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Old February 16, 2017, 04:24   #51
Pete Mack
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Join Date: Apr 2007
Location: Seattle, WA
Posts: 4,015
Donated: $40
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A pool of Lava does significant fire damage if you walk on it. Fire breathers are immune.
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Old February 17, 2017, 21:33   #52
Grotug
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Posts: 618
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Does this mean what I think it means? Awhile ago I had a dream I found a new artifact armor that had slaying to-dam numbers similar to a Dwarven shield. Now I just found a blue Dragonmail of Craftmanship (+0,+0). Obviously not very exciting, except why does the armor have (+0,+0)? I've never seen armor with slaying on it. Does this mean it is possible to find a DSM of Craftmanship with some plus slaying numbers? That would be cool.

In other news, finally found my first wand of TO on DL63 and thanks to gloves of power <+4> (+5, +5) and Lorien Bow <+4> I am getting max blows with my melee weapons (525 vs non rAcid with Dúrin and 670 vs Dragons and Demons with Sythe of Slicing. Now I just need !CON and a few more resistances and I'm good to go.
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Old February 17, 2017, 22:27   #53
Derakon
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Unfortunately I think you're just seeing a UI bug caused by the Craftsmanship ego removing to-hit penalties from the underlying heavy armor.
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Old February 18, 2017, 02:50   #54
Grotug
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Very perceptive, that's probably it.
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Old February 18, 2017, 13:04   #55
Grotug
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YASD: having fun is better than surviving? I guess.... A Nightwalker summoned a hand druj and I was in a cavern so getting out of LOS was a bit difficult and I didn't want to use a !Healing.

Once again I am a fragile cannon. I probably should be wearing my =CON <+5> instead of my =DAM (0,+11) but dealing high damage is so fun. I am taking down a pit of Night***s right now with ease even though I only have 461 health. Doing 570 to evil.

Code:
    [Angband 4.0.5 Character Dump]

 Name   Belegost     Age            113          Self  RB  CB  EB   Best
 Race   High-Elf     Height        6'2"   STR! 18/100  +1  +3  +8 18/***
 Class  Warrior      Weight   13st 10lb   INT:  18/35  +3  -2  +0  18/45
 Title  Champion     Turns used:          WIS:     15  -1  -2  +2     14
 HP     138/481      Game        238032   DEX! 18/100  +3  +2  +6 18/210
 SP     0/0          Standard     44306   CON:     18  +1  +2  +0  18/30
                     Resting       1632

 Level                 39    Armor      [83,+88]    Saving Throw     78%
 Cur Exp          1741518                           Stealth    Very Good
 Max Exp          1741518    Melee       6d5,+54    Disarm - phys.   91%
 Adv Exp          2000000    To-hit       85,+55    Disarm - magic   52%
                             Blows      5.8/turn    Magic Devices     68
 Gold               25540                           Infravision    40 ft
 Burden          212.5 lb    Shoot to-dam    +11    Speed             16
 Overweight       32.6 lb    To-hit       85,+59
 Max Depth    3750' (L75)    Shots        1/turn

 You are one of several children of a Telerin Archer.  You have light
 blue eyes, wavy black hair, and a fair complexion.



rAcid:+.....+.+.... Nexus:.............
rElec:......+.+.... Nethr:.............
rFire:......+.+.... Chaos:?............
rCold:......+.+.... Disen:....+........
rPois:........+.... pFear:....+.+.....+
rLite:.....+......+ pBlnd:.............
rDark:.....+....... pConf:......+......
Sound:......+...... pStun:.+...........
Shard:............. HLife:.....+.......

Regen:............. Stea.:.......++....
  ESP:.........+... Infra:............+
Invis:.....+......+ Tunn.:.............
FrAct:.+..+........ Speed:..+....+...+.
Feath:............. Blows:.............
S.Dig:............. Shots:.............
ImpHP:............. Might:.+...........
 Fear:............. Light:.....+.......
Aggrv:.............      :.............


