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Old February 3, 2017, 16:29   #11
Antoine
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Possibly a 35 on the Fire table coming up
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Old February 3, 2017, 16:31   #12
Grotug
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Quote:
Originally Posted by Antoine View Post
Possibly a 35 on the Fire table coming up
Sorry? (I don't understand). Will I bleed out from the nasty cut or can I TO this Kavlax and live to see another turn?
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Old February 3, 2017, 16:42   #13
Derakon
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You take damage each turn if you have any cuts. However, you don't die until your HP go negative, so you might last one more non-healing turn. Depends on if damage from cuts is per realtime or per player turn, and I don't know the answer to that. My guess would be per player turn.

Of course, if you do heal, odds aren't terrible that Kavlax will just move and use melee. He only breathes 1 turn in 4. In your situation I would drink Healing and hope, especially considering that your TO has a failure rate.
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Old February 3, 2017, 16:53   #14
Grotug
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His description says 1 time in 3 for breaths. I'm pretty sure the slower you are the more you lose HP per turn. I feel it's super risky to TO, not for the failure rate, but for the losing health due to nasty cut. I guess I'll heal and hope for the best, but he is moving at +10 and I am moving at -5 so he will have some time to finish me. :P The TO failure rate is only 8%, seems much better odds than what Kavlax will do.

EDIT: I don't suppose an amulet of Regeneration will slow down the damage from bleeding?
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Old February 3, 2017, 17:02   #15
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I healed. I sped up. He moved next to me. I have 61HP. Now do I TO or do I ?Teleport. Hmmmmmmmm (I love Angband ) I started this level in a pack of Nexus hounds. I am not wearing my rNexus armor.
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Old February 3, 2017, 17:10   #16
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Quote:
Originally Posted by Grotug View Post
EDIT: I don't suppose an amulet of Regeneration will slow down the damage from bleeding?
Regeneration greatly hastens the rate at which cuts cure, but IIRC all time-based HP recovery (natural and regeneration-based) halts when you have any cut or poison.
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Old February 3, 2017, 17:12   #17
Grotug
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Quote:
Originally Posted by Derakon View Post
Regeneration greatly hastens the rate at which cuts cure, but IIRC all time-based HP recovery (natural and regeneration-based) halts when you have any cut or poison.
Yeah, my experience pretty much bears that out. I'm still deliberating my next move. Probably gonna be TO, since I'm near the stairs. ... Kavlax the many headed disappears!

I quaff a dropped !Heroism and then proceed to miss the displacer beast three times in a row with my bow of accuracy (+18, +8). I think that pretty much concludes my troubles with the Basilisk was a 'fluke' earlier and nothing more. Although, what is the to-hit on !heroism? I should probably know by now the differences between !Heroism, ?blessing/chant/prayer, and Berserk.

Wow, Aglarang is great against a Master Lich! Was hoping he wasn't gonna notice me walk by him, but he did, but I picked up another ring of damage right before he showed up, so I swapped the =rPois, hit him with a couple {flame, and then whomped on him with Aglarang. Thanks to Aglarang's Sustain DEX, just got myself some easy XP. He didn't even exp drain me or staff drain me. Amazing. Can't say I mind unintelligent monsters (pretty sure he was trying to drain my DEX).

@ said "aww" when I just ID'd a heavy xbow of power (+23). I'm like. Woohooo!!!!!

EDIT: Interesting unfolding of events. It's always the young dragons, I swear. Had teleported across a level and on the other side I get 4-8 feeling. Now I can tell there are no vaults cause I detected on both sides of the level. Ahh, crap, probably a stupid book. But I have found insane weapons lying on the floor at lower depths, so I say, what the hey, it can't be a book *every* time, right? Well, yeah, it Tensers. So I could have aborted mission as soon as I saw Tensers, especially since it and I were sharing space with a sleeping Drolem. But I'm thinking I can take the drolem since I have an =rPois and doing decent damage. I came all this way, I wanna see what the other red * are. Drolem gives me problems. For one, I forgot to look at his AC. If I had, I'm pretty sure I would not have fought him; and I'd either TO or Teleport myself and find the nearest >. Anwyay, I was forced to use both !heal. And then very riskally used a !CCW instead of a !*heal when he brought me to 105 and himself at just over half health. (I'm thinking at half health he is breathing for around 150). At least I didn't ?phase around the room, and ended up in other rooms. So eventually I kill him, thanks to a fat stack of !CLW. There were also a bunch of young white dragons in the room. What does one of them care to drop me? Nothing less than boots of speed <+10>. Got my 8 feeling item anyway.

