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Old June 8, 2017, 07:28   #131
Ingwe Ingweron
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You see an Amulet of Resist Acid {??}. Identify it and you learn the rune of resist acid. Seems that if I know the name of this amulet, shouldn't @ know the rune?
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Old June 8, 2017, 09:38   #132
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Thats a cursed amulet you got there.
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Old June 8, 2017, 13:12   #133
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This is clearly bad; I'll file it as a bug, but I am not terribly hopeful of either reproducing it or working out what went wrong without reproducing it.
Never saw that before. Probably related to the new dungeon layouts added in the latest builds (lair and such).
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Old June 8, 2017, 13:27   #134
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Torches no longer disappear when they run out of fuel in the latest nightly; you're now just left with a Wooden Torch (0 turns).
Some related oddities - you no longer seem to get the warning messages to tell you when the light level is running low, and instead of the "your light has gone out" message when it completely runs out, you get "Your Wooden Torch has recharged."
Update to this update: new game in the same nightly, just had the torch I started the game with behave perfectly correctly on running out; "Your light is growing faint" warnings, "Your light has gone out!" message, torch disappeared when out of fuel. Now I'm even more baffled...
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Old June 8, 2017, 15:33   #135
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Originally Posted by Ingwe Ingweron View Post
You see an Amulet of Resist Acid {??}. Identify it and you learn the rune of resist acid. Seems that if I know the name of this amulet, shouldn't @ know the rune?
This sounds odd. Did it turn out to be cursed?

Currently 10 bugs/changes outstanding - healers in warrior pits and bogus {tried} label on devices are fixed in development. Let me know if I've missed anything.
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Old June 8, 2017, 15:43   #136
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Honestly, i do like the new rune system, but ...

Not having scrolls of identify is painful. And hacing staves, wands and potions still unidentified at CL50, DL80 is really irritating.

Maybe we can have $identify work on one rune OR item? For non-rune gear? Im tired of having to quaff !contemplation.
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Old June 8, 2017, 16:08   #137
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I've made my thoughts known with regard to status effects, but one thing which particularly bugs me is staves of slow/confuse having 4-5 charges and wands of the same having 2-4.

I'd also like to request that DSM gets a 45 degree arc - currently in most circumstances you just get a beam and it's pretty underwhelming, making early DSMs less attractive.
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Old June 8, 2017, 16:36   #138
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This sounds odd. Did it turn out to be cursed?
Negative. Just a regular old Amulet of Resist Acid.
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“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are Dead
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Old June 8, 2017, 16:44   #139
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Im tired of having to quaff !contemplation.
Maybe you should play more holy casters.

Or be a warrior and be sick of both contemplation and intellect!
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Old June 8, 2017, 16:47   #140
Ingwe Ingweron
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Let me know if I've missed anything.
What about notification of taking damage from newly created lava underfoot? Currently, when, for example, a Greater Balrog breathes fire and creates lava under @'s feet, there is no notice that the lava is even there unless @ steps off the spot or "looks" at the spot, other than taking damage which player might assume was coming from blows rather than from something underfoot. Maybe a message about damage from burning lava is appropriate if @ is not immune?

While thinking about lava, I notice monsters can breathe or cast frost and turn lava into rubble, but @ frost balls, bolts, or breaths do not do the same. Is that an intentional disparity?
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― Tom Stoppard, Rosencrantz and Guildenstern are Dead
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