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Old May 6, 2022, 14:50   #111
wobbly
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Quote:
Originally Posted by Sphara View Post
Hi Nick.
Trap immunity (Wormtongue boots) doesn't apply when disarming chest traps. Summoning trap went off on my face. Intended or not?
Perhaps you should of tried booting it open.

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Originally Posted by Nick View Post
Good question. I think I just assumed only floor traps, and I probably think it should stay that way. What do others think?
I think trap immunity giving trap immunity is clearer and simpler then,
trap immunity is only trap immunity for some traps.
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Old May 7, 2022, 01:08   #112
ewert
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Quote:
Originally Posted by wobbly View Post
Perhaps you should of tried booting it open.
I see what you did there ...

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I think trap immunity giving trap immunity is clearer and simpler then,
trap immunity is only trap immunity for some traps.
Perhaps the problem is the standart set having it on boots and thus people think its for floors only. Randarts can give it to other slots, imagine having gloves of trap immunity and triggering chest traps?

I reckon give it to all traps. Would actually make it worthwhile since losing chests to explosions is annoying ... I feel like almost every game I have had some really good stuff drop out of chests.
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Old May 7, 2022, 09:52   #113
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If it's gonna stay as it is, change the description 'floor traps'.

Chest traps are MUCH more important factor in the game than floor traps, because they are frequent source of ego/artifact gear. With clumsy characters (basically anyone but rogue), I oftentimes lug multiple traps and summoning trap chests home, and open then when I've found disarming wand/rod.

My brain cell parliament voted 52 to change it to include chest traps, 48 to stay as it is.
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Old May 9, 2022, 08:31   #114
Sphara
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Ring of Slaying bonus only affects on melee weapons, not launcher ammo or thrown weapons/rocks. At least the ammo description gives exact same damage value, with or without the ring.
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Old May 9, 2022, 09:12   #115
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Originally Posted by Sphara View Post
Ring of Slaying bonus only affects on melee weapons, not launcher ammo or thrown weapons/rocks. At least the ammo description gives exact same damage value, with or without the ring.
Always been that way, I believe. Pretty sure accuracy rings works, do you get the +hit from the slaying ring on bow?
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Old May 9, 2022, 09:53   #116
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Originally Posted by wobbly View Post
Always been that way, I believe. Pretty sure accuracy rings works, do you get the +hit from the slaying ring on bow?
Alrighty, this was news to me. The +hit bonus does show.
Thanks.
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Old May 9, 2022, 17:53   #117
Ingwe Ingweron
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Originally Posted by Sphara View Post
Alrighty, this was news to me. The +hit bonus does show.
Thanks.
For a while there was a bug that showed slay damage bonuses from spells (slay evil, venom) and possibly other damage bonuses affecting missiles when you examined or inspected them, but it wasn't actually causing such bonuses when fired. The bug has been corrected and those no longer show.

However, if +hit bonus does actually work on missiles and isn't just another illusory bug of inspection, that would make sense to me. Rings of Accuracy were, by design, supposed to help with missiles not just melee while Rings of Damage were supposed to only help with melee.
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Old May 9, 2022, 18:55   #118
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That's pretty odd system atm. More accurate descriptions might be a good idea.

How are things with artifacts (rand and unrand) that have slay bonuses? Ranged attacks only get +hit? How about Amulet of Weaponmastery?
Geez Louise!
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Old May 9, 2022, 22:42   #119
Ingwe Ingweron
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Quote:
Originally Posted by Sphara View Post
That's pretty odd system atm. More accurate descriptions might be a good idea.

How are things with artifacts (rand and unrand) that have slay bonuses? Ranged attacks only get +hit? How about Amulet of Weaponmastery?
Geez Louise!
My understanding is that ranged attacks are only eligible for +hit from equipment, potions, spells, and scrolls, and are never eligible for +dmg (other than from launchers or the missiles themselves).
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Old May 10, 2022, 03:45   #120
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Playing 4.2.4 I just swapped out soft leather armour (8lbs) for red dragon scale mail (16lbs) and my SP went from 40 to 32 without any message about armour encumbering my movement. Neither piece or armour had an INT modifier.

I feel like I have seen the encumbrance message in 4.2.4 so I'm surprised to not see it now. A bug? Or maybe there is something else going on?
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