Now, I know it's said level feeling doesn't affect drops, but I often get really good drops on levels with good feelings. In addition to the super boots, I just got chaos Elvenkind armor, !STR and !DEX from killing like 5 monsters.

Last edited by Grotug; February 3, 2017 at 18:51.
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Old February 3, 2017, 18:52   #18
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Just found Gorlim. At 6.8 blows a round and poor stealth it's tempting to wear it. I actually had a situation once, where my searching was so bad wearing Gorlim I actually couldn't search: "You can't make out your surroundings" or something like that whenever I'd try to search for a door. There is a ?*Enchant Armor in the black market I was considering buying in the event I find a good cursed item, but figured it wasn't likely I would so I didn't buy it. Might still be there, tho.

EDIT: And the curse is broken! I think I'll save it for later, though. Not sure I want aggravation without Telepathy, Detection or any high resists right now.

Jeez, Gorlim doesn't mess around. Every other turn casting a bolt of raw magic and incanting terribly!

Last edited by Grotug; February 3, 2017 at 20:12.
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Old February 4, 2017, 13:22   #19
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Crash dove to DL80 and found more stat potions than I normally do when crash diving. Found a MoD of Westernesse (+13) in a hallway on the way down, too (on DL59), but I'm saving it for later. Just found power ring of iFire in a vault, as well as a +5 DEX Lorien longbow (+20). My only source of ESP is an amulet, but I want to wear Ingw so that I can wear Thorin (and pConf isn't bad either). Ingw grants rE,rA,rC and Narya provides rF. But for now will wear rDisenchant Elvenkind armor waiting at home and Thorin. Crown of Might also adding another +3 CON (I'm only CL36 so even though I'm High Elf Warrior, I need CON! Only source of rPois is still a ring which is annoying, but my base speed without the ring of speed is still +21, which is all you ever really need. I'm getting 7.0 blows with Aglarang so will be swapping +DAM (+12) with =rPois for easier XP acquisition when necessary and safe to do so (ie. after -Detecting [I have one rod]).

Oh, snap, so the elven cloak of Aman I also just picked up has rDisenchant, which means I am going to be wearing the rPois elvenkind Robe I bought in the armorer on the offchance I might need it? HMMM. Gotta do it to free up a ring slot for =DAM. With the Thorin/Robe setup, my important resist holes are Nether, Nexus, Dark, Shards. "Trickery will be very welcome. This will probably be yet another game I go without rNether. Thorin will probably be preferable to rNether of Elvenkind. Not sure if it's worth bringing Thalkettoth back home with me. Will post a dump after I ?recall back home in a bit.

It always amazes me, when after crash diving, that I am able to kill so many things, so deep. The heavy xbow (+23) has been huge in softening up (removing 60% of their health is more like it) heavy breathers since I picked up a lot of good (high teens branded) ammos on the way. But even the slay evil (+8) bolts take down greater dragons with ease. Good thing I also saved some good bow ammo (including acid arrows) to use with this Lorien bow. I hope Sauron will enjoy it as much as me; maybe I'll save the acid arrows for him.

High Elf Warrior: am I a ranger? Am I a warrior? I'm both! thanks to native +80 shooting and +80 meleeing. Another reason why I like the High Elf Warrior combo over the HT Warrior; better shooting.

Also, I killed Q unique in a vault cubby. I wasn't sure if he was gonna summon on the other side of me, so I tried to TO him, but failed. An example of my good luck--this happens often, actually: He summons a pink W, I kill it, with lots of energy to spare before his next summons. I figured, I'm not gonna risk stepping next to him if he can summon on the other side of me. So I TO, but it fails. He summons a louse. I take that as a sign to risk it, so I step next to him and he doesn't summon anymore.

