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Old February 4, 2017, 17:49   #21
Grotug
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Quote:
Originally Posted by Pete Mack View Post
You are diving a bit too fast for forced decent. You'll be facing M and S with very low CON. Might actually want a RoCON instead of Narya, very rare for a warrior.
I actually forgot to bring my <+4> CON with me to DL99 and then found <+5> CON which adds +200HP to my 748. Since I left my <+9> Speed at home, I was thinking of replacing the Damage ring with CON instead of Narya while fighting Sauron at distance. I just found my only source of temporary haste, a solitary potion of speed. Then when that stops being a viable option, I can try to close out the deal in melee. I dove way too fast, there's no question. But I like that it forces me to be resourceful. It's fun to hope drops from summons will give me the gear I need. And if I kill everything and still don't find rNexus (Puzazu and some other ringwraiths are still waiting for me) I'll destruct Sauron and return home and try again.

I need to dump some arrows; I hate dumping {excellent} arrows but I have inventory issues.

EDIT: I don't mind using up *destructions to reset DL99 rather than having them for the final fight. I rarely use *destruction when fighting Morgoth anyway.

Last edited by Grotug; February 4, 2017 at 18:19.
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Old February 4, 2017, 18:19   #22
Grotug
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Wait a minute.... how can Sauron Teleport me off the level if I can't even teleport myself off the level? Aren't I thus immune to his Nexus?
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Old February 4, 2017, 18:45   #23
Pete Mack
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Well that's one way to get extra levels. One !speed isn't nearly enough.
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Old February 4, 2017, 18:52   #24
Grotug
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Heh, but Sauron can't teleport me off the level therefore I don't need rNexus to fight him, right?

Kamul the Easterling Commands you to go far away. You feel unstable for a second, but the feeling the passes.

Sauron is mine.

Kamul dropped Nenya, immunity Cold ring. This sort of bodes well for ranged attack of Sauron. Wish I had a better bow.

~~~~~~~~~

Well that was close as beans.

So I discovered 3/4 through the fight I had left my ?Recharging at home. The only way I was gonna have a remote chance against Sauron is if I could recharge my staff of healing and wand of TO a few times. The last phase of the fight: he had just blasted me 3 times with mana storms, so I drank 3 times in a row my last 3 !*healing, (I only had 4 at the start of the fight). Some more lesser blasts and I use up my last !healing. I was out of {Holy Might and using {Evil (+9), but the RNG at last plays fair: 3 consecutive arrows hit doing good damage, at least one of them a critical hit, 5*, 4*, 3* goes his health. At that point I'm down to only !CCW. I look again at his description to find out why I am getting blasted so often. More than half his spells blast me with something and he casts spells 1 out of 2 times. So I decided I don't have enough healing to to continue ranged fight. I drop all my staves, _banish a beige L, since my wands of TO are out, and, in hockey stick position, get in the arrow, and then begin to melee. He casts another minor blast and we are going toe to toe with me at 533 health. I don't bother trying to heal since my !CCW will only take me to 593 anyway. He melees with me for a bit and then another minor blast. 293 my health. I keep whacking at him, he's at 2* now. He summons some friends, a beholder, a death kniht and some other things that didn't seem much worrysome. I continue whacking away at him. I probably should have swapped the fire ring for damage, but in the stress of the moment I didn't think of it. Then Sauron gets in some good hits and I'm down to 83 health. He is down to one red * but I am going to have to ?phase here. So I get lucky on the ?phase, up in a corridor and am able to heal up a little. Again I get into favorable knight's position. I activate PDSM and it blasts him. He's still coming, though, and moves next to me. I whack away in melee for one last desperate push. A magical staircase appears.

I was aware of "Carlammas on the level the whole time. That would have been better than "Ingw

Last edited by Grotug; February 4, 2017 at 20:10.
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Old February 4, 2017, 18:57   #25
Derakon
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rNexus has nothing to do with being teleported off the level except if the cause of that teleportation is a Nexus-elemental attack.
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Old February 4, 2017, 19:46   #26
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@Derakon, no. RNexus protects against Tele level attacks. Warrior/paladin charts often use it against Sauron.
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Old February 4, 2017, 19:54   #27
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What, seriously? That's odd.
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Old February 4, 2017, 20:28   #28
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Been that way for as long as I remember
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Old February 4, 2017, 20:53   #29
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Morgoth is in a vault with an MoD. I am going to have to kindly ask him to leave. I still have 16 {holy mights after Sauron. Brought buckland with me in case I pick up any shots. Even the (+7, +7) shots do 438 a round.

Well, that didn't work. Forgot to bring ?phase doors and so I destructed Morgoth and then went back to the vault to grab the best "Trickery I've seen and then went to read ?Recall and nothing happens.

I started up a new @. Need to get better about the flakiness. Silly losing the game to forgetting to bring essentials to the fight.

Having 86 AC on DL16 sure is nice. But that Brigand, tho.



Good thing I have a wand and a staff of light just bought from the store. And I also just bought a _Detect Evil (I never do that).

Not that I needed it:

...






... Umm...what?



Well, I guess this answers a question I've been wondering about for awhile now: do items under rubble affect LF? Apparently not!

