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#31 | |
Swordsman
Join Date: Aug 2020
Location: London
Posts: 426
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Quote:
Find a sling of power and chucking ammo quickly becomes old hat. However, you're likely to find a spear with a slay and this can be thrown with devastating effect |
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#32 |
Swordsman
Join Date: Feb 2019
Location: Midwest
Age: 34
Posts: 399
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#33 |
Swordsman
Join Date: Apr 2020
Location: DC Area
Posts: 410
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Upgrade time again!
For the last time, what files do I need to copy to port the info from the previous version. I also modified a file to upgrade my inventory previously. I've forgotten it all!!! |
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#34 | |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 57
Posts: 9,481
Donated: $60
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Quote:
Let me know if I've missed anything.
__________________
One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#35 | |
Swordsman
Join Date: Apr 2020
Location: DC Area
Posts: 410
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Quote:
I believe scores from user/scores is the other file. |
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#36 |
Rookie
Join Date: Aug 2018
Posts: 23
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I think I found a bug:
Creating keymaps doesn't seems to work anymore. When saving them to a .prf file, the file is created but there's nothing in it apart for the "begin Dump keymaps" & "end Dump keymaps" comments, with nothing in it. Keymaps created also have no effects in game, but when using the "query" menu to check their existence they are listed. Saving other settings in .prf files works as expected (ie. subwindows configuration). I'm using GNU/Linux SDL2 build (compiled with --with-no-install). Also, not related, but a feedback nonetheless: I've always wondered why the SDL2 frontend of V felt "sluggish", slow compared to other variants... now I discovered the base delay factor is set to 40 by default (I think?), lowering this number to 10 vastly improved my experience! Any reason it's this high? Last edited by animal_waves; March 10, 2022 at 18:55. |
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#37 | |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 57
Posts: 9,481
Donated: $60
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Quote:
As for the delay factor, that's a historic setting - maybe so new players don't miss the fact that there are missile/explosion animations?
__________________
One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#38 |
Rookie
Join Date: Aug 2018
Posts: 23
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Ah yes, keymaps are working fine with SDL 1 (I recompiled for the test), so it's only affecting the SDL2 frontend.
I was surprised to see the behavior is not exactly the same (ie. the SDL frontend reminds the user to save the keymaps to a .pref file, which is not the case of the SDL2 frontend), as I was thinking the "core" of the game was the same, and the frontend only managed the UI, but it seems I was wrong! [Edit] Aaah, another problem: my game sometimes fails to save when quitting (with ^X), it complains about not being able to write lore.txt.new. lore.txt already exists, is populated and is writable. What's weird is that I can't reproduce the bug consistently, most of the time the save is done correctly but of course the bug happens after +30 mins of game (maybe because I killed a particular monster - but which one?-) I already lost 2h+ of progression and two nice artifacts to this problem . ![]() Any tips? Could my savefile be corrupted? I switched form SDL2 to SDL during this run, maybe that's the cause of the problem? [/Edit] Last edited by animal_waves; March 11, 2022 at 22:43. |
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#39 | |
Swordsman
Join Date: Aug 2020
Location: London
Posts: 426
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Quote:
I'm not denying this is a bug, just a workaround in the meantime |
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#40 | ||
Swordsman
Join Date: Aug 2019
Posts: 348
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Quote:
Quote:
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