The only thing I don't like about forced descent is I can't play DL99 over and over again if I need to. Once I enter DL99 I *have* to kill Sauron before returning to town. It means I can't crash dive all the way to DL98, which would be nice.

Well, hello there Amrorer. Yes, I would like to purchase those gauntlets of power (+5, +5) <+3> for 9500 gold. With the new gauntlets and Lorien bow this brings the MoD to max blows of 5.2 if I continue to wear the Dwarven Chaos dragon armor. Man, 728 to undead. Too bad this mace doesn't slay evil. Will keep wearing Aglarang for now, though, and the AC debilitating rPois elvenkind robe. Dump coming real soon.

http://angband.oook.cz/ladder-show.php?id=20273

Code:
  [Angband 4.0.5 Character Dump]

 Name   Dalarin      Age            120          Self  RB  CB  EB   Best
 Race   High-Elf     Height        8'0"   STR:  18/79  +1  +3  +8 18/199
 Class  Warrior      Weight   14st 11lb   INT:  18/44  +3  -2  +1  18/64
 Title  Champion     Turns used:          WIS:     16  -1  -2  +1     14
 HP     616/616      Game        255030   DEX:  18/75  +3  +2 +13 18/***
 SP     0/0          Standard     32632   CON:     18  +1  +2  +8 18/110
                     Resting        288

 Level                 36    Armor     [23,+102]    Saving Throw     75%
 Cur Exp          1034877                           Stealth         Good
 Max Exp          1034877    Melee       6d5,+45    Disarming        76%
 Adv Exp          1100000    To-hit       80,+47    Magic Devices     67
                             Blows      7.0/turn    Perception   1 in 19
 Gold               88544                           Searching        32%
 Burden          164.0 lb    Shoot to-dam    +20    Infravision    40 ft
 Overweight      -15.9 lb    To-hit       80,+57    Speed             21
 Max Depth    4050' (L81)    Shots        1/turn

 You are the only child of a Telerin Mage.  You have light grey eyes,
 straight black hair, and a fair complexion.



rAcid:......+.*.... Nexus:.............
rElec:......+...... Nethr:.............
rFire:...*..+...... Chaos:........+....
rCold:......+...... Disen:.......+.....
rPois:......+...... pFear:...+....+...+
rLite:............+ pBlnd:.....+.......
rDark:............. pConf:.............
Sound:........+.... pStun:.............
Shard:............. HLife:.............

Regen:...+......... Stea.:......+++....
  ESP:...++........ Sear.:....+........
Invis:...+.+......+ Infra:............+
FrAct:.+.+....++... Tunn.:.............
Feath:.+........... Speed:+..+...+...+.
S.Dig:...+......... Blows:+............
ImpHP:............. Shots:.............
 Fear:............. Might:.+...........
Aggrv:............. Light:.....+.......


  [Character Equipment]

a) the Katana 'Aglarang' (6d5) (+11,+11) <+5, +1> {!d!v!k}
     Found lying on the floor in a vault at 2000 feet (level 40)
     
     +5 dexterity.
     +5 speed.
     +1 attack speed.
     Cannot be harmed by acid.
     Sustains dexterity.
     
     Combat info:
     7.0 blows/round.
     Average damage/round: 455.7.
     
b) a Long Bow of Lothl?≥rien (x4) (+21,+20) <+5, +1>
     Found lying on the floor in a vault at 4000 feet (level 80)
     
     +5 dexterity.
     +1 shooting power.
     Cannot be harmed by acid, fire.
     Feather Falling.  Prevents paralysis.  
     
c) a Ring of Damage (+0,+12) {!d!v!k}
     Found lying on the floor at 3300 feet (level 66)
     
d) the Ring of Fire 'Narya' (+2,+2) <+1, +5>
     Found lying on the floor in a vault at 4000 feet (level 80)
     
     +1 strength.
     +1 intelligence.
     +1 wisdom.
     +1 dexterity.
     +1 constitution.
     +5 speed.
     Provides immunity to fire.
     Provides protection from fear.
     Cannot be harmed by lightning.
     Sustains strength, constitution.
     Slows your metabolism.  Speeds regeneration.  Prevents paralysis. 
     Grants telepathy.  Grants the ability to see invisible things.  
     
