Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > The real world > Idle chatter

Reply
 
Thread Tools Display Modes
Old May 1, 2015, 19:02   #1
Shockbolt
Knight
 
Shockbolt's Avatar
 
Join Date: Jan 2011
Location: Norway
Posts: 632
Shockbolt is on a distinguished road
Send a message via MSN to Shockbolt
Developing a roguelike/dungeon crawler 2D game

Developing a roguelike/dungeoncrawler 2D game, to be done by someone with almost no coding experience, what engine/software would you recommend using, if there is any alternative out there?
__________________
http://www.rpgartkits.com/
Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.
Shockbolt is offline   Reply With Quote
Old May 2, 2015, 17:46   #2
Shockbolt
Knight
 
Shockbolt's Avatar
 
Join Date: Jan 2011
Location: Norway
Posts: 632
Shockbolt is on a distinguished road
Send a message via MSN to Shockbolt
Seems Game Maker, ClickTeam Fusion, Construct 2, Unreal, UE4 are the top options, after some searching on my own.
__________________
http://www.rpgartkits.com/
Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.
Shockbolt is offline   Reply With Quote
Old May 2, 2015, 17:55   #3
Shockbolt
Knight
 
Shockbolt's Avatar
 
Join Date: Jan 2011
Location: Norway
Posts: 632
Shockbolt is on a distinguished road
Send a message via MSN to Shockbolt
The style won't be far off from these images, 2.5D preferably, the game itself a survival/part puzzle/dungeon crawl/no class system game:





__________________
http://www.rpgartkits.com/
Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.
Shockbolt is offline   Reply With Quote
Old May 2, 2015, 21:33   #4
Shockbolt
Knight
 
Shockbolt's Avatar
 
Join Date: Jan 2011
Location: Norway
Posts: 632
Shockbolt is on a distinguished road
Send a message via MSN to Shockbolt
Going with Unity 5 + Pro D - Procedural dungeon generator from the asset store seems like a tempting way to go right now, checking out the features before deciding.
__________________
http://www.rpgartkits.com/
Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.
Shockbolt is offline   Reply With Quote
Old May 3, 2015, 00:52   #5
Nick
Vanilla maintainer
 
Nick's Avatar
 
Join Date: Apr 2007
Location: Canberra, Australia
Age: 54
Posts: 7,860
Donated: $60
Nick will become famous soon enough
I think Unity is what Jeff and Diego have used for NPPAngband. Did you have plans for this game on one of your sites at some point? It looks familiar.
__________________
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
Nick is offline   Reply With Quote
Old May 3, 2015, 09:35   #6
Shockbolt
Knight
 
Shockbolt's Avatar
 
Join Date: Jan 2011
Location: Norway
Posts: 632
Shockbolt is on a distinguished road
Send a message via MSN to Shockbolt
You are correct Nick, these images are concept art/screenshots of some of the rooms programmed for a light puzzle game, based on my upcoming graphic novel.

The version I'm pursuing now will be less puzzle, more fun and more roguelike/dungeoncrawler. There won't be a fixed class ststem, instead the player can develop his/hers character's abilities the way they wish.
__________________
http://www.rpgartkits.com/
Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.
Shockbolt is offline   Reply With Quote
Old May 5, 2015, 13:40   #7
MadeOfBees
Scout
 
MadeOfBees's Avatar
 
Join Date: Apr 2013
Location: NOT THE BEEEEEEES
Posts: 44
MadeOfBees is on a distinguished road
You are going to have to at least learn scripting if you want to make any interesting interactions.

Scripting is pretty easy, especially with that engine, its worth learning, youll have a much funner product once you get it down.
MadeOfBees is offline   Reply With Quote
Old May 5, 2015, 21:21   #8
Shockbolt
Knight
 
Shockbolt's Avatar
 
Join Date: Jan 2011
Location: Norway
Posts: 632
Shockbolt is on a distinguished road
Send a message via MSN to Shockbolt
Quote:
Originally Posted by MadeOfBees View Post
You are going to have to at least learn scripting if you want to make any interesting interactions.

Scripting is pretty easy, especially with that engine, its worth learning, youll have a much funner product once you get it down.
I doubt I will be able to create the game I want, all by myself, and you are right, scripting and programming will be essential to learn. I just don't want to spend the next 2-3 years learning how to program, then get my game project started, which is why I'm looking for assets that will go a long way in letting me mod the code or asset into my own game(legally of course)

Unity and Pro-D seems to be a good start: http://produnity.blogspot.no/
__________________
http://www.rpgartkits.com/
Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.
Shockbolt is offline   Reply With Quote
Old May 5, 2015, 22:10   #9
Derakon
Prophet
 
Derakon's Avatar
 
Join Date: Dec 2009
Posts: 8,937
Derakon is on a distinguished road
Quote:
Originally Posted by Shockbolt View Post
I doubt I will be able to create the game I want, all by myself, and you are right, scripting and programming will be essential to learn. I just don't want to spend the next 2-3 years learning how to program, then get my game project started, which is why I'm looking for assets that will go a long way in letting me mod the code or asset into my own game(legally of course)

Unity and Pro-D seems to be a good start: http://produnity.blogspot.no/
You're almost certainly going to want to learn to program as you work on your game, yes.

You should also take a look at the Unreal Engine and its "blueprints" scripting system, which I understand is pretty accessible. But ultimately nobody has yet figured out a way for people to program without learning to program first.

In any event, good luck!
Derakon is offline   Reply With Quote
Old May 5, 2015, 23:43   #10
Shockbolt
Knight
 
Shockbolt's Avatar
 
Join Date: Jan 2011
Location: Norway
Posts: 632
Shockbolt is on a distinguished road
Send a message via MSN to Shockbolt
Playmaker and uScript will be of great aid for me, both visual scripting tools for Unity, until I gain some understanding on how to program on my own. I've tried various ways to program before, but nothing advanced. A tiny bit of C++, Lua in Corona SDK, mainly dealt with programming with my various websites over the years, modding html and css.

I know I'm a bit stubborn when I say I don't want to spend several years just learning, it's just the way I'm programmed guess.
__________________
http://www.rpgartkits.com/
Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.
Shockbolt is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
developing a new "roguelike?", inspiration plz dos350 Idle chatter 21 March 2, 2015 13:59
Dungeon furniture Shockbolt Development 4 September 4, 2011 05:53
Why developing my variant is often more fun than playing will_asher AAR 19 March 31, 2011 00:59
Developing a RL pndrev Idle chatter 17 November 21, 2009 21:03
Roguelike idea from "Lost Magic" DS game - Mr. @ teaches typing! ekolis Idle chatter 10 October 19, 2007 04:25


All times are GMT +1. The time now is 16:41.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2019, vBulletin Solutions Inc.