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#1 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 57
Posts: 9,480
Donated: $60
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Competition 75
Competition 75 is now available from here; it is a V 3.1.1 ironman (ferric, whatever) Dunadan Paladin.
Note that comp 74 still has a couple of days to run.
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#2 |
Apprentice
Join Date: Jul 2007
Location: Lawrence, Kansas
Posts: 79
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So I don't really know very much about ironman Angband. I mean, I know basically what it is, but I don't really know what the strategy is, especially the opening buy (which seems probably pretty important).
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#3 |
Adept
Join Date: Sep 2009
Posts: 101
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Hi, I have played a lot of ironman so I can share some ideas, of course I'm sure others will have their own strategies. I like to:
1. buy some essentials (food, light, a weapon) 2. buy healing & escape magic 3. buy 1 each of any potion or scroll that you want to have identified for the future For my current comp 75 attempt I bought 1 whip, 3 torches, 3 rations [ reason #1 above ] 10 ?phase door [ reason #2 ] 1 !ccw , 1 !clw , 1 ?satisfy hunger [ for reason #3 ] Notes: - The whip is the cheapest weapon available, and I expect to replace it pretty quickly with something I find in the dungeon - The !ccw is very expensive, but I think having it id'd will pay dividends later - I'm not buying much food and light, so I have to play fast from the start, that means: no resting, always keep moving don't waste turns collecting gold, its of no use anyway don't need to completely explore the first few levels Once I have collected more light and food in the dungeon, I can slow down and play a little more patiently. Other misc ironman suggestions : - don't wield or wear rings/armor/weapons until they pseudo-id average or better, if they are cursed you are really screwed - identify magic is precious at the start, so use it sparingly. I only use identify for rings, amulets, and ego weapons/armor that I can't figure out otherwise - quaff unidentified potions when you are not at full hp, but away from any danger - read unidentified scrolls when you have cleared the level and are standing on the stairs - unless you are starving, ignore all mushrooms, they aren't worth the trouble - if you are really low on light, unwield your torch when you are resting or battling in a lit room If you want to start with a little more of a beginner kit, maybe skip the !ccw, that will give you more money for food and light, a better weapon, and some armor. Have fun, Murphy S. Last edited by murphy; September 26, 2009 at 12:31. |
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#4 |
Apprentice
Join Date: Jul 2007
Location: Lawrence, Kansas
Posts: 79
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You don't get a book, then?
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#5 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,768
Donated: $40
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You get pb1, but pb2 is absolutely required for early priests and paladins. And a second copy of pb1 is nice insurance
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#6 | |
Rookie
Join Date: Sep 2009
Posts: 14
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Quote:
1) Wore an amulet at 200 feet. Ooops, amulet of inertia! I survived at -3 speed all the way down to 800 feet where PB2 finally showed up. Has had me playing extra cautious and slowly, I guess - I feel like I need to be overpowered for the level. Hence the flea farming. 2) Your 3 torches/3 food suggestion boggles my mind. I bought 15 of each, plus 9 flasks of oil (for projectiles or fuel) and was running low on food when PB2 showed up. Yeah, I'm playing slowly and got mauled by a Green Glutton Ghost. But still, who wants to starve? I remain edgy about light, since no phial or everburning light has shown up. 3) In all my previous attempts, mushrooms were nothing but trouble. But this time, I hit a dart trap that dropped my strength, pre-PB1. First mushroom I ate was vigor, which was incredibly welcome. I may never eat another unidentified shroom this game, since I've already found the best one. 4) Why the whip? The main gauche has one higher damage per hit, same number of hits, and doesn't cost much more. 5) I may also have lucked out on stat potions. Found a Brawn and a Nimbleness early, draining Int and Con. The latter didn't impact my hit points, and the combination increased me to 3 blows per round with light weapons. This competition would be a lot less cruel if the starting store held PB1 and PB2. It feels like success in the first thousand feet is heavily dependent upon those drops. I wish some good equipment would drop, this feels like an unlucky character in that regard so far. Still wielding a plain +6,+8 rapier. Nothing better than a +x enchantment on any armor piece so far, and haven't found a single magical projectile weapon. Both interesting level feelings so far turned out to be orc pits, which I cleared for decent XP and no worthwhile loot. But I guess he's still alive! |
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#7 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 57
Posts: 9,480
Donated: $60
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Not in this game. I chose "gold instead of equipment" (or whatever the option is) and failed to check the shops...
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#8 |
Prophet
Join Date: Mar 2008
Posts: 2,750
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#9 | |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 57
Posts: 9,480
Donated: $60
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Quote:
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__________________
One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#10 | ||
Adept
Join Date: Sep 2009
Posts: 101
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Quote:
Quote:
Murphy S. |
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Thread | Thread Starter | Forum | Replies | Last Post |
Competition 74 | Nick | Competition | 1 | September 22, 2009 10:53 |
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Competition 66 | Nick | Competition | 22 | March 30, 2009 01:06 |
Competition 64 | Donald Jonker | Competition | 84 | March 4, 2009 02:59 |