  [Character Equipment]

a) a Blade of Chaos of *Slay Evil* (6d5) (+17,+15) <+2> {??}
     Found lying on the floor in a vault at 3650 feet (level 73)
     
     You do not know the full extent of this item's powers.
     +2 wisdom.
     Slays evil creatures.
     Provides resistance to acid.
     Blessed by the gods.  
     
     Combat info:
     5.8 blows/round.
     Average damage/round: 569.7 vs. evil creatures, and 449.8 vs.
     others.
     
b) a Long Bow of Lothlórien (x4) (+21,+11) <+4, +1>
     Dropped by a ghoul at 1600 feet (level 32)
     
     +4 dexterity.
     +1 shooting power.
     Provides protection from stunning.
     Cannot be harmed by acid, fire.
     Prevents paralysis.  
     
c) a Ring of Speed <+7>
     Found lying on the floor of a cavern at 2650 feet (level 53)
     
     +7 speed.
     
d) a Ring of Damage (+0,+11) {@2!d!v!k}
     Dropped by a dreadlord at 3750 feet (level 75)
     
e) an Amulet of Weaponmastery (+3,+3) <+2>
     Bought from a store
     
     +2 strength.
     Provides resistance to disenchantment.
     Provides protection from fear.
     Sustains strength, constitution.
     Prevents paralysis.  
     
f) the Arkenstone of Thráin <+3> {!!}
     Found lying on the floor in a vault at 2750 feet (level 55)
     
     +3 light.
     Provides resistance to light, dark.
     Cannot be harmed by fire.
     Grants the ability to see invisible things.  Sustains your life
     force.  
     Radius 3 light.
     
     When activated, it lights and maps the entire level, sensing
     objects.
     Takes 132 to 260 turns to recharge at your current speed.
     Your chance of success is 88.8%
     
g) the Metal Brigandine Armour of the Rohirrim (+0,+0) [50,+15] <+2>
     Found lying on the floor in a vault at 2300 feet (level 46)
     
     +2 strength.
     +2 dexterity.
     Provides resistance to acid, lightning, fire, cold, sound.
     Provides protection from fear, confusion.
     Cannot be harmed by acid.
     
h) an Elven Cloak of Stealth [6,+10] <+3, +1>
     Dropped by a master vampire at 3250 feet (level 65)
     
     +3 stealth.
     +1 speed.
     
i) a Large Metal Shield of Elvenkind [12,+11] <+1>
     Dropped by a ninja at 2800 feet (level 56)
     
     +1 stealth.
     Provides resistance to acid, lightning, fire, cold, poison.
     Cannot be harmed by acid.
     
j) a Hard Leather Cap of Telepathy [2,+12]
     Dropped by Fundin Bluecloak at 2900 feet (level 58)
     
     Grants telepathy.  
     
k) a Set of Mithril Gauntlets of Power (+5,+5) [6,+14] <+4>
     Found lying on the floor in a vault at 3150 feet (level 63)
     
     +4 strength.
     Cannot be harmed by acid, fire.
     
l) a Pair of Steel Shod Boots of Speed [7,+11] <+10>
     Found lying on the floor in a pit at 700 feet (level 14)
     
     +10 speed.
     Cannot be harmed by fire.
     




  [Character Inventory]

a) a Potion of Dexterity
b) 3 Potions of Cure Light Wounds
c) 12 Potions of Cure Serious Wounds
d) 24 Potions of Cure Critical Wounds
e) 3 Potions of Healing
f) 4 Potions of *Healing*
     It can be thrown at creatures with damaging effect.
     
g) 2 Potions of Life
     It can be thrown at creatures with damaging effect.
     
h) 40 Scrolls of Phase Door
i) a Scroll of Phase Door
j) 8 Scrolls of Teleportation {!r}
k) 2 Scrolls of Banishment
l) 4 Scrolls of Word of Recall {!r}
m) 4 Rods of Treasure Location
n) 2 Rods of Detection
     Cannot be harmed by lightning.
     