     When activated, it grants you protection from evil for 1d25 plus 3
     times your character level turns.
     Takes 632 to 1240 turns to recharge at your current speed.
     Your chance of success is 83.6%
     
e) an Amulet of ESP <+3> {!d!v!k@1}
     Dropped by a Lesser titan at 3900 feet (level 78)
     
     +3 searching skill.
     Grants telepathy.  
     
f) a Lantern of True Sight (7365 turns) <+2>
     Dropped by a Cloud giant at 4000 feet (level 80)
     
     Provides protection from blindness.
     Cannot be harmed by fire.
     Grants the ability to see invisible things.  
     Radius 2 light.
     
g) a Robe of Elvenkind [2,+12] <+1>
     Bought from a store
     
     +1 stealth.
     Provides resistance to acid, lightning, fire, frost, poison gas.
     Cannot be harmed by acid, fire.
     
h) an Elven Cloak of Aman [6,+16] <+3, +1>
     Found lying on the floor in a vault at 4000 feet (level 80)
     
     +3 stealth.
     +1 speed.
     Provides resistance to disenchantment.
     Cannot be harmed by acid, fire.
     
i) the Small Metal Shield of Thorin [5,+25] <+3, +4, -1>
     Dropped by Saruman of Many Colours at 4000 feet (level 80)
     
     +3 strength.
     +4 constitution.
     -1 stealth.
     Provides immunity to acid.
     Provides resistance to sound, chaos.
     Provides protection from fear.
     Cannot be harmed by acid.
     Prevents paralysis.  
     
j) a Golden Crown of Might [0,+13] <+1, +2, +3>
     Taken from a chest found at 4000 feet (level 80)
     
     +1 strength.
     +2 dexterity.
     +3 constitution.
     Cannot be harmed by acid.
     Sustains strength, dexterity, constitution.
     Prevents paralysis.  
     
k) a Set of Gauntlets of Power (+5,+5) [3,+11] <+3>
     Bought from a store
     
     +3 strength.
     
l) a Pair of Steel Shod Boots of Speed [7,+10] <+10>
     Dropped by a Young white dragon at 2800 feet (level 56)
     
     +10 speed.
     Cannot be harmed by fire.
     




  [Character Inventory]

a) 40 Potions of Cure Light Wounds
b) 12 Potions of Cure Critical Wounds
c) 3 Potions of *Healing*
     It can be thrown at creatures with damaging effect.
     
d) 4 Potions of Restore Life Levels
e) a Potion of Speed
f) 40 Scrolls of Phase Door
g) 5 Scrolls of Teleportation {!*}
h) a Scroll of Banishment
i) 4 Scrolls of Word of Recall {!*}
j) a Scroll of Recharging
k) a Scroll of Deep Descent {!r}
l) 4 Rods of Treasure Location (1 charging) {@4}
m) 6 Rods of Trap Location {@3}
n) a Rod of Detection (charging) {!d!v!k!!}
     Cannot be harmed by lightning.
     
o) 3 Wands of Teleport Other (8 charges) {!d!k!v}
p) a Staff of Mapping (10 charges)
q) 3 Staves of Teleportation (19 charges) {!u}
r) 3 Staves of Identify (26 charges)
s) the Pendant of Ingw? <+3, +4> {!d!v!k@1}
     Found lying on the floor in a vault at 3600 feet (level 72)
     
     +3 intelligence.
     +3 wisdom.
     +4 infravision.
     Provides resistance to acid, lightning, frost.
     Provides protection from confusion.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
     When activated, it deals five times your level's damage to all
     evil creatures that you can see.
     Takes 158 to 310 turns to recharge at your current speed.
     Your chance of success is 85.0%
     




  [Character Quiver]

0) 25 Arrows (1d4) (+0,+0)
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 93.6.
     35% chance of breaking upon contact.
     
1) 5 Arrows (1d4) (+5,+2)
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 101.9.
     35% chance of breaking upon contact.
     
2) 15 Arrows (1d4) {magical}
     You do not know the full extent of this item's powers.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 93.6.
     35% chance of breaking upon contact.
     
3) 23 Arrows (1d4) {magical}
     You do not know the full extent of this item's powers.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 93.6.
     35% chance of breaking upon contact.
     