~~~

I want in!



Searching in the dead end above does not yield anything.

You can see where I successfully ?phased up (first try) from the central most room with two brown traps, into a new area above, and then marched west towards the vault. On the way over I conveniently picked up a ring of digging <+5> and a heavier frost branded ball and chain (+6, +7) than the Rapier I was wielding (+6, +2).



I already ID'd by quaff a potion of healing on DL10. Now I find two more. Also in the four compartment vault are an {excellent} shield and {excellent} boots and =Electricity. Almost guaranteed the boots are FrAct. The shield is likely Resistance due to the depth (DL24) and the enchantment bonus [+11], which is good since I left rings of fire/cold behind in order to hold onto {worn} rings in hope of possible FrAct. We don't want good fortune @ to die early! The question now is do I ?Recall home and ID the boots or do I drop all the {worn} rings, and keep adventuring? I'm kinda tempted to do the latter, but it would be such a shame to lose early fortune @ to YASD. I could try to test out the boots on an illusionist. I still have the staff of detect evil. I think I will do the Ironman thing here and chuck the {worn} rings and keep going! Never too soon to start training for my eventual ironman attempt.

Whoah, just noticed Thengel I've been wearing since DL13 courtesy of Grishnkh provides pConf! (I was a little surprised the Umber Hulk earlier didn't confuse me).

Oh, good, the next level is 3-9. If it isn't a book I think I'll faint. I'm dubious that a rod of recall would give such a high feeling at this depth. Also not sure I want a rod of recall. Sometimes if I really want to bring something back home I can read my last ?Recall and grab the item. The boots are FrAct and the shield is Resistance.

Lol, this is really turning out to be the game of RNGesus. So I kept exploring the 3-9 level (DL25) and finally found an undead pit. After clearing it, didn't find any interesting items, but at least no books. But of course I held onto the potions to bring back to get ID'd. Bought 4 staves of ID (averaging almost 19 per staff!)



Hi. Today we bring you DL45 on DL25 without any of the nasty monsters. Enjoy!

EDIT: Found a small permanent vault on DL31. Detect evil, gorgon. TO. It occurs to me Gorgon might not be the only thing giving danger level. I'm clearing the rest from hockey stick at the corner of a hallway when suddenly I'm face to face with a drolem. Of course TO fails. And of course--no, not this time. He merely claws and bites. TO works the second time.

~~~~~~

Can't decide if it's worth keeping shrooms of terror. They can be handy if I'm TOing something very scary? Can be handy if I decide to blast a unique from a far with !speed, <+7> base speed and Terror for +27 temporary speed? Not sure if these unusual and conditional circumstances warrant an inventory slot. I just picked up a heavy xbow (magical) and an elven cloak.

