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Old October 16, 2019, 09:21   #11
DrWho42
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i might have to start uploading my gameplay to youtube too
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avatar by chuckdrawsthings. thanks chuck!

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Old October 20, 2019, 23:41   #12
Grotug
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Having picked up a wand of TO on DL20 I dropped down 11 floors from DL28 to DL39 very quickly from two ?DD scrolls and the first young dragon I encounter (a blue one I was so dastardly to risk taking on) and kill drops me boots of speed <+5>. Then on DL42 I find boots of speed <+10> and a scroll of "prus por" turns out to be acquirement in a fairly well guarded vault (had to use up all my TOs and recharge the wand as my main damage output is from a short bow of power), procuring a fine artifact helmet of Telepathy for my weakling Dwarf Ranger: +4 STR, +3 INT, +1 light, with ,Emergency activation. I also have rBase from 4 separate pieces of equipment: Amulet of rAcid, armor of rLightning (bought from a store), shield of rCold (bought from a store) and rFire from helmet.

It's not every day diving is so handsomely awarded.

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Old October 21, 2019, 13:52   #13
Grotug
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I was just thinking to myself last night why the game doesn't have cursed random artifacts that are useful: ie. some really good attributes along with the curses. This morning, I found what I guess is the first cursed randart that is useful. The necklace Celuil.

<+4> CON
<-4> INT

rPois, rDisenchant, rFire, sustains CON, sustains Life Force.

Makes skin harder to damage but conduct electricity
Periodically turns skin to stone
Cowardice curse

Now before you say "I don't know how useful that randart actually is" I recently acquired a cloak with *Remove Curse* activation. The curses range from 56 to 92 in strength, though I probably won't be able to remove the stone curse.
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Old October 23, 2019, 20:39   #14
luciacute
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Quote:
Originally Posted by DrWho42 View Post
i might have to start uploading my gameplay to youtube too
I think I will, too :RE
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Old October 24, 2019, 05:41   #15
Grotug
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another deep descent scroll takes me to DL82. I am still woefully understatted natively, my stats all still without / except STR wich is 18/08. Good equipment bonuses (between +9 and +20) are keeping me in good stead despite the general lack of good stat potions thus far. Average arrows are doing 232 vs others per round and 406 vs those not resistant to lightning, so I might as well seek out Sauron.

Code:
  [Angband 4.2.0 Character Dump]

 Name   Sirius       Age             48          Self  RB  CB  EB   Best
 Race   Dwarf        Height        3'8"   STR:  18/08  +2  +0 +20 18/***
 Class  Ranger       Weight    11st 9lb   INT:     12  -3  +0 +11  18/20
 Title  Ranger       Turns used:          WIS:     16  +2  +2  +9 18/110
 HP     627/644      Game        258376   DEX:     18  -2  +1  +9  18/80
 SP     125/168      Standard     36886   CON:     18  +2  -1 +12 18/130
                     Resting       2460

 Level                 41    Armor      [77,+90]    Saving Throw     90%
 Cur Exp          1747712                           Stealth    Very Good
 Max Exp          1747712    Melee       3d2,+36    Disarm - phys.   95%
 Adv Exp          1800000    To-hit       79,+29    Disarm - magic   60%
                             Blows      5.0/turn    Magic Devices     81
 Gold               78678                           Searching        78%
 Burden          195.5 lb    Shoot to-dam    +22    Infravision    90 ft
 Overweight       15.6 lb    To-hit       85,+35    Speed      20 (3.0x)
 Max Depth    4000' (L80)    Shots      2.3/turn

 You are one of two children of a Dwarven Prison Guard.  You are the
 black sheep of the family.  You have dark brown eyes, straight brown
 hair, a one foot beard, and a dark complexion.

Resistances         Abilities
 Acid:*+++....+.... pFear:+.+..........
 Elec:...+....+.... pBlnd:.+....+.....+
 Fire:..+++..*++... pConf:.+...........
 Cold:.+.+....+.... pStun:...+.........
 Pois:..++...+..... HLife:....+........
Light:+..+++....... Regen:...+.........
 Dark:+.+.+........   ESP:.........+...
Sound:...+......... S.Inv:+..+.........
Shard:...+......... FrAct:.+++.....+...
Nexus:............. Feath:.............
Nethr:............. S.Dig:.+++.........
Chaos:+..+..+.+.... TrpIm:.............
Disen:......+...... Bless:.............