4) 23 Mithril Arrows of Wounding (3d4) (+14,+14)
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 174.3.
     35% chance of breaking upon contact.
     
5) 25 Mithril Arrows of Slay Demon (3d4) (+8,+11)
     Slays demons.
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 283 vs. demons, and 161.7 vs. others.
     35% chance of breaking upon contact.
     
6) 4 Mithril Arrows of Flame (3d4) (+10,+14)
     Branded with fire.
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 305 vs. creatures not resistant to fire, and
     174.3 vs. others.
     35% chance of breaking upon contact.
     


  [Home Inventory]

a) 6 Potions of Cure Serious Wounds
b) 25 Potions of Cure Critical Wounds
c) 3 Potions of Restore Life Levels
d) 5 Scrolls of Teleportation
e) a Scroll of Mass Banishment
f) 10 Scrolls of Recharging
g) 3 Rods of Curing
h) 2 Staves of Mapping (18 charges)
i) 4 Staves of Teleportation (15 charges) {!*}
j) 4 Staves of Identify (34 charges)
k) a Ring of Dexterity <+4>
     Dropped by an Ethereal dragon at 3000 feet (level 60)
     
     +4 dexterity.
     Sustains dexterity.
     
l) a Ring of Constitution <+4>
     Found lying on the floor in a vault at 3600 feet (level 72)
     
     +4 constitution.
     Sustains constitution.
     
m) a Ring of Speed <+9>
     Dropped by Eˆl, the Dark Elf at 3700 feet (level 74)
     
     +9 speed.
     
n) a Ring of Resist Poison
     Provides resistance to poison gas.
     
o) an Amulet of Sustenance
     Found lying on the floor of a cavern at 3700 feet (level 74)
     
     Sustains strength, intelligence, wisdom, dexterity, constitution.
     Slows your metabolism.  Sustains your life force.  
     
p) the Phial of Galadriel <+3>
     Dropped by Ulfast, Son of Ulfang at 1950 feet (level 39)
     
     Cannot be harmed by fire.
     Radius 3 light.
     
     When activated, it lights up the surrounding area, hurting
     light-sensitive creatures.
     Takes 34 to 62 turns to recharge at your current speed.
     Your chance of success is 94.9%
     
q) Chaos Dragon Scale Mail (Dwarven) (-2) [40,+28] <+2, +1, +5>
     Found lying on the floor in a vault at 3600 feet (level 72)
     
     +2 strength.
     +1 constitution.
     +5 infravision.
     Provides resistance to chaos, disenchantment.
     Prevents paralysis.  
     
r) Chain Mail of Elvenkind (-2) [32,+15] <+1>
     Dropped by a Ghost at 2500 feet (level 50)
     
     +1 stealth.
     Provides resistance to acid, lightning, fire, frost,
     disenchantment.
     Cannot be harmed by acid.
     
s) Bar Chain Mail of Elvenkind (-2) [45,+9] <+2>
     Dropped by an Ancient white dragon at 2800 feet (level 56)
     
     +2 stealth.
     Provides resistance to acid, lightning, fire, frost, chaos.
     Cannot be harmed by acid.
     
t) the Leather Scale Mail 'Thalkettoth' (-1) [20,+25] <+3>
     Found lying on the floor in a vault at 4000 feet (level 80)
     
     +3 dexterity.
     +3 speed.
     Provides resistance to acid, shards.
     Cannot be harmed by acid, fire.
     Prevents paralysis.  
     
u) a Mithril Shield of Resistance [16,+32]
     Found lying on the floor in a vault at 4000 feet (level 80)
     
     Provides resistance to acid, lightning, fire, frost.
     Cannot be harmed by acid.
     
v) the Iron Helm of Gorlim (+8,+8) [7,+10] <-3, -5>
     Dropped by a Mature red dragon at 2850 feet (level 57)
     
     -3 intelligence.
     -3 wisdom.
     -5 searching skill.
     Provides protection from fear.
     Cannot be harmed by acid.
     Prevents paralysis.  Grants the ability to see invisible things. 
     Aggravates creatures nearby.  
     