o) 2 Wands of Teleport Other (10 charges) {!d!v!k}
p) 4 Staves of Teleportation (10 charges) {!u}
q) 3 Staves of Speed (12 charges)
r) a Ring of Damage (+0,+9)
     Found lying on the floor of a special room at 2750 feet (level 55)
     
s) a Ring of Digging <+5> (charging) {@2!!}
     Found lying on the floor in a vault at 1250 feet (level 25)
     
     +5 tunneling.
     
t) a Scythe of Slicing of Gondolin (8d4) (+11,+16) <+1>
     Found lying on the floor in a vault at 2900 feet (level 58)
     
     +1 light.
     Slays dragons, demons, trolls, orcs.
     Provides resistance to dark.
     Provides protection from confusion.
     Cannot be harmed by acid, fire.
     Grants the ability to see invisible things.  Prevents paralysis.  
     Radius 1 light.
     
     Combat info:
     5.5 blows/round.
     Average damage/round: 707 vs. dragons, 707 vs. demons, 707 vs.
     trolls, 707 vs. orcs, and 449.5 vs. others.
     




  [Character Quiver]

0) 15 Arrows (1d4) (+6,+6)
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 81.9.
     35% chance of breaking upon contact.
     
1) 4 Arrows of Slay Evil (1d4) (+8,+10)
     Slays evil creatures.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 148 vs. evil creatures, and 98.7 vs. others.
     35% chance of breaking upon contact.
     
2) 22 Seeker Arrows (4d4) (+3,+4)
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 104.
     35% chance of breaking upon contact.
     
3) 19 Seeker Arrows (4d4) (+5,+7)
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 117.6.
     35% chance of breaking upon contact.
     
4) 20 Mithril Arrows (3d4) (+5,+5)
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 98.7.
     35% chance of breaking upon contact.
     
5) 21 Mithril Arrows of Acid (3d4) (+14,+13)
     Branded with acid.
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 231.5 vs. creatures not resistant to acid,
     and 132.3 vs. others.
     35% chance of breaking upon contact.
     
6) 19 Rounded Pebbles of Slay Animal (1d2) (+6,+4)
     Slays animals.
     


  [Home Inventory]

a) a Potion of Dexterity {!q}
b) 21 Potions of Cure Critical Wounds
c) 6 Potions of Life
     It can be thrown at creatures with damaging effect.
     
d) 16 Potions of Speed
e) 3 Scrolls of Teleport Level {!r}
f) a Scroll of *Remove Curse*
g) 15 Scrolls of Recharging
h) a Ring of Strength <+4>
     Dropped by a mature green dragon at 2650 feet (level 53)
     
     +4 strength.
     Sustains strength.
     
i) a Ring of Constitution <+5>
     Dropped by a dread at 3150 feet (level 63)
     
     +5 constitution.
     Sustains constitution.
     
j) an Amulet of Resistance
     Found lying on the floor of a cavern at 3600 feet (level 72)
     
     Provides resistance to acid, lightning, fire, cold.
     
k) the Elfstone 'Elessar' [+10] <+2>
     Found lying on the floor of a cavern at 3300 feet (level 66)
     
     +2 strength.
     +2 wisdom.
     +2 speed.
     Provides resistance to fire, poison.
     Provides protection from fear.
     
     When activated, it heals 500 hit points.
     Takes 520 turns to recharge at your current speed.
     Your chance of success is 86.6%
     
l) White Dragon Scale Mail of Speed (-2) [14,+18] <+5>
     Dropped by a black knight at 2050 feet (level 41)
     
     +5 speed.
     Provides resistance to cold.
     
m) the Chain Mail of Arvedui (-2) [40,+15] <+2>
     Found lying on the floor in a vault at 2300 feet (level 46)
     
     +2 strength.
     Provides resistance to acid, lightning, fire, cold, shards, nexus.
     Cannot be harmed by acid.
     
n) the Augmented Chain Mail of Caspanion (-2) [45,+20] <+2, +3>
     Dropped by Boldor, King of the Yeeks at 2650 feet (level 53)
     
     +2 intelligence.
     +2 wisdom.
     +3 constitution.
     Provides resistance to acid, poison.
     Provides protection from confusion.
     Cannot be harmed by acid.
     
