp when i'm back to that pc

Last edited by mewmew; February 17, 2017 at 08:12.
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Old February 17, 2017, 11:26   #59
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Bug:
If you have IDed your items via the Skillmaster's Loremastery (and probably through the Demigod's? Loremastery and maybe the Stone of Lore? too) town shops will still take your money if you're at the ones that "ID all"
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Old February 17, 2017, 11:27   #60
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Quote:
Originally Posted by mewmew View Post
huh, it doesn't work on windows xp any more

who uses win xp anyway

upd.

works on win7 with no problems but apparently it's all because some library thing, maybe i can make it work on win xp when i'm back to that pc
Try deleting the PosChengband.INI file. And yes, PosChengband 5.0.5 not working on XP could be related to a Library file missing.
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