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#21 | |
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![]() I guess it makes sense for the savefile to contain only information about the character, and for all other info to be somewhere else. Maybe this also applies to some other info besides options, like whether you have ever seen given artifacts (which gets thorny when you consider randarts) and ego items?
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#22 | |
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“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.” ― Tom Stoppard, Rosencrantz and Guildenstern are Dead |
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#23 | |
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As to the dumping of interface options to a .prf file, that will be easy to implement, because it was taken out on Friday August the 30th, 2013 (or it would be if some fool hadn't completely rewritten the code since then). The essential reasons for that are in this thread, and seem principally related to some squelch (now ignore) options which no longer exist anyway. I can no longer see any reason now not to allow dumping interface options to a .prf file, so I will implement that. I can also see no reason not to continue saving interface options to the savefile, so I will not remove that. Also I see no harm in putting the rolling for stats before class choice in the standard roller, so I will look into doing that too. After that, I will be free to return to putting back in the trap-noticing code. By the time I have finished that, I should be in just the right frame of mind to re-work the monster list ![]()
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#24 | |
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It never ceases to amaze me how I still have holes in my knowledge of some little and basic things about this game. I always thought, quite wrongly, that if I chose "new" in an old savefile, the prior settings would be dumped. Obviously, it does keep the settings. However it also keeps all the item knowledge, but not flavor knowledge, which can be good or bad, depending on what you're after. I have used the item knowledge/flavor list to know what items I have or have not discovered. With the old savefile, there's no easy way to know whether the item in the knowledge list has actually yet been found.
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“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.” ― Tom Stoppard, Rosencrantz and Guildenstern are Dead |
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#25 | |
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