Hindrances          Modifiers
ImpHP:............. Stea.:.....+++.....
ImpSP:............. Sear.:.............
 Fear:............. Infra:........+...+
Aggrv:............. Tunn.:............+
NoTel:............. Speed:.+++...+...+.
DrExp:............. Blows:.............
Stick:............. Shots:.............
Fragl:............. Might:.+...........
                    Light:....+.++.+...
                    D.Red:.............
                    Moves:.............


  [Character Equipment]

a) the Shovel of Galagondi (3d2) (+8,+12) [+6] <+3, +4> {@1}
     Taken from a chest found at 3250 feet (level 65)
     
     +3 dexterity.
     +4 constitution.
     Slays dragons (powerfully), demons, trolls.
     Branded with weak acid.
     Provides immunity to acid.
     Provides resistance to light, dark, chaos.
     Provides protection from fear.
     Grants the ability to see invisible things.  
     
     When activated, it shoots a large cone of one of the base elements
     for 120-200 damage.
     Takes 294 to 360 turns to recharge at your current speed.
     Your chance of success is 94.8%
     
     Combat info:
     5.0 blows/round.
     This weapon may benefit from one or more off-weapon brands or
     slays.
     Average damage/round: 231.5 vs. creatures not resistant to acid,
     303 vs. dragons, 255.5 vs. demons, 255.5 vs. trolls, and 208 vs.
     others.
     
b) the Short Bow of Duinor (x4) (+14,+22) <+4, +2>
     Found lying on the floor in a vault at 3650 feet (level 73)
     
     +4 strength.
     +2 wisdom.
     +2 speed.
     +2 shooting power.
     Branded with lightning.
     Provides resistance to acid, cold.
     Provides protection from blindness, confusion.
     Cannot be harmed by acid, fire.
     Slows your metabolism.  Prevents paralysis.  
     
c) the Band 'Haldar' <+4, +5>
     Found lying on the floor in a vault at 3650 feet (level 73)
     
     +4 strength.
     +4 intelligence.
     +4 dexterity.
     +5 speed.
     Provides resistance to acid, fire, poison, dark.
     Provides protection from fear.
     Cannot be harmed by lightning.
     Slows your metabolism.  Prevents paralysis.  
     
d) the Ring of Nenduin <+3, +4, +2>
     Found lying on the floor in a vault at 3650 feet (level 73)
     
     +3 strength.
     +4 intelligence.
     +3 wisdom.
     +2 dexterity.
     +3 speed.
     It causes your melee attacks to slay trolls.
     Provides resistance to acid, lightning, fire, cold, poison, light,
     sound, shards, chaos.
     Provides protection from stunning.
     Cannot be harmed by lightning.
     Slows your metabolism.  Speeds regeneration.  Grants the ability
     to see invisible things.  Prevents paralysis.  
     
     When activated, it attempts to magically enhance a weapon's to-dam
     bonus.
     Takes 492 to 720 turns to recharge at your current speed.
     Your chance of success is 95.3%
     
e) an Amulet of Devotion <+4, +1>
     Found lying on the floor in a vault at 3700 feet (level 74)
     
     +4 wisdom.
     +1 light.
     Provides resistance to fire, light, dark.
     Sustains wisdom.
     Sustains your life force.  
     
f) a Lantern of Shadows (14904 turns) <+1>
     Dropped by an ancient green dragon at 3700 feet (level 74)
     
     +1 stealth.
     Provides resistance to light.
     Cannot be harmed by fire.
     Intensity 3 light.
     
g) the Full Plate Armour of Sauglaind (-1,+3) [62,+17] <+4, +2, +1>
     Found lying on the floor in a vault at 3650 feet (level 73)
     
     +4 constitution.
     +2 stealth.
     +1 light.
     Provides resistance to chaos, disenchantment.
     Provides protection from blindness.
     Cannot be harmed by acid.
     
h) the Elven Cloak 'Nilama' [6,+15] <+1>
     Dropped by Akhorahil the Blind at 3700 feet (level 74)
     
     +1 stealth.
     +1 speed.
     +1 light.
     Provides immunity to fire.
     Provides resistance to poison.
     Cannot be harmed by acid, fire.
     Sustains wisdom.
     