~~~~

So I'm screwing around with Gondricam (175 total AC) and I start whomping on Lokkak. Usually when I fight Lokkak he destroys me if I don't have a good weapon. But he can't hit me. It's pretty funny. It's like fighting farmer maggot at the very beginning of the game without a weapon. Then a berserker comes along and crushes Lokkak. It seems to me that non unique monsters shouldn't be able to crush unique monsters....





Well, I killed off that character *VERY* stupidly. I stood next to a lesser titan to grab an unID'd amulet. I figured I had enough health and speed to survive a round of him whomping on me while I grab the amulet, but by the end of his turn I was at -10 health. This was the most unnecessary death I've had at that depth in some time, and I really shouldn't be making these sort of stubborn, hair-brained moves. Basically I'm playing Angband too much, and just getting super careless.

But I am having fun with my new @. On DL8 Bullroarer dropped me the Phial, just like days of old (so I'm told). Now, on DL30, I see another bright yellow ~. I sorta sigh; I don't want a Star. I like the Phial. Then a voice whispers inside my head: "Child, here is no star...." Can you say Thrin? What a pleasant surprise. So I quaff a !Speed since I'm low on health, don't have FrAct and I see some paralyzing ghouls in the the monster packed vault, granted from ?Second Sight. Inside the vault one of the first items I pick up is "Inertia. Quite happy to take the -2 to speed since I'm being granted +2 speed by Til-i-arc. Thrin reveals the ghoulz to be walled off in the last diagonal compartment of the vault, guarding nothing.

But I don't get why this magnificent object only produces a level 7 feeling at this depth?? Thrin is *easily* a 9 object, especially when you consider its native depth is something like 4000'. And then you consider all the ho hum items I've gotten at similar depth with deeper feelings (sans books). I've been considering playing without level feelings as others have suggested. Maybe I really ought to.

There were quite a few other good items in that vault, too: including a Cloak of Aman rChaos and full resistance [40, +20] armor. One of the rare "very good treasures here" levels that actually had very good treasures.

Holy Hofstadter! So the last item I picked up and ID'd on that vault was a wand of TO. Very next level is 9-6. Thrin shows the way to the checkered special room. I eat mush-of-Second Sight, quaff !Speed, TO away Radagast the Brown, =Digging activation to quickly get to Great Swamp Wyrm and TO him away while he's still sleeping. "Evenstar, {Bard. TYVM 6 feeling! Once again, these are some low numbers for some fine treasures for the depth!

EDIT:
Man, this game is going swimingly! Keep getting stat potions (I've drank 3 or 4 !Augs). Thrain is amazing. Keep finding vaults. Get to beeline to them. Current one's feeling is 7 and has Cambeleg, and Scatha just dropped a better Aman rChaos cloak than the one I was wearing: a <+1> more to speed and stealth over the last cloak. I love straight upgrades , they're so rare. Cambeleg is almost a straight upgrade to Cammithrim, but it doesn't have sCON.

More 7 feeling levels; skipped the last one without exploring it since it didn't have a vault, but the one I'm on now is permanent walls labrynth with Andril. My DEX is maxed, my STR is *** I'm doing 465 to evil and over 500 to a whole lot of others. I'm on DL56, all resistances except pBlind, rSound and pStun. It's very strange being this powerful this quickly. Although switching from Til-i-arc to Andril drops my speed from +4 to +2.

Forgot that Evenstar sustains CON; so I have bodykeeping with Andril.

