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Old February 9, 2016, 08:40   #91
Timo Pietilš
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Quote:
Originally Posted by Pete Mack View Post
I got a weapon with four out of five brands, along with *slay* demon and some others. It also activated for healing. Unfortunately it was only (2d6) (+10,+13). Putting on slays does not make that weapon more powerful. More powerful means it can do more than 220 damage per turn after the slays are applied.
Weapon power should be based on dice and max damage after slays; if it is only mediocre all the slays in the world don't make it more powerful.
Which standart item it was based on? If that's not very powerful either, then that's perfectly OK, if it was something very powerful then not.
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Old February 9, 2016, 09:09   #92
Pete Mack
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I never checked. But with heal as the activation, it could not be a minor artifact.
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Old February 10, 2016, 00:33   #93
StMicah
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I like this (as a swap) because it is so simple:

Cloak of Maloki [1 +12]
Provides immunity to lightning, fire.

Sweet.
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Old February 10, 2016, 02:53   #94
StMicah
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And this just seems wrong....

Long Bow of Tareth (x3) (+6 +15) (+1)

Slays dragons
Branded with poison
Immunity to acid

And it's activation is: makes you very hunger but restores strength and constitution.

The only fair thing about it is the lowish to hit/to dam.
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Old February 10, 2016, 03:41   #95
Pete Mack
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That's a nice midlevel bow. Go kill Smaug and some Bile Wyrms.
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Old February 17, 2016, 05:59   #96
Pete Mack
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OK, here's one.
a) the Rapier 'Farost' (5d6) (+16,+12) <+2>
Dropped by Akhorahil the Blind at 2550 feet (level 51)
+2 strength.
+2 speed.
+2 attack speed.
Slays trolls, giants, undead (powerfully), demons (powerfully),
evil creatures, orcs.
Branded with weak fire, weak poison, acid.
Provides resistance to lightning.
Cannot be harmed by acid.
Blessed by the gods. Prevents paralysis.

When activated, it restores your constitution.
Takes 155 to 190 turns to recharge at your current speed.
Your chance of success is 91.4%

Combat info:
7.5 blows/round.
With +0 STR and +2 DEX you would get 7.8 blows
This weapon may benefit from one or more off-weapon brands or
slays.
Average damage/round: 505 vs. creatures not resistant to fire, 505
vs. creatures not resistant to poison, 644.7 vs. creatures not
resistant to acid, 644.7 vs. trolls, 644.7 vs. giants, 924.8 vs.
undead, 924.8 vs. demons, 505 vs. evil creatures, 644.7 vs. orcs,
924.8 vs. undead, and 364.6 vs. others.

Bit of a step up from Halberd of Westernesse
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Old February 17, 2016, 15:35   #97
Estie
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That one is sweet; especially as found with a warrior who can get 6 base blows with it. Now enjoy the rest of your run
The activation can be useful too if you dont forget about it the way I usually do.
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Old February 24, 2016, 04:34   #98
Estie
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the Mattock 'Lingrin' (6d8) (+10,+40) [+34] <-10>
-------------------------------------------------
-10 strength.
-10 intelligence.
-10 wisdom.
-10 dexterity.
-10 constitution.
-10 stealth.
-10 infravision.
-10 tunneling.
-10 speed.
Slays orcs, demons (powerfully), giants, animals, dragons (powerfully), trolls,
evil creatures, undead (powerfully).
Branded with lightning, fire, acid, poison, cold.
Provides immunity to frost.
Provides resistance to acid, lightning, fire, light, sound, shards, chaos,
disenchantment.
Provides protection from blindness.
Blessed by the gods. Slows your metabolism. Speeds regeneration. Prevents
paralysis. Grants telepathy. Grants the ability to see invisible things.

When activated, it allows you to breathe the elements for 250 damage.
Takes 164 to 240 turns to recharge.
Your chance of success is 71.7%


Min Level 50, Max Level 127, Generation chance 5, Power 310, 20.2 lbs
Based on Dor-Lůmin.

If I had Morgothīs crown and a RoS +20, Iīd probably use this.
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Old February 24, 2016, 09:50   #99
Timo Pietilš
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Quote:
Originally Posted by Estie View Post
the Mattock 'Lingrin' (6d8) (+10,+40) [+34] <-10>
-------------------------------------------------
-10 strength.
-10 intelligence.
-10 wisdom.
-10 dexterity.
-10 constitution.
-10 stealth.
-10 infravision.
-10 tunneling.
-10 speed.
Slays orcs, demons (powerfully), giants, animals, dragons (powerfully), trolls,
evil creatures, undead (powerfully).
Branded with lightning, fire, acid, poison, cold.
Provides immunity to frost.
Provides resistance to acid, lightning, fire, light, sound, shards, chaos,
disenchantment.
Provides protection from blindness.
Blessed by the gods. Slows your metabolism. Speeds regeneration. Prevents
paralysis. Grants telepathy. Grants the ability to see invisible things.

When activated, it allows you to breathe the elements for 250 damage.
Takes 164 to 240 turns to recharge.
Your chance of success is 71.7%


Min Level 50, Max Level 127, Generation chance 5, Power 310, 20.2 lbs
Based on Dor-Lůmin.

If I had Morgothīs crown and a RoS +20, Iīd probably use this.
Based on Dor-Lomin and gets positive power rating with that bad stat, speed etc. penalties?? Something is wrong with randart generator. That should be far in negative rating.

My arbitrary count of points / ability gives that around -400. -700 from speed and stats, +300 from resistances, immunity, slays/brands and big dice & damage.
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Old February 24, 2016, 12:59   #100
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Quote:
Originally Posted by Timo Pietilš View Post
Based on Dor-Lomin and gets positive power rating with that bad stat, speed etc. penalties?? Something is wrong with randart generator. That should be far in negative rating.

My arbitrary count of points / ability gives that around -400. -700 from speed and stats, +300 from resistances, immunity, slays/brands and big dice & damage.
That's the problem with the randart generator: it took the only negative modifier (-1 to stealth) to generate its pval, overcharged the negative value (since only positive values trigger power/inhibit checks), then overcompensated with a ton of positive stuff to reach the desired power.
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