     When activated, it destroys all doors surrounding you.
     Takes 26 turns to recharge at your current speed.
     Your chance of success is 92.8%
     
o) Bar Chain Mail (Dwarven) (-2) [45,+14] <+2, +3>
     Found lying on the floor in a vault at 1150 feet (level 23)
     
     +2 strength.
     +2 constitution.
     +3 infravision.
     Cannot be harmed by acid.
     Prevents paralysis.  
     
p) Metal Brigandine Armour of Elvenkind (-3) [48,+14] <+1>
     Dropped by Lokkak, the Ogre Chieftain at 2600 feet (level 52)
     
     +1 stealth.
     Provides resistance to acid, lightning, fire, cold, poison.
     Cannot be harmed by acid.
     
q) the Full Plate Armour of Isildur (+0,+0) [75,+25] <+1>
     Found lying on the floor of a cavern at 3300 feet (level 66)
     
     +1 constitution.
     Provides resistance to acid, lightning, fire, cold, sound, nexus.
     Provides protection from confusion.
     Cannot be harmed by acid.
     
r) the Mithril Plate Mail of Celeborn (-3) [65,+25] <+3>
     Dropped by Itangast the Fire Drake at 3250 feet (level 65)
     
     +3 strength.
     Provides resistance to acid, lightning, fire, cold, dark,
     disenchantment.
     Cannot be harmed by acid.
     
     When activated, it removes all non-unique monsters represented by
     a chosen symbol from the level, dealing you damage in the process.
     Takes 1300 turns to recharge at your current speed.
     Your chance of success is 90.6%
     
s) a Cloak of Aman [1,+31] <+2>
     Dropped by Saruman of Many Colours at 3150 feet (level 63)
     
     +2 stealth.
     Provides resistance to sound.
     Cannot be harmed by acid, fire.
     
t) a Small Metal Shield (Dwarven) (+2,+3) [5,+10] <+2, +1>
     Found lying on the floor of a labyrinth at 2300 feet (level 46)
     
     +2 strength.
     +1 constitution.
     Cannot be harmed by acid.
     Prevents paralysis.  
     
u) the Large Metal Shield of Anárion [12,+20]
     Taken from a chest found at 3200 feet (level 64)
     
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid.
     Sustains strength, intelligence, wisdom, dexterity, constitution.
     
v) a Set of Leather Gloves of Thievery (+3,+2) [1,+8] <+3>
     Found lying on the floor at 3400 feet (level 68)
     
     +3 dexterity.
     Feather Falling.  Prevents paralysis.  
     
w) the Set of Leather Gloves 'Cammithrim' (+5,+5) [1,+10] <+1>
     Dropped by Lokkak, the Ogre Chieftain at 2600 feet (level 52)
     
     +1 light.
     Provides resistance to light.
     Cannot be harmed by acid, fire.
     Sustains constitution.
     Prevents paralysis.  
     Radius 1 light.
     