w) a Mace of Disruption of Westernesse (5d8) (+13,+13) <+1, +2>
     Found lying on the floor at 2950 feet (level 59)
     
     +1 strength.
     +2 dexterity.
     +2 constitution.
     Slays undead, giants, trolls, orcs.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
     Combat info:
     5.0 blows/round.
     With +2 STR and +0 DEX you would get 5.2 blows
     Average damage/round: 672.5 vs. undead, 672.5 vs. giants, 672.5
     vs. trolls, 672.5 vs. orcs, and 396 vs. others.
     
x) 32 Arrows of Acid (1d4) (+11,+6)
     Branded with acid.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 209.5 vs. creatures not resistant to acid,
     and 119.7 vs. others.
     35% chance of breaking upon contact.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       139    100'  Reached level 2
       150    100'  Reached level 3
       285    150'  Reached level 4
       673    250'  Reached level 5
       956    250'  Reached level 6
      1342    300'  Reached level 7
      1516    300'  Reached level 8
      2126    400'  Killed Mughash the Kobold Lord
      2126    400'  Reached level 9
      2796    550'  Reached level 10
      2916    550'  Reached level 11
      2967    600'  Reached level 12
      2977    600'  Killed Brodda, the Easterling
      3463    700'  Reached level 13
      4561    750'  Killed Wormtongue, Agent of Saruman
      4584    750'  Reached level 14
      5011    750'  Killed Grishn?kh, the Hill Orc
      5068    750'  Reached level 15
      5122    750'  Reached level 16
      7274    850'  Reached level 17
      7396    850'  Killed N?r, the Dwarf
      7993    950'  Killed Orfax, Son of Boldor
      8068   1000'  Reached level 18
      8771   1200'  Reached level 19
      9590   1400'  Reached level 19
      9937   1450'  Reached level 20
     10276   1500'  Reached level 21
     10751   1550'  Reached level 22
     11409   1650'  Reached level 22
     11586   1650'  Killed Gorbag, the Orc Captain
     11604   1650'  Killed Bolg, Son of Azog
     11924   1650'  Reached level 23
     12089   1700'  Reached level 24
     13268   1700'  Reached level 25
     13631   1700'  Killed Ufthak of Cirith Ungol
     15062   1800'  Reached level 26
     15995   1800'  Killed Sangahyando of Umbar
     16024   1800'  Reached level 27
     16805   1800'  Reached level 28
     16875   1800'  Killed Angamait? of Umbar
     17549   1900'  Killed Grip, Farmer Maggot's dog
     17868   1900'  Killed Beorn, the Shape-Changer
     18031   1900'  Reached level 29
     18072   1900'  Killed Lugdush, the Uruk
     18338   1900'  Killed Shagrat, the Orc Captain
     18557   1950'  Killed Ulwarth, Son of Ulfang
     18560   1950'  Killed Ulfast, Son of Ulfang
     18563   1950'  Found the Phial of Galadriel
     18566   1950'  Found the Set of Gauntlets 'Paurhach' (LOST)
     19610   2000'  Reached level 28
     19610   2000'  Reached level 29
     19782   2000'  Found the Katana 'Aglarang'
     20877   2250'  Killed Adunaphel the Quiet
     20877   2250'  Reached level 30
     21868   2500'  Reached level 31
     22276   2750'  Killed Bullroarer the Hobbit
     22295   2750'  Found the Battle Axe 'Lotharang' (LOST)
     22315   2750'  Killed Golfimbul, the Hill Orc Chief
     22324   2750'  Found the Broad Axe 'Barukkheled' (LOST)
     22798   2800'  Killed Uvatha the Horseman
     24045   2850'  Found the Iron Helm of Gorlim
     25001   3000'  Killed Quaker, Master of Earth
     25135   3000'  Reached level 32
     26775   3500'  Killed Gorlim, Betrayer of Barahir
     27227   3600'  Killed Scatha the Worm
     27375   3600'  Reached level 33
     28162   3600'  Found the Pendant of Ingw?
     28607   3650'  Killed Castamir the Usurper
     28608   3650'  Found the Dagger 'Angrist' (LOST)
     28733   3700'  Reached level 34
     28868   3700'  Killed E??l, the Dark Elf
     29486   3800'  Reached level 35
     30810   4000'  Found the Leather Scale Mail 'Thalkettoth'
     30962   4000'  Killed Qlzqqlzuup, the Emperor Quylthulg
     31564   4000'  Reached level 36
     31712   4000'  Killed Saruman of Many Colours
     31727   4000'  Found the Small Metal Shield of Thorin
     31754   4000'  Found the Halberd 'Osondir' (LOST)
     31981   4000'  Found the Ring of Fire 'Narya'