     When activated, it heals 35% of max HP (minimum 300HP), cut
     damage, and cures stunning, poisoning, blindness, and confusion.
     Takes 294 to 360 turns to recharge at your current speed.
     Your chance of success is 79.8%
     
i) the Small Metal Shield of Valroth [5,+12] <+4>
     Found lying on the floor in a vault at 3700 feet (level 74)
     
     +4 constitution.
     +4 infravision.
     Provides resistance to acid, lightning, fire, cold, chaos.
     Cannot be harmed by acid.
     
j) the Iron Crown 'Heren' [0,+9] <+4, +3, +1>
     Conjured forth by magic at 2100 feet (level 42)
     
     +4 strength.
     +3 intelligence.
     +1 light.
     Provides resistance to fire.
     Cannot be harmed by acid.
     Grants telepathy.  Prevents paralysis.  
     
     When activated, it grants temporary resistance to fire and cold,
     cures 200HP, but also makes you hallucinate wildly.
     Takes 171 to 189 turns to recharge at your current speed.
     Your chance of success is 94.8%
     
k) a Set of Alchemist's Gloves of Power (+3,+1) [0,+18] <+5>
     Dropped by Nan, the Giant at 3700 feet (level 74)
     
     +5 strength.
     Cannot be harmed by acid, fire.
     
l) a Pair of Iron Shod Boots of Speed [4,+9] <+10>
     Found lying on the floor in a vault at 2100 feet (level 42)
     
     +10 speed.
     Cannot be harmed by fire.
     




  [Character Inventory]

a) 3 Books of Nature Magics [Lesser Charms]
     
     You can read this book.
     
b) 3 Books of Nature Magics [Nature Craft]
     Cannot be harmed by fire.
     
     You can read this book.
     
c) 13 Potions of Cure Light Wounds
d) 20 Potions of Cure Critical Wounds
e) 5 Potions of Healing
f) 35 Scrolls of Phase Door
g) 17 Scrolls of Teleportation {!r}
h) a Scroll of Teleport Level {!r}
i) 15 Scrolls of Word of Recall {!r}
j) 5 Rods of Detection {@7@3}
     Cannot be harmed by lightning.
     
k) a Rod of Healing
     Cannot be harmed by lightning.
     
l) a Rod of Teleport Other {@8}
m) a Wand of Teleport Other (5 charges)
n) 2 Staves of Teleportation (12 charges) {!u}
o) the Ball-and-Chain 'Ohtant' (2d4) (+13,+13) [+2] <+4, +2> {@1, ??}
     Dropped by Saruman of Many Colours at 3700 feet (level 74)
     
     You do not know the full extent of this item's powers.
     +4 intelligence.
     +2 attack speed.
     Slays dragons.
     Branded with weak lightning, fire.
     Provides immunity to fire.
     Provides resistance to light, chaos.
     Cannot be harmed by acid, fire.
     Grants the ability to see invisible things.  
     
     When activated, it increases your AC and to-hit bonus for 1d48+24
     turns.
     Takes 195 to 216 turns to recharge at your current speed.
     Your chance of success is 92.5%
     
     Combat info:
     5.5 blows/round.
     With +0 STR and +1 DEX you would get 5.8 blows
     This weapon may benefit from one or more off-weapon brands or
     slays.
     Average damage/round: 274 vs. creatures not resistant to
     lightning, 304.6 vs. creatures not resistant to fire, 304.6 vs.
     dragons, 304.6 vs. trolls, and 243.9 vs. others.
     




  [Character Quiver]

0) 40 Arrows (1d4) (+0,+0)
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 406.1 vs. creatures not resistant to
     lightning, and 232 vs. others.
     35% chance of breaking upon contact.
     
1) 14 Arrows of Slay Animal (1d4) (+8,+5)
     Slays animals.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 493.8 vs. creatures not resistant to
     lightning, 423.4 vs. animals, and 282.2 vs. others.
     35% chance of breaking upon contact.
     