     When activated, it fires a magic missile with damage 3d4.
     Takes 5 turns to recharge at your current speed.
     Your chance of success is 94.5%
     
x) 25 Bolts of Venom (1d5) (+5,+10)
     Branded with poison.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       252    100'  Killed Fang, Farmer Maggot's Dog
       252    100'  Reached level 2
       252    100'  Reached level 3
       417    100'  Reached level 4
       595    150'  Reached level 5
       744    150'  Killed Grip, Farmer Maggot's Dog
       753    150'  Reached level 6
      1284    200'  Reached level 7
      1802    350'  Reached level 8
      2365    350'  Reached level 9
      3145    450'  Reached level 10
      3452    500'  Reached level 11
      3956    550'  Reached level 12
      4380    600'  Reached level 13
      5204    600'  Reached level 14
      6423    700'  Reached level 15
      6693    700'  Reached level 16
     10186    950'  Reached level 17
     10509   1050'  Reached level 18
     10777   1100'  Killed Nár, the Dwarf
     10826   1100'  Reached level 19
     11404   1100'  Reached level 20
     12284   1150'  Killed Ulwarth, Son of Ulfang
     12298   1150'  Reached level 21
     12408   1150'  Killed Ulfast, Son of Ulfang
     15751   1150'  Killed Uglúk, the Uruk
     15796   1150'  Reached level 22
     15855   1150'  Killed Lugdush, the Uruk
     17389   1200'  Reached level 23
     17955   1200'  Reached level 24
     18499   1250'  Killed Bolg, Son of Azog
     18557   1250'  Killed Azog, King of the Uruk-Hai
     18934   1250'  Killed Wormtongue, Agent of Saruman
     19002   1250'  Found the Short Sword 'Dagmor' (LOST)
     19173   1250'  Killed Sangahyando of Umbar
     19235   1250'  Killed Angamaitë of Umbar
     19235   1250'  Reached level 25
     19255   1250'  Killed Shagrat, the Orc Captain
     19544   1300'  Killed Brodda, the Easterling
     20659   1350'  Killed Bullroarer the Hobbit
     20666   1350'  Killed Grishnákh, the Hill Orc
     20684   1350'  Killed Golfimbul, the Hill Orc Chief
     20689   1350'  Found the Dagger 'Nimthanc' (LOST)
     20933   1350'  Reached level 26
     23476   1600'  Killed Ibun, Son of Mîm
     23778   1600'  Reached level 27
     24075      0'  Killed Farmer Maggot
     25248   1700'  Reached level 28
     26385   2050'  Killed Lorgan, Chief of the Easterlings
     26808   2300'  Reached level 29
     27028   2300'  Killed Beorn, the Shape-Changer
     27028   2300'  Reached level 29
     28548   2300'  Found the Metal Brigandine Armour of the Rohirrim
     28613   2300'  Killed Ren the Unclean
     28613   2300'  Found the Beaked Axe of Húrin (LOST)
     28632   2300'  Found the Chain Mail of Arvedui
     29005   2300'  Killed Ufthak of Cirith Ungol
     29058   2300'  Reached level 30
     30050   2550'  Reached level 31
     30219   2550'  Killed Gorlim, Betrayer of Barahir
     30538   2550'  Killed Rogrog the Black Troll
     30992   2600'  Killed Uvatha the Horseman
     30992   2600'  Reached level 31
     31008   2600'  Found the Pike 'Til-i-arc' (LOST)
     31069   2600'  Killed Lokkak, the Ogre Chieftain
     31073   2600'  Found the Set of Leather Gloves 'Cammithrim'
     31227   2650'  Killed Bert the Stone Troll
     31236   2650'  Killed Tom the Stone Troll
     31253   2650'  Killed Bill the Stone Troll
     31637   2650'  Killed Orfax, Son of Boldor
     31639   2650'  Killed Boldor, King of the Yeeks
     31640   2650'  Found the Phial of Galadriel (LOST)
     31642   2650'  Found the Augmented Chain Mail of Caspanion
     34987   2750'  Reached level 32
     35080   2750'  Reached level 32
     35315   2750'  Killed Vargo, Tyrant of Fire
     35351   2750'  Found the Arkenstone of Thráin
     35419   2750'  Reached level 32
     35610   2800'  Killed Ariel, Queen of Air
     36694   2900'  Killed Fundin Bluecloak
     36694   2900'  Reached level 33
     37098   2900'  Found the Pair of Leather Boots 'Dal-i-thalion' (LOST)
     37297   2950'  Reached level 34
     37858   3100'  Found the Mithril Chain Mail 'Belegennon' (LOST)
     38610   3150'  Killed Saruman of Many Colours
     38610   3150'  Reached level 35
     38706   3150'  Found the Cloak 'Holcolleth' (LOST)
     39446   3150'  Killed Sméagol
     39713   3150'  Reached level 36
     40048   3200'  Killed Hoarmurath of Dir
     40257   3200'  Found the Star of Elendil (LOST)
     40425   3200'  Reached level 37
     40446   3200'  Found the Large Metal Shield of Anárion
     41235   3250'  Killed Itangast the Fire Drake
     41237   3250'  Found the Dagger of Rilia (LOST)
     41240   3250'  Found the Mithril Plate Mail of Celeborn
     41455   3250'  Killed Kavlax the Many-Headed
     41713   3300'  Found the Full Plate Armour of Isildur
     41736   3300'  Found the Elfstone 'Elessar'
     43017   3650'  Killed Lagduf, the Snaga
     43237   3650'  Reached level 38
     43504   3650'  Killed Medusa, the Gorgon
     44219   3750'  Found the Dagger 'Angrist'
     44230   3750'  Reached level 39


