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#1 |
Rookie
Join Date: Dec 2013
Posts: 1
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Is there a good reason there's no iOS port?
I know Angband has been ported to Android, so is there a good reason there's no iOS version (yet)?
Would there be anything (in the license? or otherwise?) to stop me from looking at the code on Github and trying to port it for iOS? Has this been tried and failed for some reason? |
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#2 |
Prophet
Join Date: Dec 2009
Posts: 9,022
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My guess would be that there just hasn't been someone with the combination of interest and skill yet. Angband's all open-source, so if you want to try to knock together an iOS port yourself, go right ahead, and I wish you luck!
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#3 | |
Veteran
Join Date: Apr 2007
Posts: 1,951
Donated: $40
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Quote:
__________________
takkaria whispers something about options. -more- |
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#4 | |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 57
Posts: 9,480
Donated: $60
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Quote:
Like Derakon says, feel free, and it would make everyone happy. It might be worth noting that
but you're of course still free to do what you like independent of all that. PS. Nice name!
__________________
One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#5 | |
Apprentice
Join Date: May 2013
Posts: 84
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Quote:
As for getting it on the App Store, there are two big issues that might preclude a direct port of Angband being submitted. The first is Tolkien IP: being on the App Store might draw unwanted attention from the Tolkien Estate. There is a good chunk of content that would have to be made more Tolkien-inspired than directly derived. The second issue has to do with the GPL. Apparently, the terms of the App Store violate the terms of the GPL. Apple doesn't care so much, but if they get a request from someone to remove the app due to licensing restrictions, they'll do it right quick. Regarding those, my thoughts were to treat an iOS port as more of a variant that differs mostly in content and not gameplay. |
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