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#1 |
Rookie
Join Date: Aug 2014
Location: Los Angeles
Posts: 17
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Endgame weapon, enchanting weapons, picking and choosing weapons...
I've been using Forasgil for more than ten levels (currently at cl32).
Currently: Code:
5.0 blows/round. Average dmg/rnd: 208 vs. animals, 256.5 vs. creatures not resistant to cold, 189.5 vs. others. I guess I'm surprised how long the weapon is lasting, considering how often I come across others, and the chances for something good from a unique. Kind of imagined I'd gradually upgrade to better and better weapons, but rather I'm seeing myself getting better at using it. Will the only better weapon simply be one with better to-hit and to-dam bonuses, everything else being determined by other factors like race and equipment? I thought of also holding onto a regular weapon with high bonuses to enchant, so I got a slew of enchantment scrolls. Maybe with a branding spell, it could get near a unique weapon, but so far with Forasgil (and Belthronding), it seems im fitted out nicely right now. Is it typical to stay with a weapon for most of the game? Or, is it likely I'll shortly come across a better artifact (Im at dl36)? And about enchanting weapons and armor: it seems you cant further enchant artifacts, so has it been feasible to enchant regular weapons? I like the idea, but it seems it wont come close to what I already have. |
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#2 |
Apprentice
Join Date: Feb 2011
Posts: 94
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Forasgil is a light weapon with good damage bonus, making a really good early weapon for warrior types. However all it really does well is kill things and there are other weapons that do that better or do other things for you. If you didn't have Free Action or See Invisible then those Westernesse weapons would be really tempting even if they did less damage, for instance. Theoden remains interesting as a source of telepathy and you'll eventually be strong enough to wield it well. Elvagil just isn't very good. Weapons that deal more damage and have more interesting properties (resistances, stat bonuses, other abilities) are going to start showing up with increasing frequency. You're currently at the depth where things have started getting interesting.
Artifacts can be enchanted, but it's harder than for normal objects. Regular weapons and armor won't start failing to enchant until they get close to +10 but artifacts have a chance to fail right from the start. The failure rate even on normal objects increases steeply around +10 so it'd take an unreasonable number of scrolls to go past that point. Even if you can cast it as much as you want you're not going past +15. |
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#3 |
Veteran
Join Date: Apr 2008
Location: Germany
Posts: 2,226
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The key in the code you posted is "5.0 blows". Eventually, youll have enough str/dex to get 5 blows with any weapon, and at that point Forasgil falls off.
If you have an interesting weapon, look at the damage and number of blows youd currently get and extrapolate to 5 blows to see its future potential. |
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#4 | |
Adept
Join Date: Oct 2007
Posts: 129
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Quote:
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#5 | |||
Rookie
Join Date: Aug 2014
Location: Los Angeles
Posts: 17
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Quote:
I've got Dal-i-thalions boots, so I'm covered for paralysis. also have an amulet of sustenance, so the stat potions ive had, im starting to use. was reading comparing theories of saving them for endgame compared to using them right there. had a lot of pure stat potions but more of the stat-swap, havent used them yet. prolly wait till i get more pure stat ones, then use the swap ones before them. (?) Quote:
Forasgil at 5 blows, gets me: 213 animals, 231.5 not resistant to cold, 194 others. Im looking at a Two0Handed Great Flair of Westernesse: +2 str, con +1 dex 2.8 blows 175.8 orcs, 175.8 trolls, 175.8 giants, 107.1 others. Now, at 5 blows and more, that looks like itll be stronger, yes? plus the stat bonus. Quote:
My Dex is at 18/100, finally having superb stealth and +8 Fast. While typing this I just dfeated Ulfang the b\Black, getting the shield Celeborn, better than my elvenkind small shield. EDIT: well about the shield. aside from the bonuses, the elvenkind had rNether, Celeborn has rLight and rDark. im starting to encounter more nether enemies, like hounds. maybe i should stick with the ekvenkind. havent come across dark-wiedling enemies yet... I've started using a spreadsheet, inspired from another post, to keep track of things im using or got at home. equipment management seems to be taking a steeper curve. cool, though. next time i come across a good weapon, ill have to rethink my strategy about them. thanks. Last edited by Ehrblast; September 2, 2014 at 20:13. |
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#6 |
Knight
Join Date: Sep 2013
Posts: 527
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Permanent walls that aren't the edge of the map are vaults. They contain out of depth monsters and out of depth items.
As for the weapons, don't think too far ahead. You'll get much better weapons in the near future unless you are desperately unlucky. Junk the great flail. It's not worth swapping for now, and in 10 levels you'll have seen 5+ items better than it. You can always look at the inventory of your home by the ~ menu, and at your current resistances on the alternate character screen (Shift-C, h). |
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#7 |
Veteran
Join Date: Jun 2008
Location: Los Angeles
Posts: 1,069
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I think he means he uses a spreadsheet to help keep track of resist coverage gaps and come up with different combinations of gear.
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A(3.1.0b) CWS "Fyren_V" NEW L:50 DL:127 A++ R+++ Sp+ w:The Great Axe of Eonwe A/FA W H- D c-- !f PV+++ s? d P++ M+ C- S+ I- !So B ac++ GHB? SQ? !RQ V F: |
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#8 | |
Rookie
Join Date: Aug 2014
Location: Los Angeles
Posts: 17
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Quote:
right now i got: Dwarven Scale Mail (-2) [38 +11] <+2 STR +3 Infra>; this one helps with paralysis. Come across many Dragon Armors, and though the AC and bonus are low, Im figuring i dont need their particular bonus atm (red=fire, black=acid, etc). it seems my tendency is to lookout for artifacts, regular drops and whatnot not having a combination of resistances i need atm (red dragon armor=fire, black=acid, etc). In particular, I need rConfusion and rPoison. I got the boots Dal-i-thalion, helps with poison, but ive been poisoned one adfter the other, faster than it wil recharge. i tossed it, the flail. I did however find the Spear Aiglos (3d6) (15 +25 <+4 DEX +2 Wis>, with much better avg dmg @ 5 blows, plus frost ball and prevents paralysis. And yes, im now blessed by the gods. was waiting for them to notice... from town, i made my way back down to, well im at dl38, and this hella hard level with two vaults, Kavlax the Many Headed in one and Feagwath the Undead in another. Kavlax was no issue, but, "Feagwath The Undead touches you..." "You die." well great. Anyway, these vaults are f***ing awesome. Ill have an active battle just sitting there throughout the afternoon, getting in there, teleporting out, taking time to make sure i dont die again. |
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#9 |
Prophet
Join Date: Dec 2009
Posts: 9,022
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Resistance to poison is not the same thing as being able to cure poison. There are monsters that can breathe poison, for upwards of 800 damage -- in particular, watch out for Ancient Multihued Dragons, Great Swamp Wyrms, Drolems, Shelob, and Ungoliant. You need resistance to poison to be able to withstand their breath attacks.
The damage dealt by being poisoned is trivial outside of the early game, since it's only ever 1HP per round and there are many ways to cure it. In fact, if you aren't adventuring with a stack of Cure Critical Wounds potions, then you're needlessly putting yourself at risk -- they'll clear poison, and confusion, blindness, and stunning too. Of course they won't prevent you from getting re-confused/blinded/etc, but most monsters don't persistently apply status ailments over and over again. |
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#10 |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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One of the greater demon races also breathe poison. Don't remember which though. Usually they are pushovers by the time I meet them anyway.
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