Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Vanilla

Reply
 
Thread Tools Display Modes
Old September 3, 2011, 17:25   #1
bulian
Adept
 
Join Date: Sep 2010
Posts: 162
bulian is on a distinguished road
gain one, lose one stat potions

I've recently modified how I use these potions with effective results.

I realized at some point that gains above 18 are somewhat random and typically > "10". So, if Con is at 17 and the player drinks 2 !Toughness, the first potion will bring him to 18 and the second potion may bring him somewhere between 18/10 and 18/30. Let's say the first brings the player to 18/25. Drinking another !Toughness again results in a random gain.

If the player then drinks another +1-1 potion and CON is reduced, CON only drops by "10" to 18/15. Were CON at 17, it would drop to 16. So getting a character stat above 18 is good and results in semi +3-1 type behavior. Whether this is desired or not is beyond me.

Anyway, most classes care about a few stats; the simplest is warriors who care about STR/DEX/CON. Drinking brawn and losing DEX can be a wash. On the other hand if both STR and DEX are 16, drinking 3 brawn in a row followed by 3-4 nimbleness, there is a reasonable probability that both STR and DEX end up at or above 18. So, I've started waiting until I have enough potions to get all important stats > 18 and then drinking all the +1-1 potions at once. It's worked quite nicely the few times I've tried it. Should one stat be dominant (*cough cough* strength) I'll drink !brawn as I find them unless one stat gets too low.
bulian is offline   Reply With Quote
Old September 4, 2011, 14:32   #2
fizzix
Prophet
 
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,025
fizzix is on a distinguished road
Quote:
Originally Posted by bulian View Post
I realized at some point that gains above 18 are somewhat random and typically > "10". So, if Con is at 17 and the player drinks 2 !Toughness, the first potion will bring him to 18 and the second potion may bring him somewhere between 18/10 and 18/30. Let's say the first brings the player to 18/25. Drinking another !Toughness again results in a random gain.
This is a known issue. It can be mitigate somewhat by removing the random gain and replacing it with +10 after 18. There's still some problems as certain values (say 18/50 dex) are more useful than others. The random gain after 18 was put in to add some flavor. However, I'm not so certain it's worth it.
fizzix is offline   Reply With Quote
Old September 4, 2011, 19:31   #3
UglySquirrell
Swordsman
 
UglySquirrell's Avatar
 
Join Date: Jul 2011
Location: Vancouver Canada
Posts: 293
UglySquirrell is on a distinguished road
I really like the random gain at 18. + usually I try and get my 2 main stats just above 18 then wait for stat potions. Makes the uninteresting, peaceful first 20 levels a little more interesting.
UglySquirrell is offline   Reply With Quote
Old September 4, 2011, 20:03   #4
UglySquirrell
Swordsman
 
UglySquirrell's Avatar
 
Join Date: Jul 2011
Location: Vancouver Canada
Posts: 293
UglySquirrell is on a distinguished road
Actually, I think it would be fun if unidentified regular stat potions, gave you a random boost 1-3 points. One of the variants I used to play did this. Of course they had potions of death, and explosions too
UglySquirrell is offline   Reply With Quote
Old September 4, 2011, 20:36   #5
Timo Pietilä
Prophet
 
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
Timo Pietilä is on a distinguished road
Quote:
Originally Posted by fizzix View Post
This is a known issue. It can be mitigate somewhat by removing the random gain and replacing it with +10 after 18.
It actually was like that for a while. People didn't like it, and it got reversed to what it was originally. I think main reason for that was to speed up the stat-gaining process. That random gain does have quite big impact on how many potions you really need to get to near-maxed stats.
Timo Pietilä is offline   Reply With Quote
Old September 4, 2011, 23:56   #6
fizzix
Prophet
 
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,025
fizzix is on a distinguished road
Quote:
Originally Posted by Timo Pietilä View Post
It actually was like that for a while. People didn't like it, and it got reversed to what it was originally. I think main reason for that was to speed up the stat-gaining process. That random gain does have quite big impact on how many potions you really need to get to near-maxed stats.
I'd rather have some mechanic in that you gain +2 points up to 18/20 or 18/30 and then +10 after that. I dunno. It annoys me, but only slightly.
fizzix is offline   Reply With Quote
Old September 5, 2011, 06:23   #7
UglySquirrell
Swordsman
 
UglySquirrell's Avatar
 
Join Date: Jul 2011
Location: Vancouver Canada
Posts: 293
UglySquirrell is on a distinguished road
Quote:
Originally Posted by fizzix View Post
I'd rather have some mechanic in that you gain +2 points up to 18/20 or 18/30 and then +10 after that. I dunno. It annoys me, but only slightly.
This would make more sense, I think. Other than carrying cappacity, stat raising before 18+ is reaallly boring and you see almost no gain. Hengband had a pretty cool system, at level 2 and then fixed levels after, you would get a random stat gain, I'm pretty sure it was 1or 2 points. It also allowed you to choose Wich stat to raise every 10 levels or so. I always found the games played a lot more smoothly, never had to slow down at stat gain depth. And leveling up was more rewarding early on.
UglySquirrell is offline   Reply With Quote
Old September 5, 2011, 07:08   #8
Timo Pietilä
Prophet
 
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
Timo Pietilä is on a distinguished road
Quote:
Originally Posted by fizzix View Post
I'd rather have some mechanic in that you gain +2 points up to 18/20 or 18/30 and then +10 after that. I dunno. It annoys me, but only slightly.
I don't have problem with random gain after 18, I have more problem it not being the case before it. IMO we should move to 3-40 (or maybe even 0-40) stat-system, and include fractional stats even before 18. (18 + 22 from "fractions" = 40).

Also time attacks at least used to have huge impact on stats before 18 but not after (bug, IMO).
Timo Pietilä is offline   Reply With Quote
Old September 5, 2011, 07:32   #9
d_m
Angband Devteam member
 
d_m's Avatar
 
Join Date: Aug 2008
Location: Philadelphia, PA, USA
Age: 42
Posts: 1,516
d_m is on a distinguished road
Quote:
Originally Posted by Timo Pietilä View Post
I don't have problem with random gain after 18, I have more problem it not being the case before it. IMO we should move to 3-40 (or maybe even 0-40) stat-system, and include fractional stats even before 18. (18 + 22 from "fractions" = 40).

Also time attacks at least used to have huge impact on stats before 18 but not after (bug, IMO).
I would also like to linearize the stats, although I can't say I have thought through all the implications carefully. I think most of the devs feel this way.
__________________
linux->xterm->screen->pmacs
d_m is offline   Reply With Quote
Old September 5, 2011, 08:16   #10
Narvius
Knight
 
Narvius's Avatar
 
Join Date: Dec 2007
Location: Poland, Katowice
Age: 30
Posts: 589
Narvius is on a distinguished road
Which begs the questions: Why are they the way the are right now?
Probably historical reasons, but still, it's interesting to know why exactly.
__________________
If you can convincingly pretend you're crazy, you probably are.
Narvius is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Point based stats and gain/lose potions Bahman Rabii Vanilla 9 June 18, 2011 23:29
gain one, lose one and nexus Timo Pietilä Vanilla 15 December 16, 2010 01:20
Swap stat potions hate me Derakon AAR 2 August 8, 2010 19:11
Stat gain potions fizzix Vanilla 2 October 5, 2009 22:21
Stat Gain Larvitz Vanilla 4 February 1, 2009 21:50


All times are GMT +1. The time now is 01:15.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2023, vBulletin Solutions Inc.