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#1 |
Apprentice
Join Date: Aug 2018
Location: Barcelona
Posts: 89
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Tarrasque OP
How do you guys even attempt to fight tarrasque?
It breathed frost 3 times in a row and killed me. Thought it only breathed fire and since i have Eöl gauntlets i was sure i could kill him but he seems unkillable. |
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#2 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 5,422
Donated: $40
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Without double resistance, it is impossible. Without (double) immunity, it is wasteful.
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#3 |
Prophet
Join Date: Dec 2009
Posts: 8,946
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If you survived two breaths, you should have well known that it might breathe a third time. Why didn't you heal, or escape?
The Tarrasque is very dangerous, yes. I can even see an argument for calling it overpowered. But that doesn't mean it should be weakened. The dungeon needs scary monsters that can kill you. It is definitely possible to kill it without any defenses beyond basic fire/cold resist, but unless you have a truly overpowered offense (such as an oldschool ranger with >800 damage/turn), I wouldn't recommend it. You'd spend far too many healing potions. Double resist makes it a lot more feasible -- coincidentally, the best Tarrasque killers are priests, since they have both a spell to give double resist for fire/cold, and cheap 0%-failure-rate healing spells. |
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#4 |
Apprentice
Join Date: Aug 2018
Location: Barcelona
Posts: 89
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Used pahse door but landed in opposite side of the corridor. Also note that i didn't say in ANY moment that it should be weakened. Monsters like this make in my opinion a more interesting endgame.
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#5 |
Prophet
Join Date: Dec 2009
Posts: 8,946
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Phase Door is only an escape if you use it inside of a vault. Otherwise it's just a way to avoid melee range, which isn't what was killing you here. Next time, try to think what the worst plausible outcome is of your various random options, and assume that will happen. You should try to always have an option that buys you a few turns of guaranteed safety.
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#6 |
Veteran
Join Date: Oct 2016
Location: somewhere on the south coast
Age: 47
Posts: 1,335
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i used to die 9 times out of 10 to the tarrasque back when it could breathe disenchantment for full damage from any distance. Now, that was OP.
Nowadays i just ignore it, teleport it away, or if you really need to kill it, with immunities and/or Resistance spells. But it doesn't summon, so it's just one big dumb lizard that's gonna cost you a lot of *Heal for those XP. Not worth fighting imho.
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"i can take this dracolich" |
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#7 |
Adept
Join Date: Oct 2016
Location: Finland
Posts: 192
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You know that facial expression base jumper has when he realizes in air, that he has packed an anvil instead of a chute? I had that face meeting the Tarrasque and thinking I had switched for a fire immunity ring, but actually had removed my only fire resistance item for something useless.
I think I went somewhere around -700 HP from full HP. |
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#8 |
Veteran
Join Date: Oct 2016
Location: somewhere on the south coast
Age: 47
Posts: 1,335
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ah lol yeah, i did something similar. i was playing with randarts and finally was ready for morgoth, went back to town to maximize my artifact gear, spent half hour squeezing every resist and point of damage out of it, went back down ... not noticed i had no free action.
Lev 50 warrior died to ghouls.
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"i can take this dracolich" |
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#9 |
Apprentice
Join Date: Aug 2018
Location: Barcelona
Posts: 89
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Thank you all for the advice. Next time i will just TO him and continue with exploration.
Just wanted to kill the Tarrasque so Morgoth doesn't summon him. Also i searched info on him and according to dnd lore he doesn't have any braths or magic attacks, just physical. |
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#10 |
Prophet
Join Date: Dec 2009
Posts: 8,946
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I think at this point we can pretty securely say that Angband's Tarrasque is a fundamentally different creature from the D&D monster that inspired it. The Tarrasque was added to D&D in 1983; Angband first came out in 1990, and I'm pretty sure it had the Tarrasque as a day-one unique.
In any event, unique monsters need some kind of bag of tricks to be dangerous in the late game. Horned Reapers are late game melee-only monsters, and they're only really dangerous because they can show up in situations where you can't easily avoid melee with them, e.g. as part of a demon pit, or by being summoned. A unique can in principle always be corraled away from everything else and dealt with on its own; if it has no non-melee threat then you can trivially, safely wear it down from range with any class. |
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