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : yes (use_sound)
Show damage player deals to monsters         : no  (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : yes (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : no  (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)

  [Birth]

Randomise the artifacts (except a very few)  : no  (birth_randarts)
Keep current (custom or random) artifacts    : no  (birth_keep_arts)
Generate connected stairs                    : yes (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)

Last edited by Grotug; February 18, 2017 at 13:36. Reason: Just found a +11 =DAM
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Old February 18, 2017, 18:30   #56
Pete Mack
Prophet
 
Join Date: Apr 2007
Location: Seattle, WA
Posts: 4,015
Donated: $40
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@Grotug--
Strongly recommend spending a few birth points on CON. 18/100 STR/DEX and 18 base CON means you are wasting DEX and STR stat potions.
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Old February 18, 2017, 18:33   #57
chknflyrice
Adept
 
Join Date: Jan 2017
Location: U.S.ofA.
Posts: 109
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I do this but I really wasn't sure if it was actually helping me or not. Glad to see someone else mention this.
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Old February 18, 2017, 20:45   #58
Grotug
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Join Date: Nov 2013
Posts: 618
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Yeah, I was max blows but my CON was abysmal. I sure do like the 4.3 blows/round starting out but adding to CON at the start would mean I would have to slow down a bit, which is probably not a bad thing.

I think my next go is going to be RandArts and starting stats 18/20 DEX 18/20 STR instead of 18/40--18/40 which is what I've been doing and the rest to CON. Thanks for the advice Pete.
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Old February 18, 2017, 20:54   #59
Derakon
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Posts: 7,806
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You'd be slightly slower in the early game (not that having .8 fewer blows/round or whatever would slow a warrior down that much), but have a more consistent midgame since you'd need fewer CON potions to be able to take on the heavy-hitting targets.
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Old February 18, 2017, 21:07   #60
Grotug
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Posts: 618
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Quote:
Originally Posted by Derakon View Post
You'd be slightly slower in the early game (not that having .8 fewer blows/round or whatever would slow a warrior down that much), but have a more consistent midgame since you'd need fewer CON potions to be able to take on the heavy-hitting targets.
Yes, I think it's going to be much better.

Well, that was a short run. So I stumbled on a slowing trap just as Farmer Maggot's dog comes into view and so I tried to ?phase away but didn't get away from him. So I tried to attack him and he brought to one health and a graze. Figured I'll ?phase, go to 0 health, and heal up. Well, I ?phased, died at 0 health, then stopped bleeding. So... the new nightlies have 0 health mean death now? It used to be you could survive with 0 health, which I kinda liked, since I've been at 0 health quite a few times.
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