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Old March 11, 2009, 20:07   #41
Dragonboneman
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I finally got round to playing this version enough to start finding artifacts. I have to say I LOVE the fact that *ID* has been abolished.
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Old March 12, 2009, 14:18   #42
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Quote:
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I finally got round to playing this version enough to start finding artifacts. I have to say I LOVE the fact that *ID* has been abolished.

Me too
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Old March 15, 2009, 20:59   #43
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BUG: Grond appears as 3d9

I just noticed in this dump:

http://angband.oook.cz/ladder-show.php?id=8723

that Grond (unIDed, at least), appears as 3d9.
Is this intentional?

EDIT: fixed link
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Old April 1, 2009, 20:20   #44
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If wearing a Ring of Flame [+12] increases armor by 12 and also brands your weapon with fire, how much extra fire damage does it do? When I equip the ring, it doesn't change the inspection of the weapon to tell me how much extra damage it's doing.

Does it do the same amount of damage as it gives armor? i.e. +12 dmg from a [+12] ring?

Is a Ring of Flame that gives +12 damage better than wearing a Ring of Damage +12 for any reason?
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Old April 1, 2009, 20:28   #45
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You get +12 to armour and do three times the damage to non-fire-resistant creatures (similar to most other slays). It really should update the weapon damage screen though. So, the Ring of Flame is most likely better than the ring of damage. (As far as I know...)
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Old April 2, 2009, 16:11   #46
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The ring of Fire gives you an ordinary fire brand: that is, it does triple dice damage to creatures that are vulnerable to fire. If your melee weapon is a 9d6 Glaive, it does an extra 63 damage. If it's a 2d5 Pike, it does +12 extra. If your opponent is immune to fire, or is already vulnerable to an x3 slay or brand on the weapon, there is no extra damage.

NOTE: the "best" brands are Lightning, because more monsters are vulnerable, and Acid, because Sauron is vulnerable.
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Old April 2, 2009, 18:26   #47
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So I have a +14 Ring of Acid and a +16 Ring of Lightning on "Sting". Figure that should cover it.

Thanks for the input
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Old April 3, 2009, 09:41   #48
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You probably shouldn't wear more than one of those rings at any time. And they don't do much good with Sting; only about +7 damage at the most. A Ring of Damage would be better.
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Old April 4, 2009, 08:04   #49
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So when one says "triple dice damage", what exactly does that mean?
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Old April 4, 2009, 08:32   #50
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Quote:
Originally Posted by Zikke View Post
So when one says "triple dice damage", what exactly does that mean?
It triples the damage from the dice. In V a dagger(1d4)(+5, +5) will do between 1+5 and 4+5 damage per hit, and the first number is the dice damage. So with a brand these damages against something which doesn't resist them will be between 3+5 and 12+5.
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