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#51 | |
Swordsman
Join Date: Aug 2019
Posts: 349
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Quote:
Also, if you want to switch back to the SDL2 front end, the most recent nightly build, https://github.com/angband/angband/r...4-7-g3097e3fd8 , fixes the problem with editing keymaps that you found. |
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#52 |
Veteran
Join Date: Apr 2008
Location: Germany
Posts: 2,229
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So I am playing a half troll warrior and any item I want to activate takes an average of 3 tries. Has there been a global change to activation chance ?
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#53 |
Swordsman
Join Date: Aug 2020
Location: London
Posts: 426
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But you can see the activation chance when you 'e' look at your inventory. Is it around 50 per cent? A half troll warrior is going to have pretty much the lowest activation success in Angband
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#54 | |
Knight
Join Date: Oct 2016
Location: Finland
Posts: 501
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Quote:
http://angband.oook.cz/forum/showthr...790#post154790 |
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#55 |
Veteran
Join Date: Apr 2008
Location: Germany
Posts: 2,229
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Well, its borderline unplayable. It feels like playing with server lag, only much worse.
Why was activation chance lowered ? |
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#56 |
Veteran
Join Date: Jan 2009
Location: Manhattan Beach, CA
Posts: 2,127
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What is your @'s Intelligence? Starting out, Half Trolls are incredibly stupid. They suck at activating magic items for quite awhile until they get their intelligence up. To me, that seems appropriate.
__________________
“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.” ― Tom Stoppard, Rosencrantz and Guildenstern are Dead |
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#57 | |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 57
Posts: 9,481
Donated: $60
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Quote:
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__________________
One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#58 |
Veteran
Join Date: Apr 2008
Location: Germany
Posts: 2,229
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It is 18/70. I remember that the other H-troll warrior I played had absurdly high int (18/*** starting in midgame) thanks to randart fickleness, which would explain why I didnt notice anything amiss.
Before the change, H-troll warrior already had the worst device skill and it was arguably the biggest detriment to that race/class combo. There is no need to further push that theme to the point where playing the it becomes frustrating. I did read through some of the above linked threads about this topic; there are many posts about how to achieve it, but I didnt find anything speaking to the why of the matter. Maybe I have missed it, but please someone tell me _why_ all this was started ? What was wrong with the existing parameters ? |
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#59 | |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 57
Posts: 9,481
Donated: $60
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Quote:
If people really hate the reduced device skill, it can be fixed by adjusting the data files now (probably by improving warrior device skill).
__________________
One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#60 |
Veteran
Join Date: Apr 2008
Location: Germany
Posts: 2,229
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Lategame is mostly activating devices, especially for the warrior.
Now tele other is a case where time is of the essence; but most other actions are not: typically, you have time to use rods/staves of detection, restoration, speed. For the latter, if you really insist on there being that bad device skill, it could be automated like digging; so the game retries without forcing the player to input action - react - input - react _all the time_. Or maybe activation has high chance of success, but takes more than 1 turn, more or less inversly proportional to the device skill. I dont really like these ideas, but something would have to happen. The level 20 troll warrior finding an ood rod of restoration can have as low a chance to activate it as you like; but at high level, when eventually all the items become available, you give the player the choice to play suboptimally or go insane. This is exactly the same issue as digging, and in that case the devs had mercy. |
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