2) 22 Arrows of Slay Dragon (1d4) (+15,+12)
     Slays dragons.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 611.1 vs. creatures not resistant to
     lightning, 611.1 vs. dragons, and 349.1 vs. others.
     35% chance of breaking upon contact.
     
3) 13 Arrows of Wounding (1d4) (+13,+23)
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 795.3 vs. creatures not resistant to
     lightning, and 454.4 vs. others.
     35% chance of breaking upon contact.
     
4) 24 Seeker Arrows (4d4) (+6,+9)
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 679.8 vs. creatures not resistant to
     lightning, and 388.4 vs. others.
     35% chance of breaking upon contact.
     
5) 22 Mithril Arrows (3d4) (+10,+10)
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 661.2 vs. creatures not resistant to
     lightning, and 377.8 vs. others.
     35% chance of breaking upon contact.
     
6) 23 Mithril Arrows of Slay Undead (3d4) (+9,+8)
     Slays undead.
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 627.9 vs. creatures not resistant to
     lightning, 627.9 vs. undead, and 358.8 vs. others.
     35% chance of breaking upon contact.
     


  [Home Inventory]

a) 2 Mushrooms of Second Sight {!E}
b) 7 Potions of Cure Critical Wounds
c) a Potion of Life
     It can be thrown at creatures with damaging effect.
     
d) 6 Potions of Restore Mana
e) 5 Potions of Speed
f) 8 Scrolls of Word of Recall {!r}
g) 4 Scrolls of Recharging
h) a Staff of the Magi (2 charges)
i) a Ring of the Mouse (+0,-8) <+1, +4> {@2}
     Dropped by a mature green dragon at 1950 feet (level 39)
     
     +1 dexterity.
     +4 stealth.
     
j) the Ring of Gorilin <+5, +4, +2> (charging) {@2}
     Found lying on the floor in a vault at 3300 feet (level 66)
     
     +5 strength.
     +4 intelligence.
     +2 stealth.
     +4 infravision.
     Provides resistance to acid, lightning, fire, cold, sound,
     disenchantment.
     Provides protection from fear.
     Cannot be harmed by lightning.
     Sustains strength.
     Speeds regeneration.  Grants the ability to see invisible things. 
     
     
     When activated, it inflicts damage on evil creatures you can see,
     heals 50 hit points, cures all temporary negative effects and
     grants you protection from evil.
     Takes 294 to 360 turns to recharge at your current speed.
     Your chance of success is 92.5%
     
k) the Ring 'Celca' <+2, +4, +1>
     Dropped by Uglk, the Uruk at 2450 feet (level 49)
     
     +2 strength.
     +4 intelligence.
     +4 dexterity.
     +2 constitution.
     +1 light.
     Provides resistance to acid, lightning, cold, dark, chaos.
     Provides protection from fear.
     Cannot be harmed by lightning.
     Sustains constitution.
     Grants the ability to see invisible things.  Prevents paralysis.  
     
     When activated, it Makes a strong attempt to remove a curse from
     an item.
     Takes 492 to 720 turns to recharge at your current speed.
     Your chance of success is 94.8%
     
l) the Necklace 'Celuil' [+4] <-4, +4> {@3, cursed}
     Found lying on the floor in a vault at 3150 feet (level 63)
     
     It periodically turns your skin to stone.
     It makes you hallucinate sometimes.
     Attempting to uncurse it may destroy it.
     -4 intelligence.
     +4 constitution.
     Provides resistance to fire, cold, poison, light, disenchantment.
     Sustains constitution.
     Prevents paralysis.  Sustains your life force.  Can be destroyed
     if you attempt to remove its curses.  
     
     When activated, it creates a frost bolt with damage 12d8.
     Takes 171 to 189 turns to recharge at your current speed.
     Your chance of success is 87.3%
     
m) Green Dragon Scale Mail (-2) [20,+17]
     Found lying on the floor in a pit at 3150 feet (level 63)
     
     Provides resistance to poison.
     
n) Partial Plate Armour of Elvenkind (-3) [40,+16] <+2>
     Taken from a chest found at 2400 feet (level 48)
     
     +2 stealth.
     Provides resistance to acid, lightning, fire, cold, nether.
     Cannot be harmed by acid.
     
o) the Set of Gauntlets of Uiath [3,+13] <+3, +2>
     Found lying on the floor in a vault at 3150 feet (level 63)
     