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : yes (use_sound)
Show damage player deals to monsters         : no  (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : yes (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : no  (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)

  [Birth]

Randomise the artifacts (except a very few)  : no  (birth_randarts)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Don't stack objects on the floor             : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : no  (birth_no_stairs)
Don't show level feelings                    : no  (birth_no_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Use previous set of randarts                 : yes (birth_keep_randarts)
Start with a kit of useful gear              : no  (birth_start_kit)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Force player descent                         : yes (birth_force_descend)
Oh snap! totally forgot Narya grants telepathy! Hello Ingw.

I kept TOing Maeglin and he kept coming back; I'm like; I'm not gonna have enough TO charges to explore this vault and keep TOing him. I did just pick up a staff of healing and brought with me a ?Recharge (and picked up another); I'll risk it. He didn't summon a single thing. I used up my staff of healing, and successfully recharged it to 3 again. I also happened to have perfect hockey stick location so that when he fleed through the pit of Undead I was fighting him at the top of at the end of our battle, he couldn't see me on his way back to me through the Undead pit to me, 'cause it's usually when he is fleeing and returning that he summons half of the most terrible things in the entire game. So I just stood my ground and went toe to toe with the Elder vampire and the vampire lords. #feelsgoodman.

Now Ar-Pharazon is returning. Maeglin's diagonal tunneling will make this an advantageous fight; let the Ancient dragons and what not fill the corridor while I stay out of LOS and whomp on him. Let's see if it works....



Very unexciting; he didn't summon anything, he didn't teleport me or himself, but he did bring me to 255hp from 638.

EDIT:
So I found two more ?DD and read all three, taking me to DL97. I recalled back home and I just realized, if I bring ?*destructions with me on DL99 and feel I am not ready to fight Sauron, I can destruct him, recall and get a new level to find whatever it is I need for the fight. My health is a little low so I'm hoping when I enter DL98 I'll gain another CL and maybe find some more !CON/!AUG.

DL98 was a small labrynth level with nothing on it but good pathfinding by Charcharoth. Ahh, but DL99 plays nice. Sauron above the medium small oval vault, Witchking come down to be TO'd and then I find a power dragon scale mail thank you very much; in what is an unprotected vault save for the Time Hounds I ?Banished, with my only scroll only to immediately pick up and ID a _Banishment. PDSM slight upgrade from Green dragon scale mail. Now i just need "trickery so I can actually, like, fight Sauron. I don't think you can take Sauron without rNexus can you? HMMMmm.. PDSM does not provide rNexus.

The little vault that could: Sling of Buckland <+2, +2, +4> (+20, +25). That's almost identical to the best sling I found couple weeks ago. Too bad I have over 100 arrows and no sling ammo.

Haha! This is working out famously! So I decided maybe the Witchking will give me "Trickery. Well, as he is wont to do, he summoned all sorts of nice things for me to kill. One of which is Dwar, Dog of war. He drops 24 Mithril Arrows of Holy Might, (+21, +17). This time I am not saving them for Morgoth. If I find rNexus on this level, Sauron is gonna go down at range. I used a staff of Earthquakes to sculpt the playing field to fight the Witchking and his friends. That also worked out well. So no rNexus yet, but gained a couple levels using !Restore: when the Unique Undead is fleeing I quaff and then finish him with PDSM Activation.

Still amazed at how quickly @ can get so powerful. CL39 37k turns.

Last edited by Grotug; February 4, 2017 at 17:44.
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Old February 4, 2017, 16:33   #20
Pete Mack
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Join Date: Apr 2007
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You are diving a bit too fast for forced decent. You'll be facing M and S with very low CON. Might actually want a RoCON instead of Narya, very rare for a warrior.
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