![]() |
#1 |
Rookie
|
Is there a bug in changing Maximize during Character Creation?
I've been having a little bit of a problem trying to make Angband reset Maximize during character creation and my most recent reincarnation has an absurdly high STR stat. I forget the details of setting Maximize as off, but I'm pretty sure these numbers are very off-kilter. And I also thought the first set of stats couldn't exceed 18 just after creation.
For comparison, in this same version, I pumped 12 points into a Half Troll Warrior's STR and it started at 18/90. I wouldn't be surprised if this has already been pointed out. Code:
[Angband 3.1.0 beta Character Dump] Sex Male Age 13 STR: 18/70 +2 +5 +0 18/140 Race Half-Orc Height 65 INT: 7 -1 -2 +0 4 Class Warrior Weight 159 WIS: 8 +0 -2 +0 6 Title Rookie Social Pariah DEX: 18 +0 +2 +0 18/20 HP 20/21 Maximize Y CON: 18/10 +1 +2 +0 18/40 SP 0/0 CHR: 5 -4 -1 +0 3 Level 1 Armor [14,+2] Saving Throw 16% Cur Exp 0 Fight (+10,+10) Stealth Bad Max Exp 0 Melee (+10,+10) Fighting Excellent Adv Exp 11 Shoot (+10,+0) Shooting Fair MaxDepth Town Blows 3/turn Disarming 22% Turns 11 Shots 0/turn Magic Device Poor Gold 200 Infra 30 ft Perception 1 in 41 Burden 43.9 lbs Speed Normal Searching 14% Your mother was an Orc, and it is acknowledged. You are the adopted child of a Yeoman. You are a credit to the family. You have brown eyes, straight blond hair, and a very dark complexion. Acid:............. Confu:............. Elec:............. Sound:............. Fire:............. Shard:............. Cold:............. Nexus:............. Pois:............. Nethr:............. Fear:............. Chaos:............. Lite:............. Disen:............. Dark:............+ S.Dig:............. Blind:............. Feath:............. PLite:............. Aggrv:............. Regen:............. Stea.:............. Telep:............. Sear.:............. Invis:............. Infra:............+ FrAct:............. Tunn.:............. HLife:............. Speed:............. ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:............. [Character Equipment] a) a Broad Sword (2d5) (+0,+0) With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 16 against normal creatures. b) (nothing) c) (nothing) d) (nothing) e) (nothing) f) a Wooden Torch (5000 turns) Radius 2 light, reduced when running out of fuel. g) Chain Mail (-2) [14,+0] h) (nothing) i) (nothing) j) (nothing) k) (nothing) l) (nothing) [Character Inventory] a) 3 Rations of Food b) a Brown Potion of Berserk Strength c) a Scroll titled "cor utimicio" of Word of Recall d) 2 Wooden Torches (5000 turns) Radius 2 light, reduced when running out of fuel. [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
![]() |
![]() |
![]() |
#2 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,801
Donated: $40
![]() |
Now that's a cool exploit.
|
![]() |
![]() |
![]() |
#3 |
Swordsman
Join Date: Jun 2008
Location: Portland, OR, USA
Posts: 412
![]() |
Could something be causing the racial and class modifiers to apply twice? If you applied them to a base roll of...
STR 18 INT 10 WIS 10 DEX 16 CON 16 CHR 10 You would get... STR 18/70 INT 7 WIS 8 DEX 18 CON 18/10 CHR 5 ...which is what the base values are coming up as. |
![]() |
![]() |
![]() |
#4 |
Rookie
|
Yeah, I noticed that as well. I think that, when you switch Maximize from N to Y at character creation, it sets the BEST stats as the SELF stats. I'm going to test to see if it can be reproduced.
Update: I have reproduced it. It seems that when you play a previous game without Maximize, then set your game to Maximize in the next, the Self and Best stats get mixed up. I'm about to try with another Race Class combo. Second update: I reproduced it with a High Elf Mage. Should I include the dump in this post or the next? Last edited by Miles; June 29, 2009 at 03:14. |
![]() |
![]() |
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Display Modes | |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Changing colors of uniques | Donald Jonker | Development | 4 | June 27, 2009 20:00 |
Bug! trap creation in town freeze | Dubtrain | Vanilla | 1 | March 7, 2009 00:45 |
Feature request: display char creation blows as if wielding whip | Donald Jonker | Vanilla | 14 | March 3, 2009 22:47 |
Changing personal description | Cardinal Rob | Vanilla | 1 | April 3, 2008 14:39 |
Is good/great item creation wrong? | ChodTheWacko | Vanilla | 1 | March 31, 2008 11:12 |