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Old February 28, 2009, 16:30   #1
Malak Darkhunter
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Wieldable staffs of detection of teleportation etc..

Haven't seen this in a variant yet I think, but I haven't played them all. But I thought it would be kind of neat if you use staffs of teleportaion of detection, etc.. from the magic shop as weapons, say the damage factor would be (1d6) or so. It would be kinda nifty for your mage to use his staff he purchases at the magic shop as his weapon also and help keep from a cumbersome backpack.
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Old February 28, 2009, 16:40   #2
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Quote:
Originally Posted by Malak Darkhunter View Post
Haven't seen this in a variant yet I think, but I haven't played them all. But I thought it would be kind of neat if you use staffs of teleportaion of detection, etc.. from the magic shop as weapons, say the damage factor would be (1d6) or so. It would be kinda nifty for your mage to use his staff he purchases at the magic shop as his weapon also and help keep from a cumbersome backpack.
On critical hit it creates a teleport other effect on the monster?

Incidentally, if you can think of a particular variant you'd like to see it in maybe you could christen this thread?

[EDIT]Actually why not call them 'Sceptres' and give them the artifact power to recharge-self with a very long wait time. They'd have to be quite rare though.
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Old February 28, 2009, 17:36   #3
Pete Mack
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UnAngband has this feature already. IIRC Staffs are 1d9, like a quarterstaff.
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Old February 28, 2009, 19:23   #4
will_asher
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I'm planning on making staffs weildable in DaJAngband, but haven't got around to it yet.

Making them 1d9 doesn't sound like a good idea though because quarterstaffs weigh 15lb, but magic staffs weigh 5lb. It would be much easier to get multiple hits from the magic staffs.
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Old February 28, 2009, 21:53   #5
Malak Darkhunter
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Haven't looked at unagngband a whole lot though tried it a few times, the skill tables and stat tables got a little complicated to me and I lost interest. Simple is best sometimes, you can overcomplicate things. Staffs would have to be fairly durable I guess, can you imagine, ( The Red Dragon bat breathes fire!) ( Your staff got burned up)!
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Old February 28, 2009, 21:58   #6
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Acid doesn't affect wielded weapons, so I don't think fire would either. I should probably check to make sure though.
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Old March 1, 2009, 00:19   #7
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Aren't similar effects already present on Chaos branded weapons in some variants? Polymorph, TPort other, etc...
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