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#1 |
Rookie
Join Date: Nov 2007
Posts: 4
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shooting macro
Hello everyone,
I just lost a character from using a shooting macro. *tf15\e\e\e\e ammo inscribed with @f1=g In short, I dropped my light in a lighted area, teleported out, and died before I could make it back. ESP and rods of teleport other kept me alive for a while, but I got careless (sitting to regain health with ESP and didn't realize some huge undetectable was beating on me). I inscribed the light with !d.....oh....it just dawned on me....the command is 't'ake off, not 'd'rop....!@$@$#%^$%#^%^@%$@%#$)%$!% my first character to have a chance at winning... I was about to ask if anyone had any ideas, but I guess I found the problem (and the solution). |
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#2 |
Knight
Join Date: Apr 2007
Posts: 726
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I play with use_old_target. I target any monster once and then peck at the shooting macro
\e\e\e\ef10 I guess it stops me automatically when the monster is dead. I guess 0 is better than 5, because in case something goes wrong you don't waste a turn. |
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#3 | |
Adept
Join Date: Feb 2008
Location: Sydney, Australia
Posts: 147
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Quote:
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Best /favorite character |
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#4 |
Scout
Join Date: May 2007
Posts: 42
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I lost a good character when my light was taken off by accident. Every now and then the macro doesn't work right and it t (takes off) f (light source). I always inscribe my light source with !t.
I think I have it set to use old target by default and my fire macro is: \e\e\e*tf1 |
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#5 |
Knight
Join Date: Apr 2007
Posts: 726
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What does '*t' do? Picks the closest monster? Then use_old_target does not do anything for you. And why no '0' at the end of 'f1'? In this way you need 2 keystrokes per each shot, am I right? I need only 1 keystroke, after I choose the target at the start. And I don't need any extra keystrokes when that full HP mage gets closer to me than the almost dead mage I was firing at before.
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#6 |
Rookie
Join Date: Nov 2007
Posts: 4
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momo125 has '*t' in his macro so he doesn't have to target at all in order to shoot the nearest monster. My 5 there is because I have use_old_target off.
I suppose by putting '\e\e\e' IN FRONT of the macro, you would clear whatever prompts are left. Then again, my '\e\e\e' at the end were more like '\e\e\e\e\e\e\e\e\e\e\e\e\e\e\e\e\e', and it still happened. I'm going to try 'f1*t' for a while and see if it takes off my light. I think the problem before only occurred when my hitpoint warning came on, and because 't' and 'f' were right next to each other. I can't really see any potential problems, except maybe moving '1', and that usually isn't *that* big of a deal. A lot less worse than dropping your only light source in a vault, phasing, and not having an easy way back in. Last edited by Andiiboi; March 25, 2008 at 20:03. |
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#7 | |
Adept
Join Date: Dec 2007
Posts: 167
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Quote:
Of course, you could also use roguelike mode, where 'T'ake off cannot easily be misinterpreted as an item. (For example, 'dT' will prompt you whether you *really* want to drop item t.) Kevin |
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#8 | |
Adept
Join Date: Feb 2008
Location: Sydney, Australia
Posts: 147
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Quote:
I am hoping that eventually (and maybe even current version of V?) inscribing an item you intend to wear/wield with !t will prevent taking it off...
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Best /favorite character |
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#9 |
Knight
Join Date: Apr 2007
Posts: 726
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And I still don't know what does 't' during targeting do. I never use it. Perhaps there is a safer alternative? Could you explain?
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#10 | |
Adept
Join Date: Dec 2007
Posts: 167
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Quote:
Kevin |
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