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#131 | |
Prophet
Join Date: Apr 2008
Posts: 2,955
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Quote:
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PWMAngband variant maintainer - check http://powerwyrm.monsite-orange.fr (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant! |
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#132 |
Prophet
Join Date: Apr 2008
Posts: 2,955
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Feather falling halves damage from lava. Shouldn't walking on lava identify the flag?
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PWMAngband variant maintainer - check http://powerwyrm.monsite-orange.fr (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant! |
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#133 |
Veteran
Join Date: Nov 2013
Posts: 1,587
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Bug report: items sometimes falsely display a resistance they do not have. If you look in the character resistances sheet it shows the item does not have the resistance even though the item says it does.
In game example: I put on a bronze amulet which, due to my knowledge of the game, I recognized as an amulet of Weaponmastery, since it has +2 strength, a slay, and sustains Strength and Constitution and prevents paralysis. However, while I was wearing this amulet of weaponmastery, I had also just found a Jewelled ring. Since the ring did not have any abilities on it I cast "resist poison" spell which identified the ring as a ring of resist poison. 'Cool!' I think to myself. I then look again at my bronze amulet to see that it also says it resists poison. Hmm! Anyway, obviously a bug. This happened once before with an amulet of resist acid I believe. It said it also resisted cold, and so I thought I had an amulet of resistance, but I didn't, because I knew the rune of resist lightning and the amulet didn't resist lightning. Once I fully id'd the amulet (which I think was resist acid) it stopped showing that it resisted cold. I suspect that when I learn the rune of rDisenchantment and the "weaponmastery is fully ID'd that it will stop showing that it resists poison. (I'll report back).
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Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM Detailed account of my Ironman win here. "My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --Fizzix |
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#134 |
Swordsman
Join Date: Aug 2019
Posts: 348
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Could you post a compressed savefile for a character affected by the bug? Trying to reproduce it with the debugging commands (new druid character, advance to maximum level, get and equip amulet of weapon mastery and ring of resist poison, cast resist poison) didn't show resist poison for the amulet on the character sheet.
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#135 |
Veteran
Join Date: Nov 2013
Posts: 1,587
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The character died a most *stupid* death (arkenstone, legendary stealth, x4 +21 xbow, fast diving)
I was playing hobbit ranger; not sure if race/class combo matters for this bug. I’m sorry, I should have made a copy of the save file. It’s a little tricky to reproduce because you also need to be wearing an unidentified ring of resist poison while wearing the unidentified amulet of weaponmastery. But the bug should trigger with any ring with unknown resistances (such as fire/cold ring) and an unID’d amulet. Although with a ring of cold/fire I guess you’ll need to be breathed on by cold or fire or maybe quaffing a rHeat or rCold potion would trigger the bug. At any rate I’ll try to reproduce it. Note: the bug won’t trigger if the amulet of weaponmastery (or whatever amulet you wear that doesn’t have rCold, rFire or rPois) or the ring are fully ID’d. Both items need to be un ID’d).
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Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM Detailed account of my Ironman win here. "My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --Fizzix |
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#136 |
Rookie
Join Date: Aug 2018
Posts: 23
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X11 frontend & shift-numpad to run does not work?
It seems I can't run with the SHIFT-<numpad> when using the X11 frontend (tried with numlock enabled & disabled), is it normal?
Any advice on how to debug this (via a log/verbose argument or whatever external tool)? I'm using an Azerty keyboard, that may have something to do with it... Weird thing is CTRL-<numpad> works for interacting with doors, traps, etc. I already tried to change the keyboard layout of my desktop environment as well as exporting the KEYMAP variable to the angband binary with no luck. It works fine on other variants (Sil-Q & FCB) using X11. [edit] Unrelated, but if someone know if it's possible for the SDL2 fronted to use system fonts instead of those fonts shipped with the game I'll be interested to know how! [/edit] Last edited by animal_waves; September 14, 2022 at 13:14. |
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#137 | |
Swordsman
Join Date: Aug 2019
Posts: 348
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Quote:
Sil's and Frogcomposband's key handling in the X11 front end look fairly similar. vanilla's handling changed around version 3.0.7 and added special case handling of the keypad. |
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#138 |
Rookie
Join Date: Aug 2018
Posts: 23
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Thanks that was helpful!
It seems the combo with the CTRL modifier interpret the numpad key as as number while the combo with the SHIFT modifier interpret the same key as a direction, so that explains the bug I guess. Cfr. attachment: I typed CTRL-6 to clear a rubble, then SHIFT-6 to run to the right. I hope it can help! |
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#139 | |
Swordsman
Join Date: Aug 2019
Posts: 348
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Quote:
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#140 | |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 57
Posts: 9,480
Donated: $60
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Quote:
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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