     +3 dexterity.
     +2 constitution.
     Provides resistance to fire, dark.
     Provides protection from fear, confusion.
     Cannot be harmed by acid, fire.
     Sustains dexterity.
     
p) the Awl-Pike 'Gindir' (3d8) (+10,+15) <+3>
     Dropped by Nan, the Giant at 3700 feet (level 74)
     
     +3 dexterity.
     Slays demons (powerfully), dragons, giants, evil creatures.
     Branded with acid.
     Provides resistance to acid, lightning, nether, disenchantment.
     Provides protection from fear, blindness.
     Cannot be harmed by acid, fire.
     Sustains intelligence.
     Grants the ability to see invisible things.  Prevents paralysis.  
     
     Combat info:
     4.0 blows/round.
     With +0 STR and +2 DEX you would get 4.3 blows
     This weapon may benefit from one or more off-weapon brands or
     slays.
     Average damage/round: 338.4 vs. creatures not resistant to acid,
     456.4 vs. demons, 338.4 vs. dragons, 338.4 vs. giants, 338.4 vs.
     trolls, 279.6 vs. evil creatures, and 220.8 vs. others.
     
q) a Short Bow of Power (x2) (+7,+15)
     Bought from a store
     
r) 40 Arrows (1d4) (+0,+0)
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 406.1 vs. creatures not resistant to
     lightning, and 232 vs. others.
     35% chance of breaking upon contact.
     
s) 33 Seeker Arrows (4d4) (+5,+6)
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 629.9 vs. creatures not resistant to
     lightning, and 359.9 vs. others.
     35% chance of breaking upon contact.
     
t) 22 Rounded Pebbles (1d2) (+0,+0)
u) 40 Rounded Pebbles (1d2) (+0,+0)
v) 22 Rounded Pebbles of Slay Undead (1d2) (+7,+6)
     Slays undead.
     
w) 14 Iron Shots (1d4) (+3,+2)
x) 10 Mithril Shots (2d4) (+11,+12)


