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#1 |
Apprentice
Join Date: Mar 2011
Posts: 82
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Breaking Angband down into early, mid, and endgame
I might go with 1st stat gain potion starts the mid-game, and the end-game starts when you have 550+ HP, (a whole in basic 4 + rPoison might call for an exception there) plus perm speed of at least +7/8.
Obviously, the game can be broken down into much finer detail when it comes to stages of gameplay. For example, even though both would be endgame in my mind, there's a big difference in first reaching 4000' to look for high end gear, and having everything you need to fight Morgoth except enough consumables to get you through the final battle. Curious to hear what other people might think. |
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#2 |
Prophet
Join Date: Dec 2009
Posts: 9,022
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Early game is before I have FA, SI, and a recall depth above, oh, 1500' or so. Midgame is everything from then until I can start reasonably killing deep uniques. The rest is endgame.
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#3 | |
Adept
Join Date: Apr 2011
Posts: 111
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Quote:
Looks like scrolls of teleport level seem to be important as a mid-late midgame possession for a Paladin--those damn spells with their 5% fail rate... |
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#4 |
Prophet
Join Date: Dec 2009
Posts: 9,022
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If I don't have protection from blindness and confusion, I carry staves of Teleport. If I don't have both those and 0% failure rates, then I carry scrolls of Teleport Level (or scrolls of Teleport if necessary). Once I get Destruction I try to carry that instead. I don't anticipate ever needing anything bigger than teleport, but I have had to resort to the bigger escapes a couple of times and it's far, far better to have them and not need them than the reverse.
In short, everyone except for mages/priests with sufficient INT/WIS and protection from blindness and confusion should be carrying some escape items. |
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#5 | |
Adept
Join Date: Apr 2011
Posts: 111
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Quote:
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#6 |
Prophet
Join Date: Dec 2009
Posts: 9,022
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In my opinion, 5% fail basically means "will fail if you absolutely positively need it to not fail." So e.g. as a paladin I cast Heal before dropping below 400HP or so (higher if I lack resists / am fighting Morgoth), and if it doesn't work then I break out the 0% fail items.
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#7 |
Adept
Join Date: Jan 2011
Posts: 129
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#8 |
Prophet
Join Date: Dec 2009
Posts: 9,022
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Yes. The only classes that can achieve 0% failure rates are mages and priests. Everyone else has a minimum of 5% (or 100%, in the warrior's case...).
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#9 |
Swordsman
Join Date: Jan 2011
Location: Sarf Laaaahdon
Posts: 323
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Endgame starts when I'm capable of taking on the Big Angels.
I hate those Big Angels. |
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#10 |
Apprentice
Join Date: Mar 2011
Posts: 82
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I tried to take down Azriel with a Paladin who went on to win, but had to bail on that fight after an early nether breath. I'd say you're in the later stages of the endgame if you can kill him.
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