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#51 | |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 57
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New plan is:
My hope is that doing things incrementally will ease the transition from the beautiful, finely-cut gem of Sil to ... whatever Frankenstein creation this turns out to be. The immediate implication is the game will now be set between the Dagor Bragollach and the Nirnaeth Arnoediad, around year 460 of the First Age. It is likely that there will be new skills to support travel and probably negotiation, that the experience pool will be split in some way that constrains what it can be spent on, and that abilities may be only available in some locations. Now you know as much as I do ![]()
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#52 | |
Apprentice
Join Date: Feb 2020
Posts: 55
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#53 | |
Knight
Join Date: Jan 2009
Posts: 909
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Quote:
Mechanically, it would be a great opportunity for exploring terrain types we discussed previously that make less sense in a dungeon, but provide their own interest. e.g. passable scrub that still blocks LOS (and LOF?), or water etc. That said, most of the terrain near Angband is bleak, so it might take a while to get to some of this pretty stuff. |
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#54 | |
Vanilla maintainer
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The question of how to deal with travel generally is a bit tricky. Currently I'm thinking of a travel skill, with abilities for things like staying fed, avoiding monsters and getting through difficult terrain, that lead to an ability for fast travel which largely abstracts the process away. I also want to be featuring the map, though, so it will take some balancing.
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#55 |
Swordsman
Join Date: Oct 2013
Posts: 299
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One alteration to the Sil formula after you've recreated the mechanics could be changing the setting slightly though?
Say, Nargothrond YS 495-500? Instead of retrieving a Silmaril, the player is tasked with reclaiming the Nauglamír from the hoard of Glaurung. An underground elven city against the pictoresque backdrop of Taur-En-Faroth and the mighty Narog should provide ample vistas of wonder to showcase, no? |
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#56 | |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 57
Posts: 9,463
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![]() I am kind of planning to have other goals besides retrieving a Silmaril. Options there include having more than one goal per game, or choosing a goal at game start. Having multiple settings is also a possibility. None of this is going to happen in a hurry, though...
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