Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Vanilla

Reply
 
Thread Tools Display Modes
Old September 6, 2008, 02:30   #1
Pete Mack
Prophet
 
Join Date: Apr 2007
Location: Seattle, WA
Posts: 5,597
Donated: $40
Pete Mack is on a distinguished road
V dev bugs

Here's a list of V dev bugs found recently. From rgra:

http://groups.google.com/group/rec.g...91c7c449c37646

* Windows startup speed is bad after many restarts. (Apparently this is a font resource problem.)
Workaround: Reboot (yuck!)
* INI file takes a long time to store on USB sticks.
* Summoning sometimes "banishes" (deletes) the summoner. (I've seen it twice.)
* Sometimes a stairs down appears on dl 99 before Sauron is dead. (I don't know the context.)
* Social status is not reset properly after death.

BTW: a sticky thread for V bugs would be a useful addition to this forum.
Pete Mack is offline   Reply With Quote
Old September 9, 2008, 04:40   #2
Pete Mack
Prophet
 
Join Date: Apr 2007
Location: Seattle, WA
Posts: 5,597
Donated: $40
Pete Mack is on a distinguished road
Two more V bugs:

* The "fixed" potions and rings still exist, but with the old k_idx. This causes "plain gold ring" to always be See Invisible. And I assume something else (can't remember what) gets to be gloopy green potion and the like.

* Potions of CCW, Healing etc now are very nutritious. This is dangerous when fighting Morgoth because the odds of becoming gorged go up proportionally. This means that either (a) potions of Salt Water should become very common at dl 1 so you can purge prior to the final battle, or (b) the amount of filling should go down when you are full or (c) the nutrition values should be reverted.
Pete Mack is offline   Reply With Quote
Old September 16, 2008, 00:01   #3
Pete Mack
Prophet
 
Join Date: Apr 2007
Location: Seattle, WA
Posts: 5,597
Donated: $40
Pete Mack is on a distinguished road
Really awful logic bug in acid_dam, fire_dam, etc

OK, WTF? I just died to attacks from a Bile demon (Acid) and Lesser Balrog (Fire). I started at ~700HP, had both Narya and Thorin, and had cast Resistance in preparation for fighting Pazuzu (whom I had just killed.) I should have taken 0 damage, but I ended up taking 1600 fire damage...

Here's the offending code:
Code:
if (p_ptr->immune_acid) n = 3;
else if (p_ptr->resist_acid) n = 1;
else n = 0;
 	
if (p_ptr->vuln_acid) n--;
if (p_ptr->timed[TMD_OPP_ACID]) n++; 

/* Change damage */
if (n == 3) return;
At this point, n == 4, and none of the checks pass, so full damage is taken. I fixed it by replacing the n == 3 with n >= 3.

The effect of all these things is that vulnerability--whatever that is--will reduce immunity to double resistance, but immunity can be recovered with a double resistance spell. Weird. I would prefer to just return on detecting an immunity:

Code:
if (p_ptr->immune_acid) return;

And I reanimated my character, as it's not cheating to resurrect after being killed by a gruesome software bug.

I hadn't noticed it before this point, because I hadn't been using the full Resistance spell, just temporary poison, fire and cold resists as necessary.
Pete Mack is offline   Reply With Quote
Old September 16, 2008, 22:39   #4
d_m
Angband Devteam member
 
d_m's Avatar
 
Join Date: Aug 2008
Location: Philadelphia, PA, USA
Age: 39
Posts: 1,516
d_m is on a distinguished road
Grond and Morgoth's crown seem messed up in 3.1

I just beat Morgoth and this is what he dropped:

Code:
t) The Massive Iron Crown of Morgoth [0,+3] (+0)
     Provides resistance to acid, lightning, fire, cold, poison, fear, 
     light, dark, confusion, nexus, nether.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.
     Grants the ability to see invisible things.
     Radius 1 light.
Code:
v) The Mighty Hammer 'Grond' (3d9) (+6,+3)
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.
     Grants the ability to see invisible things.
     Aggravates creatures nearby.
     With this weapon, you would currently get 5 blows per round.  Each
     blow will do an average damage of 75 against animals, 75 against
     evil creatures, 90 against orcs, 90 against trolls, 120 against
     dragons, 120 against demons, 120 against undead, and 60 against
     normal creatures.
     Sometimes creates earthquakes on impact.
I've never won before, but I was under the impresion that Morgoth's gear was at least cursed, if not heavily cursed, and that the crown gave ridiculous stat bonuses (+125?). Also, the spoilers seem to think Grond is 9d9, not 3d9.

Not sure if this is an actual bug, but I thought I'd post it all the same.
d_m is offline   Reply With Quote
Old September 17, 2008, 16:52   #5
Colbey
Apprentice
 
Join Date: Feb 2008
Posts: 51
Colbey is on a distinguished road
Now that this thread is here, it's probably worth linking to the bugs reported at http://angband.oook.cz/forum/showthread.php?t=941 so things are all in one place.
Colbey is offline   Reply With Quote
Old September 22, 2008, 01:38   #6
Big Al
Swordsman
 
Big Al's Avatar
 
Join Date: Apr 2007
Location: Calgary
Age: 32
Posts: 327
Donated: $18.32
Big Al is on a distinguished road
Quote:
Originally Posted by Pete Mack View Post
* The "fixed" potions and rings still exist, but with the old k_idx. This causes "plain gold ring" to always be See Invisible. And I assume something else (can't remember what) gets to be gloopy green potion and the like.
Man, this just happened to me. I got all excited there for a second. My plain gold ring was significantly underpowered compared to what I was expecting.
__________________
Come play Metroplexity!
Un, V MX H- D c-- f- PV s- d+ P++ M+
c-- S I++ So+ B+ ac- !GHB SQ RQ+ V+
Big Al is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Merge in 3.0.9e changes with dev. Irashtar Vanilla 22 September 18, 2008 20:01
[Dev] major Fear bug. Irashtar Vanilla 1 August 31, 2008 04:03
compiled sangband source for dev-cpp hugh Vanilla 0 March 18, 2008 09:57
Ironband dev question Antoine Variants 1 January 11, 2008 06:10
V 3.9 Bugs momo125 Vanilla 3 September 11, 2007 16:48


All times are GMT +1. The time now is 01:50.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2020, vBulletin Solutions Inc.