Code:
  [Angband 4.0.5 Character Dump]

 Name   Ruhn         Age            114          Self  RB  CB  EB   Best
 Race   High-Elf     Height        9'9"   STR:  18/92  +1  +3  +9 18/***
 Class  Warrior      Weight   16st 13lb   INT:  18/37  +3  -2  +1  18/57
 Title  Commando     Turns used:          WIS:     12  -1  -2  +6     15
 HP     450/450      Game        212739   DEX! 18/100  +3  +2  +6 18/210
 SP     0/0          Standard     24136   CON:     18  +1  +2  +3  18/60
                     Resting        223

 Level                 33    Armor     [54,+109]    Saving Throw     73%
 Cur Exp           457056                           Stealth       Superb
 Max Exp           457056    Melee       3d5,+55    Disarming        72%
 Adv Exp           550000    To-hit       76,+70    Magic Devices     61
                             Blows      6.0/turn    Perception   1 in 34
 Gold               94089                           Searching        17%
 Burden          187.1 lb    Shoot to-dam    +19    Infravision    40 ft
 Overweight        7.2 lb    To-hit       76,+77    Speed              1
 Max Depth    2800' (L56)    Shots        1/turn

 You are one of several children of a Telerin Prince.  You have light
 grey eyes, wavy black hair, and a fair complexion.



rAcid:......+.+.... Nexus:......+......
rElec:......+.+.... Nethr:...?+........
rFire:+.....+.+.... Chaos:...?...+.....
rCold:....+.+.+.... Disen:+..?.........
rPois:...+......... pFear:+...........+
rLite:...?.+......+ pBlnd:...?.........
rDark:...?++....... pConf:.........+...
Sound:...?......... pStun:...?.........
Shard:......+...... HLife:....++.......

Regen:....+........ Stea.:...+...+...+.
  ESP:............. Sear.:.............
Invis:+....+......+ Infra:............+
FrAct:++........+.. Tunn.:.............
Feath:...?......... Speed:.+.....+.....
S.Dig:...?......... Blows:.............
ImpHP:............. Shots:.............
 Fear:............. Might:.+...........
Aggrv:...?......... Light:.....+.......


  [Character Equipment]

a) the Long Sword 'And??ril' (3d5) (+10,+15) [+10] <+4>
     Found lying on the floor of a labyrinth at 2800 feet (level 56)
     
     +4 strength.
     +4 dexterity.
     Slays evil creatures, trolls, orcs, undead.
     Branded with fire.
     Provides resistance to fire, disenchantment.
     Provides protection from fear.
     Cannot be harmed by acid.
     Sustains strength, dexterity.
     Blessed by the gods.  Prevents paralysis.  Grants the ability to
     see invisible things.  
     
     When activated, it creates a fire ball with damage 72.
     Takes 44 turns to recharge at your current speed.
     Your chance of success is 92.5%
     
     Combat info:
     6.0 blows/round.
     Average damage/round: 526.2 vs. creatures not resistant to fire,
     465 vs. evil creatures, 526.2 vs. trolls, 526.2 vs. orcs, 526.2
     vs. undead, and 403.8 vs. others.
     
b) the Long Bow of Bard (x5) (+17,+19) <+1, +2> {!d!v!k}
     Found lying on the floor in a vault at 1550 feet (level 31)
     
     +1 dexterity.
     +1 speed.
     +2 shooting power.
     Cannot be harmed by acid, fire.
     Prevents paralysis.  
     
c) a Ring of Damage (+0,+12) {@2!d!v!k}
     Dropped by a Mummified orc at 1800 feet (level 36)
     
d) the Serpent Ring of Barahir <+1> {special}
     Found lying on the floor in a pit at 1800 feet (level 36)
     
     You do not know the full extent of this item's powers.
     +1 strength.
     +1 intelligence.
     +1 wisdom.
     +1 dexterity.
     +1 constitution.
     +1 stealth.
     Provides resistance to poison gas.
     Cannot be harmed by lightning.
     
e) the Jewel 'Evenstar' <+2> (charging)
     Found lying on the floor in a vault at 1550 feet (level 31)
     
     +2 wisdom.
     Provides resistance to frost, dark, nether.
     Sustains wisdom, constitution.
     Speeds regeneration.  Sustains your life force.  
     
     When activated, it restores your experience to full.
     Takes 165 turns to recharge at your current speed.
     Your chance of success is 89.3%
     
f) the Arkenstone of Thr?in <+3> {!!}
     Found lying on the floor in a vault at 1500 feet (level 30)
     
     Provides resistance to light, dark.
     Cannot be harmed by fire.
     Sustains your life force.  Grants the ability to see invisible
     things.  
     Radius 3 light.
     
