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#1 |
Knight
Join Date: Jun 2008
Posts: 593
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Unangband debug commands?
So I'm pretty stoked by the idea of creating a comp character based on Fellowship of the Ring characters in Unangband, and would like to go ahead and get started, if only for my personal amusement. But I can't figure out how to generate artifacts in debug mode (or ego items for that matter). Is there any way to do this? Also, does there exist a list of debug commands? They appear to be different from those in Vanilla.
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Bands, / Those funny little plans / That never work quite right. -Mercury Rev |
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#2 |
Knight
Join Date: Jun 2008
Posts: 593
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Hrm.. I can't seem to get artifacts to generate in Vanilla either - using ctrl-a, C, 13 (or The Ring of Power 'The One Ring'). Has anyone ever gotten this to work?
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Bands, / Those funny little plans / That never work quite right. -Mercury Rev |
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#3 |
Swordsman
Join Date: Apr 2007
Location: Calgary
Age: 35
Posts: 327
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Artifacts are the same as vanilla - press '0', enter the number of the artifact you want as listed in artifact.txt, press enter, press '^aC'.
There's no help written for debug commands (maybe I should do that), but I grabbed this from the code: Code:
/* Hack -- Generate Spoilers */ case '"': /* Hack -- Help */ case '?': /* Cure all maladies */ case 'a': /* Teleport to target */ case 'b': /* Create any object */ case 'c': /* Create an artifact */ case 'C': /* Detect everything */ case 'd': /* Wizard detect */ case 'D': /* Edit character */ case 'e': /* Show ecology */ case 'E': /* View item info */ case 'f': /* Good Objects */ case 'g': /* Hitpoint rerating */ case 'h': /* Identify */ case 'i': /* Go up or down in the dungeon */ case 'j': /* Self-Knowledge */ case 'k': /* Learn about objects */ case 'l': /* Magic Mapping */ case 'm': /* Summon Named Monster */ case 'n': /* Object playing routines */ case 'o': /* Phase Door */ case 'p': /* Query the dungeon */ case 'q': /* Summon Random Monster(s) */ case 's': /* Teleport */ case 't': /* Un-hide all monsters */ case 'u': /* Very Good Objects */ case 'v': /* Wizard Light the Level */ case 'w': /* Increase Experience */ case 'x': /* Zap Monsters (Banishment) */ case 'z': EDIT: As far as egos go, I don't know of any way to create them specifically, but you can create a normal object with '^ac' and then reroll it until you get the one you want with '^ao'.
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#4 |
Knight
Join Date: Jun 2008
Posts: 593
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Awesome - that got it working. Thanks a bunch!
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Bands, / Those funny little plans / That never work quite right. -Mercury Rev |
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