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Old January 11, 2009, 18:42   #1
AR_chie
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3.0.1beta - a little spotted bugs and sugestions

- The Wicker Shield of Ibunt - when activate for frost bolt it behave like Nimthanc (you activate it; Nimthanc is covered in frost...)

- Warrior gets a long sword at start (2d5) and it gives IIRC 7,5 damage with one blow (even half-troll with str 18/50 got 1 blow O_o) - it hopeless - I imediattely go to the shop and buy a dagger (1d4) - 3 blows with dam 5,5 at 1 (3x5,5=16,5) (...TA-DA!). Something wrong I think.

- 'magical' ID is a little confusing - my strategy - destr all magical except weapons that I seek (i.e. bows/arrows for rangers) - I can't wear a tons of scrolls/stafs of identyfications

- general store owner doesn't like me and don't buying from me anything (including lantrens/foods/shovels)

- maybe rangers could use bows a little better than other classes - i.e. lets make him a possible shot when he can see a part of monster waiting for me in corridor
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Old January 11, 2009, 18:58   #2
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Rangers use the bow much better than other classes. Extra shots at cl 20 and 40 are a huge advantage.

Shield of Ibunt means you are playing with randomized artifacts, presumably by mistake.

General store no longer buys stuff. This is really only a problem for artifact light sources, as you can sell shovels in the weaponsmith's and cloaks in the armory.

If you want to sell "magical" stuff you can usually determine if they are good by taking a few swings at known hp monsters. If they do a lot of damage ID them, otherwise sell the expensive ones unIDed and watch the shopkeepers weep. Actually, I don't bother much with magical weapons; the improved ranger pseudo means you can just ignore them and focus on ego weapons.
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Old January 11, 2009, 19:38   #3
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It's actually 3.1.0 beta, not 3.0.1, which was released in 2002...

Quote:
Originally Posted by AR_chie View Post
- The Wicker Shield of Ibunt - when activate for frost bolt it behave like Nimthanc (you activate it; Nimthanc is covered in frost...)
Hmm, randart activations need working on. Thanks for that. Everything else is known about.
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Old January 11, 2009, 19:38   #4
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- tunnels and halls should be dark if I left them without using illumination or light spell - it's odd when monster appear in front of you in brighted tunnel (when he cross a border of infavision)

BTW many thanks for maintaining Vanilla
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Old January 11, 2009, 19:39   #5
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Quote:
Originally Posted by Pete Mack View Post
General store no longer buys stuff. This is really only a problem for artifact light sources, as you can sell shovels in the weaponsmith's and cloaks in the armory.
It also means no free ID for mushrooms... or will magic shop buy them?
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Old January 11, 2009, 19:45   #6
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Quote:
Originally Posted by awldune View Post
It also means no free ID for mushrooms... or will magic shop buy them?
Black market might do. But I might stop that...
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Old January 11, 2009, 19:54   #7
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Last, I wonder how many burden my hero can carry. AFAIR a lot of... - over 100% capacity he can move a little slower. Maybe should be a limit for it - for example 150% and after that he couldn't move.
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Old January 11, 2009, 20:11   #8
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Not moving is a really bad idea. It happened to me once in ToME when I accidentally tried to pick up a drGon corpse and starved to death. Even a small penalty is enough to force most players to drop or sell things immediately.
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Old January 11, 2009, 20:21   #9
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Quote:
Originally Posted by Pete Mack View Post
Not moving is a really bad idea. It happened to me once [cut]
I know, but imagine how i.e. a hobbit can carry tons of armor and weapons - he just couldn't move it.
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Old January 11, 2009, 22:23   #10
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Little surprise..

From the game messaging:

Code:
You dig in the rubble. <9x>
You have removed the rubble.
You have found something!
Nope... there is nothing. O_o
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