     When activated, it maps the entire level and detects nearby
     objects, traps, doors, and stairs.
     Takes 56 to 110 turns to recharge at your current speed.
     Your chance of success is 87.3%
     
g) the Chain Mail of Arvedui (-2) [40,+15] <+2>
     Found lying on the floor in a vault at 1650 feet (level 33)
     
     +2 strength.
     Provides resistance to acid, lightning, fire, frost, shards,
     nexus.
     Cannot be harmed by acid.
     
h) an Elven Cloak of Aman [6,+22] <+3, +1>
     Dropped by Scatha the Worm at 2500 feet (level 50)
     
     +3 stealth.
     +1 speed.
     Provides resistance to chaos.
     Cannot be harmed by acid, fire.
     
i) a Wicker Shield of Resistance [2,+20]
     Dropped by Scatha the Worm at 2500 feet (level 50)
     
     Provides resistance to acid, lightning, fire, frost.
     Cannot be harmed by acid.
     
j) the Metal Cap of Thengel [3,+12] <+3>
     Found lying on the floor at 2350 feet (level 47)
     
     +3 wisdom.
     Provides protection from confusion.
     Cannot be harmed by acid.
     
k) the Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] <+2>
     Dropped by a Mature red dragon at 2500 feet (level 50)
     
     +2 strength.
     +2 constitution.
     Cannot be harmed by acid, fire.
     Prevents paralysis.  
     
l) a Pair of Leather Boots of Stealth [2,+10] <+3>
     Dropped by Bullroarer the Hobbit at 400 feet (level 8)
     
     +3 stealth.
     




  [Character Inventory]

a) 2 Mushrooms of Second Sight {!E}
b) 38 Potions of Cure Light Wounds
c) 21 Potions of Cure Critical Wounds
d) 4 Potions of Healing
e) 2 Potions of Enlightenment
f) 35 Scrolls of Phase Door
g) 6 Scrolls of Teleportation {!r}
h) a Scroll of Magic Mapping
i) a Scroll of Banishment
j) 3 Scrolls of Word of Recall {!*}
k) 6 Scrolls of Recharging
l) 3 Rods of Trap Location {@3}
m) 3 Wands of Teleport Other (27 charges)
n) a Staff of Detect Evil (19 charges)
o) 4 Staves of Teleportation (13 charges) {!u}
p) a Staff of Speed (5 charges) {!u}
q) a Staff of Identify (14 charges)
r) a Ring of Digging <+5> {@2!!}
     +5 tunneling.
     
s) the Pike 'Til-i-arc' (3d5) (+10,+12) [+10] <+3, +2> {@1}
     Dropped by Sangahyando of Umbar at 1300 feet (level 26)
     
     +3 strength.
     +3 intelligence.
     +2 speed.
     Slays demons, trolls, giants.
     Branded with cold, fire.
     Provides resistance to fire, frost.
     Cannot be harmed by acid, fire.
     Sustains intelligence.
     Slows your metabolism.  
     
     Combat info:
     5.2 blows/round.
     With +0 STR and +1 DEX you would get 5.5 blows
     Average damage/round: 432.8 vs. creatures not resistant to cold,
     432.8 vs. creatures not resistant to fire, 432.8 vs. demons, 432.8
     vs. trolls, 432.8 vs. giants, and 326.1 vs. others.
     




  [Character Quiver]

0) 7 Arrows (1d4) (+0,+0)
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/round: 113.9.
     35% chance of breaking upon contact.
     
1) 9 Arrows (1d4) (+3,+5)
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/round: 140.4.
     35% chance of breaking upon contact.
     
2) 23 Arrows (1d4) (+4,+7)
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/round: 151.
     35% chance of breaking upon contact.
     
