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#21 | |
Ironband/Quickband Maintainer
Join Date: Nov 2007
Posts: 1,009
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Quote:
You forgot the extended endgame, though - looking at the post-death character dump. A. P.S. Also, Mean-Looking Mercenaries allow you to skip the mid game entirely. Quite a shortcut there.
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#22 | |
Adept
Join Date: Apr 2011
Posts: 111
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Quote:
If I win with my current Pal I should try a priest--I know their fighting isn't as good, but the escapes are so much more reliable with the above, especially 0% fail. |
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#23 |
Adept
Join Date: Dec 2009
Posts: 172
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I got 4 stages, for my pure mage games:
early game: start, don't mind if I die here. mid game : got firebolt over 10% chance. late game : I can cast Taway and Haste reliably. end game : after i found MB9 |
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#24 |
Knight
Join Date: Sep 2010
Location: nimbin, australia
Posts: 546
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end game is when ur fully uber and hold down slaughter key to dominate dragon area
but that idea of djbante is tru also , eee
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#25 |
Prophet
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,025
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personally I've found my games to fit the following pattern.
dive/struggle to dlevel 30 or so. If I'm playing a warrior there's no struggle. If I'm playing a weaker class, like a mage, this is danger territory. I guess this is the early game. Find 3-4 artifacts and good egos between 30 and 40, all the sudden I'm now strong enough to kill things at depth, so I dive, taking down stairs immediately after finding them. This would be the mid game. Problem is that just killing things on the way to the stairs nets items to make me super powerful. I physically can not dive fast enough to keep me in dangerous territory. The endgame is after I got to 99 and am just picking up whatever gear I need to kill Morgoth. Sometimes I go unique hunting, sometimes I don't even bother. Lately I'm too lazy to bother and wind up killing Morgoth very soon after I've gotten to dlevel 99. |
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