Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Development

Reply
 
Thread Tools Display Modes
Old October 7, 2011, 20:34   #1
Shockbolt
Knight
 
Shockbolt's Avatar
 
Join Date: Jan 2011
Location: Norway
Posts: 635
Shockbolt is on a distinguished road
Send a message via MSN to Shockbolt
Smile Graphical UI and other upgrades to Angband?

I'd not call these screen mockups I'll be posting here for suggestions, but rather ideas for Angband UI/graphics upgrades. I've spent a little time making this Angband game screen, be aware that everything might not be 100% perfect as is.

Ideas behind it:

-Made the UI graphical rather than pure text based
-Added mouse support
-Menu/Game/Map/Inventory/Help screens are switchable by tabs to the top of the screen
-Wounds, haste, bleed, hunger etc are displayed by their respective icons to the left, beneath the player stats.
-Customizable fast buttons for spellbooks, lightsources etc placed to the bottom right of the screen. A click on a spellbook might open up a list of spells and allow the player to quickly cast one of them. A click on a lightsource switch it on/off

__________________
http://www.rpgartkits.com/
Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.
Shockbolt is offline   Reply With Quote
Old October 7, 2011, 21:23   #2
awldune
Adept
 
Join Date: Dec 2007
Posts: 113
awldune is on a distinguished road
That looks nice, especially for ports to mobile devices (iPad).

It looks like you would shoot an enemy by clicking the Bow icon below and then selecting a missile and target? A "repeat last command" button would save a lot of tedium if so.

One idea that might help ranged combat would be for double-clicking an attack spell (or missile when shooting) to auto-target the nearest monster.

A row of "quick use" item slots would be nice when you are using a lot of devices. Especially useful to warriors who have to use their detect rods all the time.
awldune is offline   Reply With Quote
Old October 7, 2011, 22:31   #3
sethos
Apprentice
 
sethos's Avatar
 
Join Date: Oct 2011
Location: Selma, CA
Posts: 77
sethos is on a distinguished road
That looks fantastic!
I do have a few points though.

I know that I try to move through my turns fairly quickly, and having everything on tabs sounds, well, really bad. I think that there is plenty of room on the left if you were to shrink the text, and you could have something display there, albeit it would be small. Maybe if you could pick between monster list, Inventory, equipment, or monster memory? (those just happen to be the subwindows I cannot live without. I use messages as well, but you seem to have covered that.)

Auto Clear -More- is so sweet. until it gets you killed. Not yet for my character!
sethos is offline   Reply With Quote
Old October 7, 2011, 22:36   #4
Derakon
Prophet
 
Derakon's Avatar
 
Join Date: Dec 2009
Posts: 9,022
Derakon is on a distinguished road
I wish I had about 24 more hours in each day so I could work on all the projects I want to do, because a ground-up rewrite of Angband in Python with a more close-in focus and so on would definitely be one of them.
Derakon is offline   Reply With Quote
Old October 8, 2011, 04:57   #5
smileyy
Rookie
 
Join Date: Sep 2011
Posts: 23
smileyy is on a distinguished road
Quote:
Originally Posted by Derakon View Post
I wish I had about 24 more hours in each day so I could work on all the projects I want to do, because a ground-up rewrite of Angband in Python with a more close-in focus and so on would definitely be one of them.
I'm doing the same thing, but in Java, with the plan for a web UI as the first client (connecting to a local or remote server). And also as a brain stretch exercise of "If I were to write a roguelike from scratch, without ever looking at angband code, but knowing some of the ideas that go into it, how would it turn out?"
smileyy is offline   Reply With Quote
Old October 8, 2011, 08:19   #6
Timo Pietilä
Prophet
 
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
Timo Pietilä is on a distinguished road
Just a quick post to say that graphical interface is not an upgrade in my opinion. Others might disagree, but I like things like they are done in Sangband (and even old vanilla) more.

If this get implemented please keep the old way in the game.
Timo Pietilä is offline   Reply With Quote
Old October 8, 2011, 12:53   #7
Shockbolt
Knight
 
Shockbolt's Avatar
 
Join Date: Jan 2011
Location: Norway
Posts: 635
Shockbolt is on a distinguished road
Send a message via MSN to Shockbolt
Quote:
Originally Posted by Timo Pietilä View Post
Just a quick post to say that graphical interface is not an upgrade in my opinion. Others might disagree, but I like things like they are done in Sangband (and even old vanilla) more.

If this get implemented please keep the old way in the game.
I'm not saying that the way the game is played should be changed, I'm only saying that it should include graphics, to bring it up to 2011. The general keyboard commands should by all means remain 100% as before, and in addition Angband should have a way to control the game more or less by mouse/tablet also, as most people do have one of these attached to their computers.
__________________
http://www.rpgartkits.com/
Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.
Shockbolt is offline   Reply With Quote
Old October 8, 2011, 18:41   #8
Timo Pietilä
Prophet
 
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
Timo Pietilä is on a distinguished road
Quote:
Originally Posted by Shockbolt View Post
I'm not saying that the way the game is played should be changed, I'm only saying that it should include graphics, to bring it up to 2011. The general keyboard commands should by all means remain 100% as before, and in addition Angband should have a way to control the game more or less by mouse/tablet also, as most people do have one of these attached to their computers.
And I'm not saying that your graphics are bad. I just like the old way better. Symbols instead of pictures.
Timo Pietilä is offline   Reply With Quote
Old October 8, 2011, 20:36   #9
Shockbolt
Knight
 
Shockbolt's Avatar
 
Join Date: Jan 2011
Location: Norway
Posts: 635
Shockbolt is on a distinguished road
Send a message via MSN to Shockbolt
Quote:
Originally Posted by Timo Pietilä View Post
And I'm not saying that your graphics are bad. I just like the old way better. Symbols instead of pictures.
I didn't think that either, I do know now after all these months that the hardcore players do love their ascii
__________________
http://www.rpgartkits.com/
Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.
Shockbolt is offline   Reply With Quote
Old October 13, 2011, 19:55   #10
Magnate
Angband Devteam member
 
Join Date: May 2007
Location: London, UK
Posts: 5,060
Magnate is on a distinguished road
Send a message via MSN to Magnate Send a message via Yahoo to Magnate
Quote:
Originally Posted by Shockbolt View Post
I didn't think that either, I do know now after all these months that the hardcore players do love their ascii
We're all safe on this one - takkaria has said on several occasions that the core ascii game is not going anywhere. But that doesn't mean we can't have nice fancy graphics as well! (I also like the pseudo-graphic symbols used in Sangband btw - I wonder if Leon created his own font.)
__________________
"3.4 is much better than 3.1, 3.2 or 3.3. It still is easier than 3.0.9, but it is more convenient to play without being ridiculously easy, so it is my new favorite of the versions." - Timo Pietila
Magnate is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Graphical artifact on Over head map jens Development 6 July 9, 2011 22:35
New 8x16 Graphical Tile Set for 3.1.2v2 Nomad Development 30 July 6, 2011 15:42
Graphical ideas for *bands Leon Marrick Vanilla 26 January 4, 2011 09:01
It came from Japan (graphical roguelike) PaulBlay Idle chatter 5 February 7, 2009 20:38
Looking for Zangband Graphical variant curinor Vanilla 0 March 22, 2008 20:48


All times are GMT +1. The time now is 20:12.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2023, vBulletin Solutions Inc.