3) 29 Arrows of Slay Dragon (1d4) (+7,+7)
     Slays dragons.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/round: 241.7 vs. dragons, and 151 vs. others.
     35% chance of breaking upon contact.
     
4) 6 Arrows of Lightning (1d4) (+8,+6)
     Branded with lightning.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/round: 233.2 vs. creatures not resistant to
     lightning, and 145.7 vs. others.
     35% chance of breaking upon contact.
     
5) 19 Arrows of Lightning (1d4) (+8,+7)
     Branded with lightning.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/round: 241.7 vs. creatures not resistant to
     lightning, and 151 vs. others.
     35% chance of breaking upon contact.
     
6) 28 Seeker Arrows (4d4) {magical}
     You do not know the full extent of this item's powers.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/round: 153.7.
     35% chance of breaking upon contact.
     
7) 19 Mithril Arrows (3d4) (+3,+7)
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/round: 177.5.
     35% chance of breaking upon contact.
     


  [Home Inventory]

a) 10 Mushrooms of Vigor {!E}
b) 2 Mushrooms of Clear Mind {!E}
c) 18 Potions of Cure Serious Wounds
d) 21 Potions of Cure Critical Wounds
e) 2 Potions of *Healing*
     It can be thrown at creatures with damaging effect.
     
f) 9 Potions of Speed
g) 5 Scrolls of Teleportation
h) a Scroll of Recharging
i) a Rod of Curing
j) 2 Wands of Teleport Other (18 charges)
k) a Staff of Teleportation (4 charges) {!u}
l) 2 Staves of Identify (3 charges)
m) a Ring of Bodykeeping
     Dropped by a Young gold dragon at 1600 feet (level 32)
     
     Sustains strength, dexterity, constitution.
     
n) a Ring of Damage (+0,+10)
     Found lying on the floor at 2050 feet (level 41)
     
o) a Ring of the Mouse (+0,-12) <+4>
     Found lying on the floor at 550 feet (level 11)
     
     +4 dexterity.
     +4 stealth.
     
p) the Phial of Galadriel <+3> (charging)
     Dropped by Bullroarer the Hobbit at 400 feet (level 8)
     
     Cannot be harmed by fire.
     Radius 3 light.
     
     When activated, it lights up the surrounding area, hurting
     light-sensitive creatures.
     Takes 12 to 22 turns to recharge at your current speed.
     Your chance of success is 94.3%
     
q) the Cloak of Thingol [1,+18] <+3>
     Dropped by Khm, Son of Mm at 2500 feet (level 50)
     
     +3 dexterity.
     Provides resistance to acid, fire, frost.
     Cannot be harmed by acid, fire.
     Prevents paralysis.  
     
     When activated, it tries to recharge a wand or staff, destroying
     the wand or staff on failure.
     Takes 77 turns to recharge at your current speed.
     Your chance of success is 94.3%
     
r) an Iron Crown [0,+12] <+2, +1> {splendid}
     Dropped by Smaug the Golden at 2300 feet (level 46)
     
     You do not know the full extent of this item's powers.
     +2 strength.
     +2 dexterity.
     +1 constitution.
     
s) a Jewel Encrusted Crown of the Magi [0,+9] <+2>
     Found lying on the floor in a vault at 1650 feet (level 33)
     
     +2 intelligence.
     Provides resistance to acid, lightning, fire, frost.
     Provides protection from blindness.
     Cannot be harmed by acid.
     Sustains intelligence.
     
t) 21 Bolts (1d5) (+1,+5)
u) 17 Bolts of Slay Evil (1d5) (+7,+4)
     Slays evil creatures.
     
v) 12 Bolts (1d5) {magical}
     You do not know the full extent of this item's powers.
     
w) 40 Arrows (1d4) (+1,+5)
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/round: 140.4.
     35% chance of breaking upon contact.
     
