|
![]() |
#1 |
Knight
|
Developing a roguelike/dungeon crawler 2D game
Developing a roguelike/dungeoncrawler 2D game, to be done by someone with almost no coding experience, what engine/software would you recommend using, if there is any alternative out there?
__________________
http://www.rpgartkits.com/ Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website. |
![]() |
![]() |
![]() |
#2 |
Knight
|
Seems Game Maker, ClickTeam Fusion, Construct 2, Unreal, UE4 are the top options, after some searching on my own.
__________________
http://www.rpgartkits.com/ Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website. |
![]() |
![]() |
![]() |
#3 |
Knight
|
The style won't be far off from these images, 2.5D preferably, the game itself a survival/part puzzle/dungeon crawl/no class system game:
![]() ![]() ![]()
__________________
http://www.rpgartkits.com/ Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website. |
![]() |
![]() |
![]() |
#4 |
Knight
|
Going with Unity 5 + Pro D - Procedural dungeon generator from the asset store seems like a tempting way to go right now, checking out the features before deciding.
__________________
http://www.rpgartkits.com/ Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website. |
![]() |
![]() |
![]() |
#5 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 54
Posts: 7,860
Donated: $60
![]() |
I think Unity is what Jeff and Diego have used for NPPAngband. Did you have plans for this game on one of your sites at some point? It looks familiar.
__________________
One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
![]() |
![]() |
![]() |
#6 |
Knight
|
You are correct Nick, these images are concept art/screenshots of some of the rooms programmed for a light puzzle game, based on my upcoming graphic novel.
The version I'm pursuing now will be less puzzle, more fun and more roguelike/dungeoncrawler. There won't be a fixed class ststem, instead the player can develop his/hers character's abilities the way they wish.
__________________
http://www.rpgartkits.com/ Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website. |
![]() |
![]() |
![]() |
#7 |
Scout
Join Date: Apr 2013
Location: NOT THE BEEEEEEES
Posts: 44
![]() |
You are going to have to at least learn scripting if you want to make any interesting interactions.
Scripting is pretty easy, especially with that engine, its worth learning, youll have a much funner product once you get it down. |
![]() |
![]() |
![]() |
#8 | |
Knight
|
Quote:
Unity and Pro-D seems to be a good start: http://produnity.blogspot.no/
__________________
http://www.rpgartkits.com/ Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website. |
|
![]() |
![]() |
![]() |
#9 | |
Prophet
Join Date: Dec 2009
Posts: 8,937
![]() |
Quote:
You should also take a look at the Unreal Engine and its "blueprints" scripting system, which I understand is pretty accessible. But ultimately nobody has yet figured out a way for people to program without learning to program first. ![]() In any event, good luck! |
|
![]() |
![]() |
![]() |
#10 |
Knight
|
Playmaker and uScript will be of great aid for me, both visual scripting tools for Unity, until I gain some understanding on how to program on my own. I've tried various ways to program before, but nothing advanced. A tiny bit of C++, Lua in Corona SDK, mainly dealt with programming with my various websites over the years, modding html and css.
I know I'm a bit stubborn when I say I don't want to spend several years just learning, it's just the way I'm programmed guess. ![]()
__________________
http://www.rpgartkits.com/ Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website. |
![]() |
![]() |
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Display Modes | |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
developing a new "roguelike?", inspiration plz | dos350 | Idle chatter | 21 | March 2, 2015 13:59 |
Dungeon furniture | Shockbolt | Development | 4 | September 4, 2011 05:53 |
Why developing my variant is often more fun than playing | will_asher | AAR | 19 | March 31, 2011 00:59 |
Developing a RL | pndrev | Idle chatter | 17 | November 21, 2009 21:03 |
Roguelike idea from "Lost Magic" DS game - Mr. @ teaches typing! | ekolis | Idle chatter | 10 | October 19, 2007 04:25 |