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       371     50'  Reached level 2
       847    100'  Reached level 3
      1451    100'  Killed Grip, Farmer Maggot's Dog
      1451    100'  Reached level 4
      1487    100'  Killed Fang, Farmer Maggot's Dog
      1658    100'  Reached level 5
      2032    150'  Reached level 6
      3043    200'  Reached level 7
      4138    300'  Reached level 8
      5142    350'  Reached level 9
      5893    400'  Reached level 10
      6942    450'  Reached level 11
      7789    500'  Reached level 12
      8536    650'  Reached level 13
      8818    650'  Reached level 14
      9764    750'  Reached level 15
     11100    900'  Killed N?¡r, the Dwarf
     11100    900'  Reached level 16
     11818    900'  Killed Ufthak of Cirith Ungol
     11818    900'  Reached level 17
     12547    950'  Reached level 18
     12832   1000'  Killed Lagduf, the Snaga
     12865   1000'  Reached level 19
     12955   1000'  Killed Bullroarer the Hobbit
     12965   1000'  Found the Katana of Tarethod (LOST)
     13311   1300'  Reached level 20
     13382   1300'  Reached level 21
     13405   1300'  Found the Cutlass of Sheleg (LOST)
     14012   1350'  Reached level 22
     14637   1400'  Reached level 23
     15779   1400'  Reached level 24
     16133   1950'  Reached level 25
     16627   2050'  Reached level 26
     16936   2100'  Reached level 26
     17257   2100'  Reached level 27
     17706   2100'  Killed Sangahyando of Umbar
     17813   2100'  Found the Band of Athir (LOST)
     17919   2100'  Found the Iron Crown 'Heren'
     18430   2150'  Reached level 28
     19196   2300'  Reached level 29
     20532   2400'  Reached level 30
     21068   2400'  Found the Awl-Pike 'Saegos' (LOST)
     21260   2400'  Reached level 31
     23338   2400'  Found the Pick of Amain (LOST)
     23963   2450'  Killed Ugl?ºk, the Uruk
     23964   2450'  Found the Ring 'Celca'
     24004   2450'  Killed Lugdush, the Uruk
     24312   2550'  Found the Elven Cloak of Hithir (LOST)
     25342   2850'  Reached level 32
     26674   3150'  Found the Pike of Ekkain (LOST)
     26844   3150'  Reached level 33
     26887   3150'  Killed Angamait?« of Umbar
     26913   3150'  Found the Necklace 'Celuil'
     26946   3150'  Found the Set of Gauntlets of Uiath
     28119   3250'  Killed Smaug the Golden
     28119   3250'  Reached level 34
     28124   3250'  Found the Halberd of Valama (LOST)
     28384   3250'  Killed Beorn, the Shape-Changer
     28475   3250'  Found the Shovel of Galagondi
     28562   3250'  Killed Wormtongue, Agent of Saruman
     29183   3300'  Reached level 35
     29264   3300'  Found the Ring of Gorilin
     29946   3300'  Found the Whip of Hilmarad (LOST)
     30101   3300'  Killed Lokkak, the Ogre Chieftain
     30111   3300'  Found the Great Hammer 'Lataras' (LOST)
     30465   3300'  Reached level 36
     31219   3300'  Reached level 36
     31953   3650'  Killed Ibun, Son of M?®m
     32112   3650'  Reached level 37
     32294   3650'  Found the Short Bow of Duinor
     32537   3650'  Found the Full Plate Armour of Sauglaind
     32591   3650'  Found the Ring of Nenduin
     33041   3650'  Killed Rogrog the Black Troll
     33205   3650'  Killed Baphomet the Minotaur Lord
     33205   3650'  Reached level 38
     33205   3650'  Found the Short Bow of Ratan (LOST)
     33430   3650'  Found the Band 'Haldar'
     33560   3650'  Killed Draugluin, Sire of All Werewolves
     33745   3650'  Reached level 39
     34543   3700'  Killed Harowen the Black Hand
     34819   3700'  Killed Scatha the Worm
     35128   3700'  Killed Tselakus, the Dreadlord
     35128   3700'  Reached level 40
     35147   3700'  Reached level 40
     35453   3700'  Killed Saruman of Many Colours
     35454   3700'  Found the Ball-and-Chain 'Ohtant'
     35625   3700'  Killed Brodda, the Easterling
     35643   3700'  Killed Kh?®m, Son of M?®m
     35699   3700'  Killed Akhorahil the Blind
     35705   3700'  Found the Elven Cloak 'Nilama'
     35720   3700'  Found the Small Metal Shield of Valroth
     35759   3700'  Killed Itangast the Fire Drake
     35856   3700'  Killed Ren the Unclean
     35866   3700'  Killed Nan, the Giant
     35866   3700'  Reached level 41
     35870   3700'  Killed E?¶l, the Dark Elf
     35877   3700'  Found the Awl-Pike 'Gindir'


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : yes (use_sound)
Show damage player deals to monsters         : no  (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : yes (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : no  (mouse_movement)
Notify on object recharge                    : yes (notify_recharge)
Show effective speed as multiplier           : no  (effective_speed)

  [Birth]

Generate a new, random artifact set          : yes (birth_randarts)
Generate connected stairs                    : yes (birth_connect_stairs)
Force player descent (never make up stairs)  : yes (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : no  (birth_start_kit)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
To-damage is a percentage of dice (experimental): no  (birth_percent_damage)
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Detailed account of my Ironman win here.
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Old November 3, 2019, 23:07   #16
Grotug
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So I take down Bolg on DL23 at about 33 damage per round (and I didn't use a speed potion). And he drops a +2 Wis (+3, +8) Rapier and I'm like, nice upgrade from my +3, +4 main gauche! And I'm a paladin. Then I walk the other way and see a 5d6 spear with +3 STR he also dropped which is also blessed by the gods. Not a bad early game weapon.

Last two Paladin games I died quite suddenly; one because I was foolishly trying to kill inertia hounds when Gorlm suddenly showed up and blasted me with water jets. This game where I found the nice early 5d6 rapier I died because I thought I could go one more round against confused Bill given that Tom did very little damage when he was confused. Well, 82 health went to nill in one round.

New game (HT/Warrior) just now I found a cloak of the magi [1,+9] on DL7 <+1>. Guess what the level feeling for it is?
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Old November 7, 2019, 20:37   #17
arthurmina
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Nice vids. Thx for sharing
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