x) 16 Iron Shots of Flame (1d4) (+7,+10)
     Branded with fire.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       588    200'  Reached level 2
       588    200'  Reached level 3
       588    200'  Reached level 4
       701    200'  Reached level 5
       836    250'  Reached level 6
       861    250'  Reached level 7
       960    250'  Reached level 8
      1257    250'  Reached level 9
      2065    400'  Killed Bullroarer the Hobbit
      2067    400'  Found the Phial of Galadriel
      2097    400'  Killed Fang, Farmer Maggot's dog
      2241    450'  Reached level 10
      2718    550'  Killed Orfax, Son of Boldor
      2755    550'  Reached level 11
      2818    550'  Reached level 12
      4772    700'  Reached level 13
      4858    800'  Killed Wormtongue, Agent of Saruman
      4967    800'  Killed Grip, Farmer Maggot's dog
      5217    850'  Reached level 14
      5293    850'  Reached level 15
      5977    900'  Reached level 16
      6285    950'  Reached level 17
      7219   1100'  Reached level 18
      7735   1250'  Killed Sm?©agol
      7855   1250'  Reached level 19
      8339   1250'  Reached level 20
      8765   1300'  Killed Sangahyando of Umbar
      8771   1300'  Killed Angamait? of Umbar
      8777   1300'  Found the Pike 'Til-i-arc'
      8989   1300'  Reached level 21
     10378   1300'  Killed Ibun, Son of M?Æm
     10613   1350'  Reached level 22
     11159   1400'  Killed Shagrat, the Orc Captain
     11565   1400'  Reached level 23
     11700   1400'  Killed Azog, King of the Uruk-Hai
     11838   1400'  Killed Bolg, Son of Azog
     11848   1400'  Found the Dagger 'Narthanc' (LOST)
     12077   1450'  Reached level 24
     12319   1500'  Killed Lugdush, the Uruk
     12395   1500'  Reached level 25
     12407   1500'  Killed Ugl??k, the Uruk
     12425   1500'  Killed N?r, the Dwarf
     12466   1500'  Found the Arkenstone of Thr?in
     13035   1550'  Killed Ulwarth, Son of Ulfang
     13090   1550'  Killed Ulfast, Son of Ulfang
     13340   1550'  Found the Long Bow of Bard
     13379   1550'  Reached level 26
     13404   1550'  Found the Jewel 'Evenstar'
     14773   1650'  Reached level 27
     15271   1650'  Killed Bert the Stone Troll
     15375   1650'  Killed Tom the Stone Troll
     15520   1650'  Killed Bill the Stone Troll
     15556   1650'  Reached level 28
     15639   1650'  Found the Chain Mail of Arvedui
     16564   1800'  Found the Serpent Ring of Barahir
     16685   1850'  Reached level 29
     16888   1900'  Killed Beorn, the Shape-Changer
     17048   1900'  Killed Boldor, King of the Yeeks
     18809   2150'  Killed Lokkak, the Ogre Chieftain
     18809   2150'  Reached level 30
     18927   2150'  Found the Set of Leather Gloves 'Cammithrim' (LOST)
     20101   2300'  Killed Smaug the Golden
     20101   2300'  Reached level 31
     20239   2300'  Killed Lagduf, the Snaga
     20659   2350'  Found the Metal Cap of Thengel
     20917   2350'  Found the Dagger 'Nimthanc' (LOST)
     22205   2500'  Reached level 32
     22588   2500'  Found the Set of Leather Gloves 'Cambeleg'
     22726   2500'  Killed Scatha the Worm
     22740   2500'  Found the Set of Gauntlets 'Paurhach' (LOST)
     22778   2500'  Killed Kh?Æm, Son of M?Æm
     22788   2500'  Found the Cloak of Thingol
     23323   2650'  Reached level 33
     23979   2800'  Killed Akhorahil the Blind
     24133   2800'  Found the Long Sword 'And??ril'


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : yes (use_sound)
Show damage player deals to monsters         : no  (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : yes (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : no  (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)

  [Birth]

