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Old May 6, 2014, 22:57   #31
krazyhades
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Permanent hallucination. Ouch.

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Old May 6, 2014, 23:13   #32
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OK, I'm going to implement all of these ideas, especially the ones that contradict each other. This will lead to the best of all possible games.
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Old May 6, 2014, 23:28   #33
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Quote:
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OK, I'm going to implement all of these ideas, especially the ones that contradict each other. This will lead to the best of all possible games.
IMO implement them all and have the game select one opaquely select one at random for each new character. Also, remove nexus resist.

I'm just kidding. You should obviously implement my first idea because it's objectively the best one that has presented so far.
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Old May 6, 2014, 23:29   #34
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OK, I'm going to implement all of these ideas, especially the ones that contradict each other. This will lead to the best of all possible games.
Make sure you alter the "change level" into a procedure that downloads nethack creates a randomized character with randomized equipment and places him on a random level.
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Old May 7, 2014, 11:39   #35
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OK, I'm going to implement all of these ideas, especially the ones that contradict each other. This will lead to the best of all possible games.
why chng if not broke?

pls no rage ~~nnnn
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Old May 8, 2014, 01:28   #36
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OK, I'm going to implement all of these ideas, especially the ones that contradict each other. This will lead to the best of all possible games.
I think we're going to need quantum $something for this. No big deal -- let's do it!
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Old May 16, 2014, 03:39   #37
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Birth file error

I read the 'where to report bugs' sticky, but I still don't understand and this isn't really a 'bug' anyway but more of an omission in help file editing.
In 3.5.0 (downloaded 5/2/14, so it's post-release) in the birth.txt file under Help, it still lists charisma under "six primary stats" (around line 33), then again around line 64 (it affects how much gold you start with), and it has its own paragraph under Stats (around lines 357-360.) Oh, and it's also in the Stat Bonus Tables for race and class (lines 448+.)
Not going to hurt an experienced player, but a newbie may be confused by this reference to a stat that is no longer there. Just something to add to list of things to fix.
Sorry if this has been pointed out already somewhere I didn't see it (I did search the forum, but I might not have been doing it right.)
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Old May 16, 2014, 04:20   #38
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I just noticed something playing 3.5, even though blinded you can still tell what items are laying on the ground even if you cant see them, in this case I was blinded and stumbled around and picked up a potion of beserk strength, you would think you would get no notification of whats laying on the ground while you where blinded...or a general message saying "you stumble over something on the ground".
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Old May 16, 2014, 14:42   #39
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This is actually a fairly hard problem. If you pick it up, should it get combined with other potions of berserk strength in your pack? If not, this becomes a lot of extra code and tracking in order to handle an edge case. I think the current behavior, while not ideal for "realism" is fine for gameplay. Maybe just assume that potions also have significant odors and your player has an acute sense of smell.
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Old May 16, 2014, 16:32   #40
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Which is not a far-fetched idea, given your character also has superhuman strength, endurance, and reflexes, and at the same time is an all-wise genius.

Last edited by EpicMan; May 16, 2014 at 16:32. Reason: Added missing verb.
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