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Old February 13, 2010, 15:45   #1
z118
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Misc 3.1.2 Questions

First, to all involved in Angband development - THANK YOU!

A few notes, questions, comments, etc - and my apologies now if these issues have been discussed already.

Perhaps it is only my perception, but I seem to be getting many more pieces of armor of resist lightning (vs other resists) than I noticed in earlier versions. Is this intentional in the 3.1.2?

My dwarf priest somehow senses treasure in walls that are several squares away and out of sight. Very nice perk for sure - is this just for dwarves? It does not seem to apply to treasure on the floor, only in walls.

Digging tools seem less needed in 3.1.2 than before. Again, maybe just me?

The smaller cash amounts on the first levels is annoying but makes perfect sense, and I think it is very well offset by the increased value of low level armor.

The new "mixed bag" rings are great, though I don't seem to find any at early enough levels that I would think about wearing them.

The quiver is the GREAT!

Is see that some folks on the forum have notations indicate money donated... where/who/what does the money go to?

Again, thank you for this great game and all the work pu into maintaining and improving it!
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Old February 13, 2010, 17:25   #2
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Quote:
Originally Posted by z118 View Post
First, to all involved in Angband development - THANK YOU!

A few notes, questions, comments, etc - and my apologies now if these issues have been discussed already.

Perhaps it is only my perception, but I seem to be getting many more pieces of armor of resist lightning (vs other resists) than I noticed in earlier versions. Is this intentional in the 3.1.2?
No, this is just a random streak. Lightning is exactly as common as the other low elemental resists.
Quote:
My dwarf priest somehow senses treasure in walls that are several squares away and out of sight. Very nice perk for sure - is this just for dwarves? It does not seem to apply to treasure on the floor, only in walls.
Yes, just for dwarves. This is one of the new racial perks - there are a few.
Quote:
Digging tools seem less needed in 3.1.2 than before. Again, maybe just me?
Depends what you mean. The digging formulae haven't changed, so it's just as hard to dig as it ever was. AFAICR the availability of Stone to Mud hasn't changed either. So I can't think of a reason that digging tools would be less needed for any given play style.
Quote:
The smaller cash amounts on the first levels is annoying but makes perfect sense, and I think it is very well offset by the increased value of low level armor.
That's interesting. The amounts have been made more variable, but with exactly the same average. Could be another random streak.
Quote:
The new "mixed bag" rings are great, though I don't seem to find any at early enough levels that I would think about wearing them.
I can't abide them myself, but glad someone likes them. Yes, item distribution will always need adjusting.
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Is see that some folks on the forum have notations indicate money donated... where/who/what does the money go to?
It goes towards the running costs of the forum server, which is run by Pav.
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Old February 14, 2010, 03:38   #3
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Thanks for the response...

Perhaps I feel less of a need for a shovel because I have of late not settled for less than a starting strength of 18.

I would swear that I almost always find <10pg worth of copper per stack on the first few levels, but perhaps that's just my perception... I will pay more attention during my next new game.
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Old February 14, 2010, 04:24   #4
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Originally Posted by z118 View Post
Thanks for the response...

Perhaps I feel less of a need for a shovel because I have of late not settled for less than a starting strength of 18.

I would swear that I almost always find <10pg worth of copper per stack on the first few levels, but perhaps that's just my perception... I will pay more attention during my next new game.
Is it possible that dwarves get a tunneling bonus? I only rarely dig so I have no idea.

I've been complaining about low gold drops for a while. If you want money, you have to drag things home to sell.
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Old February 15, 2010, 04:37   #5
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Bear with me here... it has likely always been this way and perhaps I am only noticing now in 3.1.2 where examining a weapon will give the average damage per hit - but suddenly it occurs to me that a mediocre light weapon can be much better than an excellent heavy weapon. As a for intance, my dwarf priest just found a nice war hammer of HA:

a War Hammer (Holy Avenger) (3d3) (+11,+9) [+3] (+3)
+3 wisdom.
Slays evil creatures, undead, demons.
Provides resistance to fear.
Sustains wisdom.
Blessed by the gods. Grants the ability to see invisible things.

But because I only get one blow per round it still does not seem better that the shovel I have been using which gets two:


a Shovel of Digging (1d2) (+7,+11) (+4)
+4 tunneling.
Branded with acid.

Combat info:
2 blows/round.
With an additional 4 strength and 7 dex you would get 3 blows
Average damage/hit: 20.2 vs. creatures not resistant to acid, and
17 vs. others.

Perhaps this has been completely obvious to everyone all along. I've obviously known all these years that two hits was better than one, but I think I figured that would be offset when wielding a really great weapon.

I guess too that HA is not the end all and be all weapon that I thought it was anymore... perhaps I still have Moria on the brain.
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Old February 15, 2010, 04:44   #6
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Also, I thought the temple used to purchase lucerne hammers...
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Old February 15, 2010, 05:13   #7
Pete Mack
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Lucerne hammers are edged weapons, actually a polearm--basically an axe head on a long handle, with a nasty spike in back and another sticking out straight like a spear.

Yes, multiple blows are better, unless you find a really high-damage weapon. (3d3 is not enough dice to really do the trick.)
If you are getting 2 blows with a shovel, you may get 3 blows with a main gauche or dagger.
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Old February 15, 2010, 08:22   #8
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Also, I thought the temple used to purchase lucerne hammers...
Yes, that is true. But a mistake, as Pete Mack points out.
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Old February 15, 2010, 13:20   #9
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Aren't morning stars just as "edged?"
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Old February 15, 2010, 17:48   #10
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The conventional wisdom for ages has been that when rolling up a new melee character, you should try to get your STR and DEX high enough to get at least 3 blows with a light weapon. Then you sell your starting (heavy) weapon, buy a whip or main gauche or the like, and go nuts in melee.

O-style combat changes this by making heavy weapons deal significantly more damage than light weapons, though the value of multiple blows isn't really de-emphasized.
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