Randomise the artifacts (except a very few)  : no  (birth_randarts)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Don't stack objects on the floor             : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : no  (birth_no_stairs)
Don't show level feelings                    : no  (birth_no_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Use previous set of randarts                 : yes (birth_keep_randarts)
Start with a kit of useful gear              : no  (birth_start_kit)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Force player descent                         : yes (birth_force_descend)
Sorta got careless in a mirror-hearthshape vault. Lots of times I was in LOS of being one shotted. I mass banished everyone in the left side of the vault because I was afraid the greater titan would pick up all the objects. Except I forgot Arien will pick up all the objects anyway, so I lost two unID'd amulets and some other things to Arien's pick ups, but get to keep Himring, Gorlim and Celembrimbor. I also lost my ring of damage to ancient blue dragon's breath attack. There's another =Damage in an Undead pit nearby that I guess I'm going to brave, but I only have 3 TO charges left and not enough healing to deal with everything in it, though I did pick up a holy avenger blade of chaos with undead brand that gets 5.8 blows with a ring of dex If I take on the Undead pit, will have to be really careful in who I TO and who I fight. There are at least two light blue Ls which I'm pretty sure I won't be able to fight. I still haven't found any speed items except the +2 speed from a cloak and {Bard and two staves of speed. It's kind of ridiculous to have native +2 speed at DL68.

I also found boots of Wormtongue and there is an ?*Enchant Armor in the Undead pit.

I just realized I blew it on that vault. I have a ?*Destruction* I could have read from a position that would have destroyed the Greater Titan and Arian and the Elemental who were all in the lower right corner of the main compartment on the left side of the vault. /sigh

The cyan Liches kept returning and I was out of TO so I left the level, leaving behind wormtongue boots. In the blackmarket when I got home was a ?*Echant armor*. I returned to the dungeon, but after experimenting with different gear forgot to bring ESP helm with me. Find a vault on opposite end of level, so I teleport near it, and there is a Hydra pit between me and the vault. I try to ?phase around it but they are after me breathing fire, and fire, and more fire, and destroy one of my staves of speed. Frustrated, I decided to start a new @ with randarts.

Last edited by Grotug; February 10, 2017 at 13:21.
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Old February 10, 2017, 13:20   #30
Grotug
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Join Date: Nov 2013
Posts: 618
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So I didn't respect a brown c (probably a stegocentipede) and died an unecessary, early death. Just now I decided to reload the other game. So I got some good luck. First, I decided I'm probably gonna have to take down this Hydra pit since I can't rely on ?phasing by it without having the whole nest pursue me. So I ?phased a couple times and ended up in a room right below the nest. I healed up, used up the last couple charges on my remaining _Speed, ?recharged it, used the 3 charges immediately; ?recharged it, used the 3 charges immediately. ?Phased again, and was lucky to land in the hallway between the nest and the vault entrance! I can see upon using -Detection that only 3 Hydras are pursuing me, and one of them is almost dead. So I {kill the first one, TO the second and get hit by fire (bye bye more {slay evil) before TOing the third (I didn't want to wait for him, because there is a line of things in the vault I want to TO before they wake up, namely Ar-Pharazon the object picker-upper).



The other really lucky thing is this vault has no object destroyers and the one guy who picks up objects I just TO'd while he was still asleep (as well as those other big hitters in the line). Time to =Digging activation into Longthorin and then sit back and relax as I collect the loot.

Extend haste my left foot! Right after TOing Mr. White Fire, I already slowed down! It's been like 40 turns! *Shakes fist at false advertising on temporary speed item descriptions).

Picked up a Balance Dragon of Craftmanship. Not bad. I guess such an item warrants a 9 treasure feeling on DL69? Found a good AC Steel helm of Telepathy, too. My AC is good, my resistances are good, and my speed is +2. :-/ Found a ?DD and =CON <+6> as well.

I ?DD and stepped into the nearby trapdoor bringing me down to DL75:



To the west of the vault is this special room; I've never seen this before:

I wonder if this is some kind of "super" special room and has a higher chance of having something of value?
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